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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/lib/gconv/
LATIN-GREEK-1.so 
LATIN-GREEK.so 
NATS-DANO.so 
NATS-SEFI.so 
SAMI-WS2.so 
SHIFT_JISX0213.so 
UTF-7.so 
VISCII.so 
  /external/bison/src/
scan-skel.l 146 fatal (_("unclosed %s directive in skeleton"), at_directive_argv[0]);
153 | Scan a Bison skeleton. |
291 fatal (_("too few arguments for %s directive in skeleton"),
298 fatal (_("too many arguments for %s directive in skeleton"),
305 fatal ("invalid @ in skeleton: %s", at);
output.c 499 | Call the skeleton parser. |
510 /* Compute the names of the package data dir and skeleton files. */
519 size_t skeleton_size = strlen (skeleton) + 1;
532 if (mbschr (skeleton, '/'))
533 strcpy (full_skeleton, skeleton);
535 strcpy (full_skeleton + pkgdatadirlen + 1, skeleton);
659 /* Find the right skeleton file, and add muscles about the skeletons. */
660 if (skeleton)
661 MUSCLE_INSERT_C_STRING ("skeleton", skeleton);
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 44 import com.jme3.animation.Skeleton;
115 private Map<Long, Skeleton> skeletons = new HashMap<Long, Skeleton>();
520 * This method sets the skeleton for the specified OMA of its owner.
523 * the skeleton's old memory address
524 * @param skeleton
525 * the skeleton specified by the given OMA
527 public void setSkeleton(Long skeletonOMA, Skeleton skeleton) {
528 this.skeletons.put(skeletonOMA, skeleton);
    [all...]
  /external/bison/data/
glr.cc 3 # C++ GLR skeleton for Bison
21 # This skeleton produces a C++ class that encapsulates a C glr parser.
23 # skeleton is clean and pure enough so that there are no real
33 # additional parse-param. But because the C++ skeleton needs to
234 b4_copyright([Skeleton interface for Bison GLR parsers in C++],
237 /* C++ GLR parser skeleton written by Akim Demaille. */
  /external/icu4c/i18n/unicode/
uspoof.h 129 * Identifier Skeletons: A skeleton is a transformation of an identifier, such that
130 * all identifiers that are confusable with each other have the same skeleton.
134 * family of functions will produce the skeleton from an identifier.
140 * confusable, and thus must be mapped to the same skeleton character(s).
    [all...]
  /external/bison/doc/
cross-options.texi 69 @item @option{--skeleton=@var{file}}
71 @tab @code{%skeleton @var{"file"}}
  /development/samples/VoiceRecognitionService/
_index.html 8 settings activity</a> for that service. It shows the basic skeleton for setting up a recognition
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
Desktop.cfg 18 LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml
  /external/webkit/Tools/android/flex-2.5.4a/
COPYING 36 Note that the "flex.skl" scanner skeleton carries no copyright notice.
  /ndk/
ndk-which 32 # create a temporary skeleton project so that we can leverage build-local.mk
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/gconv/
CP10007.so 
CP1250.so 
CP1251.so 
CP1256.so 
CP1257.so 
CP737.so 
CP775.so 

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