/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticlePointMesh.java | 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Format; 39 import com.jme3.scene.VertexBuffer.Usage; 65 VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position); 69 VertexBuffer buf = getBuffer(VertexBuffer.Type.Position); 78 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color) [all...] |
ParticleTriMesh.java | 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Usage; 67 VertexBuffer pvb = new VertexBuffer(VertexBuffer.Type.Position); 71 VertexBuffer buf = getBuffer(VertexBuffer.Type.Position); 80 VertexBuffer cvb = new VertexBuffer(VertexBuffer.Type.Color) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
GLVertex.java | 56 public void put(IntBuffer vertexBuffer, IntBuffer colorBuffer) { 57 vertexBuffer.put(toFixed(x)); 58 vertexBuffer.put(toFixed(y)); 59 vertexBuffer.put(toFixed(z)); 73 public void update(IntBuffer vertexBuffer, M4 transform) { 75 vertexBuffer.position(index * 3); 78 vertexBuffer.put(toFixed(x)); 79 vertexBuffer.put(toFixed(y)); 80 vertexBuffer.put(toFixed(z)); 84 vertexBuffer.put(toFixed(temp.x)) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
MeshContext.java | 5 import com.jme3.scene.VertexBuffer;
23 private Map<Geometry, VertexBuffer> uvCoordinates = new HashMap<Geometry, VertexBuffer>();
88 * @param vertexBuffer
91 public void addUVCoordinates(Geometry geometry, VertexBuffer vertexBuffer) {
92 uvCoordinates.put(geometry, vertexBuffer);
102 public VertexBuffer getUVCoordinates(Geometry geometry) {
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/ |
FloatToFixed.java | 41 import com.jme3.scene.VertexBuffer; 42 import com.jme3.scene.VertexBuffer.Format; 43 import com.jme3.scene.VertexBuffer.Type; 44 import com.jme3.scene.VertexBuffer.Usage; 62 VertexBuffer positions = mesh.getBuffer(Type.Position); 63 VertexBuffer normals = mesh.getBuffer(Type.Normal); 64 VertexBuffer texcoords = mesh.getBuffer(Type.TexCoord); 65 VertexBuffer indices = mesh.getBuffer(Type.Index); 70 Buffer newBuf = VertexBuffer.createBuffer(posFmt, positions.getNumComponents(), 76 VertexBuffer newPosVb = new VertexBuffer(Type.Position) [all...] |
ModelConverter.java | 37 import com.jme3.scene.VertexBuffer.Format; 38 import com.jme3.scene.VertexBuffer.Type; 84 VertexBuffer original = mesh.getBuffer(Type.Index); 85 Buffer buf = VertexBuffer.createBuffer(original.getFormat(), 139 IntMap<VertexBuffer> bufs = mesh.getBuffers(); 140 for (Entry<VertexBuffer> entry : bufs){ 141 VertexBuffer vb = entry.getValue();
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
SkeletonPoints.java | 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Type; 42 import com.jme3.scene.VertexBuffer.Usage; 55 VertexBuffer pb = new VertexBuffer(Type.Position); 66 VertexBuffer vb = getBuffer(Type.Position);
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SkeletonWire.java | 39 import com.jme3.scene.VertexBuffer; 40 import com.jme3.scene.VertexBuffer.Format; 41 import com.jme3.scene.VertexBuffer.Type; 42 import com.jme3.scene.VertexBuffer.Usage; 77 VertexBuffer pb = new VertexBuffer(Type.Position); 82 VertexBuffer ib = new VertexBuffer(Type.Index); 95 VertexBuffer vb = getBuffer(Type.Position);
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WireBox.java | 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Format; 39 import com.jme3.scene.VertexBuffer.Type; 40 import com.jme3.scene.VertexBuffer.Usage; 76 VertexBuffer pvb = getBuffer(Type.Position); 79 pvb = new VertexBuffer(Type.Position);
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WireFrustum.java | 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Type; 70 VertexBuffer vb = getBuffer(Type.Position);
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WireSphere.java | 38 import com.jme3.scene.VertexBuffer;
39 import com.jme3.scene.VertexBuffer.Format;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.VertexBuffer.Usage;
83 VertexBuffer pvb = getBuffer(Type.Position);
87 pvb = new VertexBuffer(Type.Position);
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Mesh.java | 46 import com.jme3.scene.VertexBuffer.Format; 47 import com.jme3.scene.VertexBuffer.Type; 48 import com.jme3.scene.VertexBuffer.Usage; 168 private SafeArrayList<VertexBuffer> buffersList = new SafeArrayList<VertexBuffer>(VertexBuffer.class); 169 private IntMap<VertexBuffer> buffers = new IntMap<VertexBuffer>(); 170 private VertexBuffer[] lodLevels; 186 * Creates a new mesh with no {@link VertexBuffer vertex buffers} [all...] |
BatchNode.java | 148 VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position); 150 VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal); 153 if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) { 155 VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent); 374 int[] compsForBuf = new int[VertexBuffer.Type.values().length]; 375 VertexBuffer.Format[] formatForBuf = new VertexBuffer.Format[compsForBuf.length] [all...] |
