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  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 41 #if ENABLE(WEBGL)
541 // Use direct texture mapping if WebGL canvas has a shared OpenGL context
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  /external/webkit/Source/WebCore/
DerivedSources.cpp 41 #if ENABLE(WEBGL)
ChangeLog 139 [chromium] Make throttling of WebGL based on webgl frames, not compositor frames
142 When a WebGL layer is dirtied outside of a requestAnimFrame callback, we need
143 to prevent WebGL from running too far ahead of the GPU process. The current
144 throttling mechanism relies on prepareTexture being called for every WebGL frame.
149 the WebGL context after every WebGL "frame." When the compositor runs, it calls
246 1. Support the new TextureMapperPlatformLayer for media & WebGL.
391 Patch 7/12: Allow a 3D-context (WebGL) to paint itself into a TextureMapper.
392 This allows using a WebGL canvas with CSS
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ChangeLog-2010-05-24     [all...]
ChangeLog-2010-01-29     [all...]
  /external/webkit/Source/WebKit/chromium/src/
WebViewImpl.h 347 // WebGL. Returns 0 if compositing support is not compiled in.
GraphicsContext3DChromium.cpp 33 #if ENABLE(WEBGL)
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  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 28 #if ENABLE(WEBGL)
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  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp 28 #if ENABLE(WEBGL)
373 canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
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CanvasRenderingContext2D.cpp     [all...]
  /external/chromium/chrome/common/
sandbox_policy.cc 645 // In process WebGL won't work if the sandbox is enabled.
pref_names.cc 703 // Preference to disable 3D APIs (WebGL, Pepper 3D).
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
VertexDataManager.cpp 282 // FIXED (not in WebGL) FLOAT (FixedToFloat)
  /external/webkit/Source/WebKit/chromium/public/
WebView.h 354 // that used by the compositor) and contexts for WebGL and other
  /external/webkit/Tools/DumpRenderTree/gtk/
LayoutTestControllerGtk.cpp 782 propertyName = "enable-webgl";
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  /external/webkit/Tools/Scripts/
build-webkit 128 { option => "3d-canvas", desc => "Toggle 3D canvas (WebGL) support",
old-run-webkit-tests 589 $ignoredDirectories{'fast/canvas/webgl'} = 1;
590 $ignoredDirectories{'compositing/webgl'} = 1;
591 $ignoredDirectories{'http/tests/canvas/webgl'} = 1;
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  /external/webkit/Source/WebKit/chromium/
ChangeLog 15 [chromium] Make throttling of WebGL based on webgl frames, not compositor frames
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ChangeLog-2011-02-16 423 Test: fast/canvas/webgl/context-lost.html, comment out the line with
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  /external/webkit/Source/WebKit/gtk/webkit/
webkitwebview.cpp     [all...]
  /external/webkit/Tools/QtTestBrowser/
launcherwindow.cpp 247 QAction* toggleWebGL = toolsMenu->addAction("Toggle WebGL", this, SLOT(toggleWebGL(bool)));
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  /external/webkit/Source/WebKit/qt/tests/qwebpage/
tst_qwebpage.cpp     [all...]
  /external/v8/
ChangeLog 330 Add primitive WebGL array support to d8.
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  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
ParseHelper.cpp 440 // webgl shader.
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  /external/webkit/Source/WebKit/qt/Api/
qwebsettings.cpp 177 #if ENABLE(WEBGL)
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