/external/skia/src/effects/ |
SkColorFilters.cpp | 56 virtual void filterSpan(const SkPMColor shader[], int count, 62 result[i] = proc(color, shader[i]); 66 virtual void filterSpan16(const uint16_t shader[], int count, 74 result[i] = proc16(color, shader[i]); 122 virtual void filterSpan(const SkPMColor shader[], int count, 127 virtual void filterSpan16(const uint16_t shader[], int count, 158 virtual void filterSpan(const SkPMColor shader[], int count, 160 fColor32Proc(result, shader, count, this->getPMColor()); 163 virtual void filterSpan16(const uint16_t shader[], int count, 239 virtual void filterSpan(const SkPMColor shader[], int count [all...] |
/frameworks/base/graphics/java/android/graphics/drawable/ |
BitmapDrawable.java | 29 import android.graphics.Shader; 332 * @return {@link Shader.TileMode#CLAMP} if the bitmap does not repeat, 333 * {@link Shader.TileMode#REPEAT} or {@link Shader.TileMode#MIRROR} otherwise. 335 public Shader.TileMode getTileModeX() { 342 * @return {@link Shader.TileMode#CLAMP} if the bitmap does not repeat, 343 * {@link Shader.TileMode#REPEAT} or {@link Shader.TileMode#MIRROR} otherwise. 345 public Shader.TileMode getTileModeY() { 351 * does not repeat its bitmap. Using {@link Shader.TileMode#REPEAT} o 432 Shader shader = state.mPaint.getShader(); local [all...] |
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 111 fprintf(stderr, "\t-vs <filename> - vertex shader to use\n"); 112 fprintf(stderr, "\t-fs <filename> - fragment shader to use\n"); 119 GLuint shader; local 121 // Create the shader object 122 shader = glCreateShader(type); 123 if(shader == 0) 125 // Load the shader source 126 glShaderSource(shader, 1, &shaderSrc, NULL); 127 // Compile the shader 128 glCompileShader(shader); [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
SweepGradientTest.java | 25 import android.graphics.Shader; 55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); local 56 mPaint.setShader(shader); 64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 65 mPaint.setShader(shader); 75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); local 76 mPaint.setShader(shader); [all...] |
BitmapShaderTest.java | 24 import android.graphics.Shader; 26 import android.graphics.Shader.TileMode; 46 BitmapShader shader = new BitmapShader(tile, Shader.TileMode.REPEAT, local 47 Shader.TileMode.REPEAT); 49 paint.setShader(shader);
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/frameworks/base/libs/hwui/ |
SkiaShader.h | 37 // Base shader 41 * Represents a Skia shader. A shader will modify the GL context and active 46 * Type of Skia shader in use. 62 void copyFrom(const SkiaShader& shader); 137 * A shader that draws a bitmap. 159 * A shader that draws a linear gradient. 183 * A shader that draws a sweep gradient. 208 * A shader that draws a circular gradient. 224 * A shader that draws two shaders, composited with an xfermode [all...] |
SkiaShader.cpp | 58 // Base shader 61 void SkiaShader::copyFrom(const SkiaShader& shader) { 62 mType = shader.mType; 63 mKey = shader.mKey; 64 mTileX = shader.mTileX; 65 mTileY = shader.mTileY; 66 mBlend = shader.mBlend; 67 mUnitMatrix = shader.mUnitMatrix; 68 mShaderMatrix = shader.mShaderMatrix; 69 mGenerationId = shader.mGenerationId [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
ShadersActivity.java | 29 import android.graphics.Shader; 68 mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, 69 Shader.TileMode.REPEAT); 71 mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, 72 Shader.TileMode.REPEAT); 78 mScaledShader = new BitmapShader(mTexture, Shader.TileMode.MIRROR, 79 Shader.TileMode.MIRROR); 85 Color.RED, Color.GREEN, Shader.TileMode.CLAMP); 93 Color.BLUE, Color.MAGENTA, Shader.TileMode.CLAMP); 96 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR) [all...] |
AdvancedBlendActivity.java | 31 import android.graphics.Shader; 69 mScaledShader = new BitmapShader(texture, Shader.TileMode.MIRROR, 70 Shader.TileMode.MIRROR); 75 mScaled2Shader = new BitmapShader(texture, Shader.TileMode.MIRROR, 76 Shader.TileMode.MIRROR); 82 Color.BLACK, Color.WHITE, Shader.TileMode.CLAMP);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 96 int shader = GLES20.glCreateShader(shaderType); local 97 if (shader != 0) { 98 GLES20.glShaderSource(shader, source); 99 GLES20.glCompileShader(shader); 101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 103 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 105 GLES20.glDeleteShader(shader); 106 shader = 0; 109 return shader; [all...] |