VertexBuffer.java | 44 * A <code>VertexBuffer</code> contains a particular type of geometry 45 * data used by {@link Mesh}es. Every VertexBuffer set on a <code>Mesh</code> 51 * inside a VertexBuffer. E.g. if the VertexBuffer is used to store 3D position 57 public class VertexBuffer extends NativeObject implements Savable, Cloneable { 199 * The usage of the VertexBuffer, specifies how often the buffer 321 public VertexBuffer(Type type){ 322 super(VertexBuffer.class); 329 public VertexBuffer(){ 330 super(VertexBuffer.class) [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
VertexDataManager.h | 33 IDirect3DVertexBuffer9 *vertexBuffer; 36 class VertexBuffer 39 VertexBuffer(IDirect3DDevice9 *device, UINT size, DWORD usageFlags); 40 virtual ~VertexBuffer(); 51 DISALLOW_COPY_AND_ASSIGN(VertexBuffer); 54 class ConstantVertexBuffer : public VertexBuffer 61 class ArrayVertexBuffer : public VertexBuffer 129 UINT writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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/frameworks/base/libs/hwui/ |
PathTessellator.h | 29 class VertexBuffer { 31 VertexBuffer(): 37 ~VertexBuffer() { 44 multiple regions within a single VertexBuffer, such as with PathTessellator::tesselateLines() 96 const mat4 *transform, VertexBuffer& vertexBuffer); 99 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TriangleCollector.java | 38 import com.jme3.scene.VertexBuffer; 39 import com.jme3.scene.VertexBuffer.Type; 133 IntMap<VertexBuffer> bufs = in.getBuffers(); 134 for (Entry<VertexBuffer> ent : bufs){ 135 VertexBuffer vb = ent.getValue(); 142 Buffer b = VertexBuffer.createBuffer(vb.getFormat(), 146 VertexBuffer outVb = new VertexBuffer(vb.getBufferType()); 193 IntMap<VertexBuffer> inbufs = in.getBuffers(); 194 for (Entry<VertexBuffer> ent : inbufs) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTexture3D.java | 14 import com.jme3.scene.VertexBuffer; 15 import com.jme3.scene.VertexBuffer.Type; 16 import com.jme3.scene.VertexBuffer.Usage; 48 VertexBuffer vb = sphere.getBuffer(Type.Position); 58 VertexBuffer uvCoordsBuffer = new VertexBuffer(Type.TexCoord); 59 uvCoordsBuffer.setupData(Usage.Static, 3, com.jme3.scene.VertexBuffer.Format.Float,
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
TangentBinormalGenerator.java | 39 import com.jme3.scene.VertexBuffer.Format; 40 import com.jme3.scene.VertexBuffer.Type; 41 import com.jme3.scene.VertexBuffer.Usage; 164 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); 166 VertexBuffer bindTangents = new VertexBuffer(Type.BindPoseTangent); 184 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData(); 192 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); 197 populateFromBuffer(v[j], vertexBuffer, index[j]); 215 FloatBuffer vertexBuffer = (FloatBuffer) mesh.getBuffer(Type.Position).getData() [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
MeshLoader.java | 43 import com.jme3.scene.VertexBuffer.Format; 44 import com.jme3.scene.VertexBuffer.Type; 45 import com.jme3.scene.VertexBuffer.Usage; 95 private VertexBuffer vb; 111 private IntMap<List<VertexBuffer>> lodLevels = new IntMap<List<VertexBuffer>>(); 200 vb = new VertexBuffer(VertexBuffer.Type.Index); 264 // IntMap<VertexBuffer> sharedBufs = sharedMesh.getBuffers(); 265 // for (Entry<VertexBuffer> entry : sharedBufs) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestCustomAnim.java | 45 import com.jme3.scene.VertexBuffer; 46 import com.jme3.scene.VertexBuffer.Format; 47 import com.jme3.scene.VertexBuffer.Type; 48 import com.jme3.scene.VertexBuffer.Usage; 78 VertexBuffer weightsBuf = new VertexBuffer(Type.BoneWeight); 84 VertexBuffer indicesBuf = new VertexBuffer(Type.BoneIndex);
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 9 import com.jme3.scene.VertexBuffer; 10 import com.jme3.scene.VertexBuffer.Type; 41 VertexBuffer originalIndices = terrainBlock.getBuffer(Type.Index);
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/frameworks/base/docs/html/training/graphics/opengl/ |
shapes.jd | 55 private FloatBuffer vertexBuffer; 77 vertexBuffer = bb.asFloatBuffer(); 79 vertexBuffer.put(triangleCoords); 81 vertexBuffer.position(0); 117 private FloatBuffer vertexBuffer; 135 vertexBuffer = bb.asFloatBuffer(); 136 vertexBuffer.put(squareCoords); 137 vertexBuffer.position(0);
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/external/jmonkeyengine/engine/src/core/com/jme3/font/ |
BitmapTextPage.java | 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
137 VertexBuffer pb = m.getBuffer(Type.Position);
138 VertexBuffer tb = m.getBuffer(Type.TexCoord);
139 VertexBuffer ib = m.getBuffer(Type.Index);
140 VertexBuffer cb = m.getBuffer(Type.Color);
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/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
SkeletonControl.java | 13 import com.jme3.scene.VertexBuffer.Type; 159 VertexBuffer bi = mesh.getBuffer(Type.BoneIndex); 164 VertexBuffer bindPos = mesh.getBuffer(Type.BindPosePosition); 165 VertexBuffer bindNorm = mesh.getBuffer(Type.BindPoseNormal); 166 VertexBuffer pos = mesh.getBuffer(Type.Position); 167 VertexBuffer norm = mesh.getBuffer(Type.Normal); 178 VertexBuffer bindTangents = mesh.getBuffer(Type.BindPoseTangent); 180 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); 280 VertexBuffer tb = mesh.getBuffer(Type.Tangent); 307 VertexBuffer vb = mesh.getBuffer(Type.Position) [all...] |