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  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
GeometryBatchFactory.java 9 import com.jme3.scene.VertexBuffer.Format;
10 import com.jme3.scene.VertexBuffer.Type;
11 import com.jme3.scene.VertexBuffer.Usage;
97 int[] compsForBuf = new int[VertexBuffer.Type.values().length];
133 for (VertexBuffer vb : geom.getMesh().getBufferList().getArray()){
163 data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalTris);
165 data = VertexBuffer.createBuffer(formatForBuf[i], compsForBuf[i], totalVerts);
168 VertexBuffer vb = new VertexBuffer(Type.values()[i]);
185 VertexBuffer inBuf = inMesh.getBuffer(Type.values()[bufType])
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  /frameworks/base/libs/hwui/
PathTessellator.cpp 25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
164 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
165 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
182 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
189 VertexBuffer& vertexBuffer) {
190 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
228 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ArmatureModifier.java 22 import com.jme3.scene.VertexBuffer;
23 import com.jme3.scene.VertexBuffer.Format;
24 import com.jme3.scene.VertexBuffer.Type;
25 import com.jme3.scene.VertexBuffer.Usage;
67 private VertexBuffer verticesWeights;
69 private VertexBuffer verticesWeightsIndices;
240 VertexBuffer[] boneWeightsAndIndex = this.getBoneWeightAndIndexBuffer(meshStructure, meshContext.getVertexList().size(), bonesGroups, meshContext.getVertexReferenceMap(), groupToBoneIndexMap, blenderContext);
275 private VertexBuffer[] getBoneWeightAndIndexBuffer(Structure meshStructure, int vertexListSize, int[] bonesGroups, Map<Integer, List<Integer>> vertexReferenceMap, Map<Integer, Integer> groupToBoneIndexMap, BlenderContext blenderContext)
341 VertexBuffer verticesWeights = new VertexBuffer(Type.BoneWeight);
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Curve.java 37 import com.jme3.scene.VertexBuffer;
136 this.setBuffer(VertexBuffer.Type.Position, 3, array);
137 this.setBuffer(VertexBuffer.Type.Index, 2, indices);//(spline.getControlPoints().size() - 1) * nbSubSegments * 2
188 this.setBuffer(VertexBuffer.Type.Position, 3, array);
189 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
225 this.setBuffer(VertexBuffer.Type.Position, 3, array);
226 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
258 this.setBuffer(VertexBuffer.Type.Position, 3, array);
259 this.setBuffer(VertexBuffer.Type.Index, 2, indices);
Line.java 41 import com.jme3.scene.VertexBuffer;
42 import com.jme3.scene.VertexBuffer.Type;
86 VertexBuffer posBuf = getBuffer(Type.Position);
Surface.java 9 import com.jme3.scene.VertexBuffer;
135 this.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
136 this.setBuffer(VertexBuffer.Type.Index, 3, indices);
137 this.setBuffer(VertexBuffer.Type.Normal, 3, normals);
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.cpp 53 UINT VertexDataManager::writeAttributeData(ArrayVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute)
64 if (vertexBuffer)
66 output = vertexBuffer->map(attribute, spaceRequired(attribute, count), &streamOffset);
99 vertexBuffer->unmap();
181 ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : mStreamingBuffer;
183 if (vertexBuffer)
185 vertexBuffer->reserveRequiredSpace();
209 ArrayVertexBuffer *vertexBuffer = staticBuffer ? staticBuffer : static_cast<ArrayVertexBuffer*>(mStreamingBuffer);
241 translated[i].vertexBuffer = vertexBuffer->getBuffer()
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  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 43 import com.jme3.scene.VertexBuffer;
131 public void updateBufferData(VertexBuffer vb) {
134 public void deleteBuffer(VertexBuffer vb) {
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 42 import com.jme3.scene.VertexBuffer;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
75 private VertexBuffer quadDefaultTC = quad.getBuffer(Type.TexCoord);
76 private VertexBuffer quadModTC = quadDefaultTC.clone();
77 private VertexBuffer quadColor;
84 quadColor = new VertexBuffer(Type.Color);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 41 import com.jme3.scene.VertexBuffer;
42 import com.jme3.scene.VertexBuffer.Format;
43 import com.jme3.scene.VertexBuffer.Usage;
98 public static VertexBuffer generateUVCoordinates(int texco, int projection, int textureDimension, int[] coordinatesSwappingIndexes, List<Geometry> geometries) {
103 VertexBuffer result = new VertexBuffer(VertexBuffer.Type.TexCoord);
110 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position));
126 inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal));
189 mesh.clearBuffer(VertexBuffer.Type.TexCoord);// in case there are coordinates already se
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UVProjectionGenerator.java 9 import com.jme3.scene.VertexBuffer;
34 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
117 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
176 FloatBuffer positions = mesh.getFloatBuffer(VertexBuffer.Type.Position);
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 16 import com.jme3.scene.VertexBuffer;
17 import com.jme3.scene.VertexBuffer.Type;
18 import com.jme3.scene.VertexBuffer.Usage;
847 private int convertArrayType(VertexBuffer.Type type) {
862 private int convertVertexFormat(VertexBuffer.Format fmt) {
912 public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
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LwjglRenderer.java 42 import com.jme3.scene.VertexBuffer;
43 import com.jme3.scene.VertexBuffer.Format;
44 import com.jme3.scene.VertexBuffer.Type;
45 import com.jme3.scene.VertexBuffer.Usage;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
279 VertexBuffer verticesBuffer = new VertexBuffer(Type.Position);
284 VertexBuffer verticesBind = new VertexBuffer(Type.BindPosePosition);
287 VertexBuffer normalsBuffer = new VertexBuffer(Type.Normal);
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
RenderContext.java 38 import com.jme3.scene.VertexBuffer;
96 * @see VertexBuffer#setNormalized(boolean)
231 public VertexBuffer[] boundAttribs = new VertexBuffer[16];
Renderer.java 39 import com.jme3.scene.VertexBuffer;
250 public void updateBufferData(VertexBuffer vb);
256 public void deleteBuffer(VertexBuffer vb);
267 * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Attribute.java 36 * An attribute is a shader variable mapping to a VertexBuffer data
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
PoseTrack.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
105 VertexBuffer pb = target.getBuffer(Type.Position);
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java 37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
122 VertexBuffer pvb = getBuffer(Type.Position);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 318 private final FloatBuffer vertexBuffer;
365 vertexBuffer = bb.asFloatBuffer();
366 vertexBuffer.put(squareCoords);
367 vertexBuffer.position(0);
398 vertexStride, vertexBuffer);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
HullCollisionShape.java 8 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
NativeMeshUtil.java 35 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/
WrappedIndexBuffer.java 5 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/
HullCollisionShape.java 11 import com.jme3.scene.VertexBuffer.Type;
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 10 import com.jme3.scene.VertexBuffer.Type;

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