/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
FillLightFilter.java | 51 "varying vec2 v_texcoord;\n" +
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PosterizeFilter.java | 42 "varying vec2 v_texcoord;\n" +
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SepiaFilter.java | 43 "varying vec2 v_texcoord;\n" +
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TintFilter.java | 48 "varying vec2 v_texcoord;\n" +
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AutoFixFilter.java | 121 "varying vec2 v_texcoord;\n" + 134 " vec4 temp = texture2D(tex_sampler_1, vec2(index, 0.5));\n" + 137 " temp = texture2D(tex_sampler_2, vec2(index, 0.5));\n" +
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RedEyeFilter.java | 71 "varying vec2 v_texcoord;\n" +
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
SceneManager.java | 294 // vec2 varTex0; 319 "varying vec2 varTex0;\n" + 353 "varying vec2 varTex0;\n" + 375 "varying vec2 varTex0;\n" +
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 456 "varying vec2 vTextureCoord;\n" + 457 "varying vec2 vTextureNormCoord;\n" + 469 "varying vec2 vTextureCoord;\n" + 470 "varying vec2 vTextureNormCoord;\n" +
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 59 "varying vec2 vTextureCoord;\n" + 68 "varying vec2 vTextureCoord;\n" +
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/external/llvm/test/Transforms/InstCombine/ |
bitcast.ll | 118 define i64 @Vec2(i64 %in) { 121 ; CHECK: @Vec2
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 79 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n" 95 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n" 96 + "varying vec2 vTextureCoord;\n" 105 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n" 106 + "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n" 107 + "varying vec2 vTextureCoord;\n" 116 + "varying vec2 vTextureCoord;\n" 127 + "varying vec2 vTextureCoord;\n" [all...] |
/external/jmonkeyengine/engine/src/bullet-native/ |
com_jme3_bullet_objects_PhysicsRigidBody.cpp | 586 btVector3 vec2 = btVector3(); local 588 jmeBulletUtil::convert(env, location, &vec2); 589 body->applyForce(vec1, vec2); 642 btVector3 vec2 = btVector3(); local 644 jmeBulletUtil::convert(env, location, &vec2); 645 body->applyImpulse(vec1, vec2); [all...] |
/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 276 + "attribute vec2 vTexCoord0; \n" 277 + "varying vec2 vTexCoord; \n" 290 + "varying vec2 vTexCoord; \n"
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/external/skia/src/effects/ |
SkDisplacementMapEffect.cpp | 465 code->append("-vec2(0.5));\t\t"); 470 "%s = any(greaterThan(vec4(vec2(0.0), %s), vec4(%s, vec2(1.0)))) ? vec4(0.0) : ",
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SkMagnifierImageFilter.cpp | 157 code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n"); 163 code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
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/external/opencv/cv/include/ |
cvcompat.h | 369 #define cvmMahalanobis(vec1, vec2, mat) cvMahalanobis( vec1, vec2, mat ) 370 #define cvmDotProduct( vec1, vec2 ) cvDotProduct( vec1, vec2 ) 371 #define cvmCrossProduct(vec1, vec2,dst) cvCrossProduct( vec1, vec2, dst ) [all...] |
/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 100 "varying vec2 vTextureCoord;\n" + 108 "varying vec2 vTextureCoord;\n" +
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 58 "varying vec2 vTextureCoord;\n" + 67 "varying vec2 vTextureCoord;\n" +
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 296 "varying vec2 vTextureCoord;\n" + 305 "varying vec2 vTextureCoord;\n" +
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/external/kernel-headers/original/asm-arm/ |
io.h | 280 #define BIOVEC_MERGEABLE(vec1, vec2) \ 281 ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 308 "varying vec2 vTextureCoord;\n" + 317 "varying vec2 vTextureCoord;\n" +
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/cts/apps/CtsVerifier/lib/colorchecker/ |
whitebalancetest.cpp | 24 #include "vec2.h"
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/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramFragmentTest.java | 140 " col += texture2D(UNI_Tex0, vec2(0.1, 0.1));\n"+
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/external/libvpx/libvpx/examples/includes/geshi/geshi/ |
glsl.php | 68 'vec2', 'vec3', 'vec4', 'bvec2', 'bvec3', 'bvec4',
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/external/skia/src/gpu/gl/ |
GrGLEffect.h | 57 @param vertexCoords A vec2 in the VS that holds the position in local coords. This is either
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