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/frameworks/av/media/libstagefright/codecs/amrnb/enc/src/ |
convolve.cpp | 54 template. Removed unnecessary include files.
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cor_h.cpp | 54 template. Removed unnecessary include files.
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g_code.cpp | 47 3. Eliminated math operations that unnecessary checked for
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inter_36.cpp | 44 3. Eliminated math operations that unnecessary checked for
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q_gain_c.cpp | 52 2. Eliminated math operations that unnecessary checked for
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spreproc.cpp | 43 Eliminated unnecessary use of the sub() function.
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spstproc.cpp | 48 3. Eliminated math operations that unnecessary checked for
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
datapart_decode.cpp | 136 /* 04/01/2001 fixed MB_stuffing, removed unnecessary code */
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/frameworks/base/core/java/android/widget/ |
TableLayout.java | 493 // this behavior avoids to unnecessary grow the array after the first
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/frameworks/base/core/jni/ |
android_hardware_Camera.cpp | 104 // reduce unnecessary calls to set the callback. [all...] |
/frameworks/base/docs/html/tools/debugging/ |
improving-w-lint.jd | 31 In addition to testing that your Android application meets its functional requirements, it's important to ensure that your code has no structural problems. Poorly structured code can impact the reliability and efficiency of your Android apps and make your code harder to maintain. For example, if your XML resource files contain unused namespaces, this takes up space and incurs unnecessary processing. Other structural issues, such as use of deprecated elements or API calls that are not supported by the target API versions, might lead to code failing to run correctly.</p>
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/frameworks/base/docs/html/training/basics/network-ops/ |
managing.jd | 266 // unnecessary system overhead. You do this in onPause().
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/frameworks/base/docs/html/training/multiple-apks/ |
api.jd | 48 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
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multiple.jd | 44 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
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screensize.jd | 47 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
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texture.jd | 43 <p>When developing your Android application to take advantage of multiple APKs on Google Play, it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches further into the development process. This lesson shows you how to create multiple APKs of your app, each supporting a different subset of OpenGL texture formats. You will also gain some tools necessary to make maintaining a multiple APK codebase as painless as possible.</p>
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/frameworks/base/services/jni/ |
com_android_server_location_GpsLocationProvider.cpp | 108 // We do this to avoid creating unnecessary String objects
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/frameworks/opt/vcard/java/com/android/vcard/ |
VCardComposer.java | 216 // TODO: clean up once we're sure CharsetUtils are really unnecessary any more.
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/frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/ |
UiDevice.java | 97 * testing. Any unnecessary surrounding layout nodes that make viewing
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/libcore/json/src/main/java/org/json/ |
JSONTokener.java | 49 * <li>Unnecessary array separators. These are interpreted as if null was the
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/libcore/luni/src/main/java/java/nio/charset/ |
CharsetEncoder.java | 149 // The RI enforces unnecessary restrictions on the replacement bytes. We trust ICU to
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/ndk/sources/cxx-stl/stlport/stlport/stl/ |
_tree.c | 507 // Optimization to catch equivalent cases and avoid unnecessary comparisons
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/ndk/sources/host-tools/make-3.81/ |
ansi2knr.c | 69 - the check for \ + newline in scanstring was unnecessary.
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/packages/apps/Browser/src/com/android/browser/ |
BaseUi.java | 269 // block unnecessary focus change animations during tab switch
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BrowserSettings.java | 348 // buffering is always turned on, which is unnecessary. [all...] |
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