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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/lib/gconv/ |
LATIN-GREEK-1.so | |
LATIN-GREEK.so | |
NATS-DANO.so | |
NATS-SEFI.so | |
SAMI-WS2.so | |
SHIFT_JISX0213.so | |
UTF-7.so | |
VISCII.so | |
/external/bison/src/ |
scan-skel.l | 146 fatal (_("unclosed %s directive in skeleton"), at_directive_argv[0]); 153 | Scan a Bison skeleton. | 291 fatal (_("too few arguments for %s directive in skeleton"), 298 fatal (_("too many arguments for %s directive in skeleton"), 305 fatal ("invalid @ in skeleton: %s", at);
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output.c | 499 | Call the skeleton parser. | 510 /* Compute the names of the package data dir and skeleton files. */ 519 size_t skeleton_size = strlen (skeleton) + 1; 532 if (mbschr (skeleton, '/')) 533 strcpy (full_skeleton, skeleton); 535 strcpy (full_skeleton + pkgdatadirlen + 1, skeleton); 659 /* Find the right skeleton file, and add muscles about the skeletons. */ 660 if (skeleton) 661 MUSCLE_INSERT_C_STRING ("skeleton", skeleton); [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderContext.java | 44 import com.jme3.animation.Skeleton;
115 private Map<Long, Skeleton> skeletons = new HashMap<Long, Skeleton>();
520 * This method sets the skeleton for the specified OMA of its owner.
523 * the skeleton's old memory address
524 * @param skeleton
525 * the skeleton specified by the given OMA
527 public void setSkeleton(Long skeletonOMA, Skeleton skeleton) {
528 this.skeletons.put(skeletonOMA, skeleton);
[all...] |
/external/bison/data/ |
glr.cc | 3 # C++ GLR skeleton for Bison 21 # This skeleton produces a C++ class that encapsulates a C glr parser. 23 # skeleton is clean and pure enough so that there are no real 33 # additional parse-param. But because the C++ skeleton needs to 234 b4_copyright([Skeleton interface for Bison GLR parsers in C++], 237 /* C++ GLR parser skeleton written by Akim Demaille. */
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/external/icu4c/i18n/unicode/ |
uspoof.h | 129 * Identifier Skeletons: A skeleton is a transformation of an identifier, such that 130 * all identifiers that are confusable with each other have the same skeleton. 134 * family of functions will produce the skeleton from an identifier. 140 * confusable, and thus must be mapped to the same skeleton character(s). [all...] |
/external/bison/doc/ |
cross-options.texi | 69 @item @option{--skeleton=@var{file}} 71 @tab @code{%skeleton @var{"file"}}
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/development/samples/VoiceRecognitionService/ |
_index.html | 8 settings activity</a> for that service. It shows the basic skeleton for setting up a recognition
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
Desktop.cfg | 18 LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml
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/external/webkit/Tools/android/flex-2.5.4a/ |
COPYING | 36 Note that the "flex.skl" scanner skeleton carries no copyright notice.
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/ndk/ |
ndk-which | 32 # create a temporary skeleton project so that we can leverage build-local.mk
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/gconv/ |
CP10007.so | |
CP1250.so | |
CP1251.so | |
CP1256.so | |
CP1257.so | |
CP737.so | |
CP775.so | |
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