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  /frameworks/av/media/libstagefright/codecs/amrnb/enc/src/
convolve.cpp 54 template. Removed unnecessary include files.
cor_h.cpp 54 template. Removed unnecessary include files.
g_code.cpp 47 3. Eliminated math operations that unnecessary checked for
inter_36.cpp 44 3. Eliminated math operations that unnecessary checked for
q_gain_c.cpp 52 2. Eliminated math operations that unnecessary checked for
spreproc.cpp 43 Eliminated unnecessary use of the sub() function.
spstproc.cpp 48 3. Eliminated math operations that unnecessary checked for
  /frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
datapart_decode.cpp 136 /* 04/01/2001 fixed MB_stuffing, removed unnecessary code */
  /frameworks/base/core/java/android/widget/
TableLayout.java 493 // this behavior avoids to unnecessary grow the array after the first
  /frameworks/base/core/jni/
android_hardware_Camera.cpp 104 // reduce unnecessary calls to set the callback.
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  /frameworks/base/docs/html/tools/debugging/
improving-w-lint.jd 31 In addition to testing that your Android application meets its functional requirements, it's important to ensure that your code has no structural problems. Poorly structured code can impact the reliability and efficiency of your Android apps and make your code harder to maintain. For example, if your XML resource files contain unused namespaces, this takes up space and incurs unnecessary processing. Other structural issues, such as use of deprecated elements or API calls that are not supported by the target API versions, might lead to code failing to run correctly.</p>
  /frameworks/base/docs/html/training/basics/network-ops/
managing.jd 266 // unnecessary system overhead. You do this in onPause().
  /frameworks/base/docs/html/training/multiple-apks/
api.jd 48 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
multiple.jd 44 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
screensize.jd 47 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
texture.jd 43 <p>When developing your Android application to take advantage of multiple APKs on Google Play, it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches further into the development process. This lesson shows you how to create multiple APKs of your app, each supporting a different subset of OpenGL texture formats. You will also gain some tools necessary to make maintaining a multiple APK codebase as painless as possible.</p>
  /frameworks/base/services/jni/
com_android_server_location_GpsLocationProvider.cpp 108 // We do this to avoid creating unnecessary String objects
  /frameworks/opt/vcard/java/com/android/vcard/
VCardComposer.java 216 // TODO: clean up once we're sure CharsetUtils are really unnecessary any more.
  /frameworks/testing/uiautomator/library/core-src/com/android/uiautomator/core/
UiDevice.java 97 * testing. Any unnecessary surrounding layout nodes that make viewing
  /libcore/json/src/main/java/org/json/
JSONTokener.java 49 * <li>Unnecessary array separators. These are interpreted as if null was the
  /libcore/luni/src/main/java/java/nio/charset/
CharsetEncoder.java 149 // The RI enforces unnecessary restrictions on the replacement bytes. We trust ICU to
  /ndk/sources/cxx-stl/stlport/stlport/stl/
_tree.c 507 // Optimization to catch equivalent cases and avoid unnecessary comparisons
  /ndk/sources/host-tools/make-3.81/
ansi2knr.c 69 - the check for \ + newline in scanstring was unnecessary.
  /packages/apps/Browser/src/com/android/browser/
BaseUi.java 269 // block unnecessary focus change animations during tab switch
BrowserSettings.java 348 // buffering is always turned on, which is unnecessary.
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