/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 35 int shader = GLES20.glCreateShader(shaderType); local 36 if (shader != 0) { 37 GLES20.glShaderSource(shader, source); 38 GLES20.glCompileShader(shader); 40 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); 42 Log.e(TAG, "Could not compile shader " + shaderType + ":"); 43 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); 44 GLES20.glDeleteShader(shader); 45 shader = 0; 48 return shader; [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Patterns.java | 54 private final Shader mShader1; 55 private final Shader mShader2; 74 mShader1 = new BitmapShader(makeBitmap1(), Shader.TileMode.REPEAT, 75 Shader.TileMode.REPEAT); 76 mShader2 = new BitmapShader(makeBitmap2(), Shader.TileMode.REPEAT, 77 Shader.TileMode.REPEAT);
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ShapeDrawable1.java | 38 private static Shader makeSweep() { 44 private static Shader makeLinear() { 47 null, Shader.TileMode.MIRROR); 50 private static Shader makeTiling() { 55 return new BitmapShader(bm, Shader.TileMode.REPEAT, 56 Shader.TileMode.REPEAT);
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/external/skia/src/core/ |
SkColorFilter.cpp | 50 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) { 51 fShader = shader; shader->ref(); 76 // if the filter doesn't support 16bit, clear the matching bit in the shader 80 // if the filter might change alpha, clear the opaque flag in the shader 125 str->append("Shader: ");
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SkPaintPriv.h | 20 shader.
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/frameworks/rs/driver/ |
rsdProgram.cpp | 37 const char* shader, size_t shaderLen, 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 74 ALOGV("Destroying vertex shader with ID %u", (uint32_t)pv); 84 const char* shader, size_t shaderLen, 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 108 ALOGV("Destroying fragment shader with ID %u", (uint32_t)pf);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | 150 GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader){ 153 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); 155 const GLuint globalShaderName = ctx->shareGroup()->getGlobalName(SHADER,shader); 158 ObjectDataPtr programData = ctx->shareGroup()->getObjectData(SHADER,program); 159 ObjectDataPtr shaderData = ctx->shareGroup()->getObjectData(SHADER,shader); 167 pData->attachShader(shader,shaderType); 177 const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(SHADER,program); 179 ObjectDataPtr objData = ctx->shareGroup()->getObjectData(SHADER,program) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
package.html | 22 Material definitions provide the "logic" for the material. Usually a shader that 24 configuration of the shader. 26 The J3MD file abstracts the shader and its configuration away from the user, allowing a
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
GL1Renderer.java | 6 * Renderer sub-interface that is used for non-shader based renderers.
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
ShaderVariable.java | 33 package com.jme3.shader; 41 // if -1, not defined in shader 46 * Name of the uniform as was declared in the shader. 53 * True if the shader value was changed.
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/external/skia/src/gpu/gl/debug/ |
GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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/external/skia/tests/ |
FlatDataTest.cpp | 61 SkShader* shader = SkGradientShader::CreateLinear(points, colors, NULL, local 63 SkAutoUnref aur(shader); 64 testCreate(reporter, shader, flattenFlattenableProc); 73 paint.setShader(shader);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
ResourceManager.cpp | 15 #include "libGLESv2/Shader.h" 81 // Returns an unused shader/program name 104 // Returns an unused program/shader name 160 void ResourceManager::deleteShader(GLuint shader) 162 ShaderMap::iterator shaderObject = mShaderMap.find(shader); 232 Shader *ResourceManager::getShader(unsigned int handle) 234 ShaderMap::iterator shader = mShaderMap.find(handle); local 236 if (shader == mShaderMap.end()) 242 return shader->second;
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Shader.h | 44 class Shader { 45 WTF_MAKE_NONCOPYABLE(Shader); 65 Shader(GraphicsContext3D*, unsigned program); 66 ~Shader();
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 46 import com.jme3.shader.Attribute;
47 import com.jme3.shader.Shader;
48 import com.jme3.shader.Shader.ShaderSource;
49 import com.jme3.shader.Shader.ShaderType;
50 import com.jme3.shader.Uniform;
93 private Shader boundShader;
760 protected void updateUniformLocation(Shader shader, Uniform uniform) { [all...] |