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  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
FillLightFilter.java 51 "varying vec2 v_texcoord;\n" +
PosterizeFilter.java 42 "varying vec2 v_texcoord;\n" +
SepiaFilter.java 43 "varying vec2 v_texcoord;\n" +
TintFilter.java 48 "varying vec2 v_texcoord;\n" +
AutoFixFilter.java 121 "varying vec2 v_texcoord;\n" +
134 " vec4 temp = texture2D(tex_sampler_1, vec2(index, 0.5));\n" +
137 " temp = texture2D(tex_sampler_2, vec2(index, 0.5));\n" +
RedEyeFilter.java 71 "varying vec2 v_texcoord;\n" +
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneManager.java 294 // vec2 varTex0;
319 "varying vec2 varTex0;\n" +
353 "varying vec2 varTex0;\n" +
375 "varying vec2 varTex0;\n" +
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 456 "varying vec2 vTextureCoord;\n" +
457 "varying vec2 vTextureNormCoord;\n" +
469 "varying vec2 vTextureCoord;\n" +
470 "varying vec2 vTextureNormCoord;\n" +
  /cts/tests/tests/media/src/android/media/cts/
TextureRender.java 59 "varying vec2 vTextureCoord;\n" +
68 "varying vec2 vTextureCoord;\n" +
  /external/llvm/test/Transforms/InstCombine/
bitcast.ll 118 define i64 @Vec2(i64 %in) {
121 ; CHECK: @Vec2
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 79 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
95 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
96 + "varying vec2 vTextureCoord;\n"
105 + "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
106 + "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n"
107 + "varying vec2 vTextureCoord;\n"
116 + "varying vec2 vTextureCoord;\n"
127 + "varying vec2 vTextureCoord;\n"
    [all...]
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsRigidBody.cpp 586 btVector3 vec2 = btVector3(); local
588 jmeBulletUtil::convert(env, location, &vec2);
589 body->applyForce(vec1, vec2);
642 btVector3 vec2 = btVector3(); local
644 jmeBulletUtil::convert(env, location, &vec2);
645 body->applyImpulse(vec1, vec2);
    [all...]
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 276 + "attribute vec2 vTexCoord0; \n"
277 + "varying vec2 vTexCoord; \n"
290 + "varying vec2 vTexCoord; \n"
  /external/skia/src/effects/
SkDisplacementMapEffect.cpp 465 code->append("-vec2(0.5));\t\t");
470 "%s = any(greaterThan(vec4(vec2(0.0), %s), vec4(%s, vec2(1.0)))) ? vec4(0.0) : ",
SkMagnifierImageFilter.cpp 157 code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n");
163 code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n");
  /external/opencv/cv/include/
cvcompat.h 369 #define cvmMahalanobis(vec1, vec2, mat) cvMahalanobis( vec1, vec2, mat )
370 #define cvmDotProduct( vec1, vec2 ) cvDotProduct( vec1, vec2 )
371 #define cvmCrossProduct(vec1, vec2,dst) cvCrossProduct( vec1, vec2, dst )
    [all...]
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 100 "varying vec2 vTextureCoord;\n" +
108 "varying vec2 vTextureCoord;\n" +
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 58 "varying vec2 vTextureCoord;\n" +
67 "varying vec2 vTextureCoord;\n" +
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 296 "varying vec2 vTextureCoord;\n" +
305 "varying vec2 vTextureCoord;\n" +
  /external/kernel-headers/original/asm-arm/
io.h 280 #define BIOVEC_MERGEABLE(vec1, vec2) \
281 ((bvec_to_phys((vec1)) + (vec1)->bv_len) == bvec_to_phys((vec2)))
  /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 308 "varying vec2 vTextureCoord;\n" +
317 "varying vec2 vTextureCoord;\n" +
  /cts/apps/CtsVerifier/lib/colorchecker/
whitebalancetest.cpp 24 #include "vec2.h"
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramFragmentTest.java 140 " col += texture2D(UNI_Tex0, vec2(0.1, 0.1));\n"+
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
glsl.php 68 'vec2', 'vec3', 'vec4', 'bvec2', 'bvec3', 'bvec4',
  /external/skia/src/gpu/gl/
GrGLEffect.h 57 @param vertexCoords A vec2 in the VS that holds the position in local coords. This is either

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