/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ArmatureModifier.java | 12 import com.jme3.animation.AnimControl;
13 import com.jme3.animation.Animation;
14 import com.jme3.animation.Bone;
15 import com.jme3.animation.BoneTrack;
16 import com.jme3.animation.Skeleton;
17 import com.jme3.animation.SkeletonControl;
40 * This modifier allows to add bone animation to the object.
57 /** Loaded animation data. */
72 * This constructor reads animation data from the object structore. The 208 Animation animation = animList.get(i); local 209 anims.put(animation.getName(), animation); local [all...] |
/frameworks/base/core/java/android/view/animation/ |
GridLayoutAnimationController.java | 17 package android.view.animation; 28 * A layout animation controller is used to animated a grid layout's children. 31 * in the view group to compute the animation delay, this class uses both the 34 * In addition, the animation direction can be controlled. The default direction 36 * also set the animation priority to columns or rows. The default priority is 39 * Information used to compute the animation delay of each child are stored 41 * {@link android.view.animation.GridLayoutAnimationController.AnimationParameters}, 105 * Creates a new grid layout animation controller from external resources. 110 * layout animation controller 118 Animation.Description d = Animation.Description.parseValue [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
TransformsAndAnimationsActivity.java | 18 import android.animation.ObjectAnimator; 19 import android.animation.ValueAnimator; 25 import android.view.animation.AlphaAnimation; 26 import android.view.animation.Animation; 27 import android.view.animation.Transformation; 28 import android.view.animation.TranslateAnimation; 118 alphaAnim.setRepeatCount(Animation.INFINITE); 119 alphaAnim.setRepeatMode(Animation.REVERSE); 123 transAnim.setRepeatCount(Animation.INFINITE) [all...] |
BitmapsActivity.java | 31 import android.view.animation.Animation; 32 import android.view.animation.ScaleAnimation; 49 a.setRepeatCount(Animation.INFINITE); 50 a.setRepeatMode(Animation.REVERSE);
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/packages/apps/Calendar/src/com/android/calendar/ |
DayFragment.java | 30 import android.view.animation.Animation; 31 import android.view.animation.AnimationUtils; 51 protected Animation mInAnimationForward; 52 protected Animation mOutAnimationForward; 53 protected Animation mInAnimationBackward; 54 protected Animation mOutAnimationBackward; 158 // Stop events cross-fade animation
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/external/chromium/chrome/browser/renderer_host/ |
render_widget_host_view_gtk.h | 18 #include "ui/base/animation/animation_delegate.h" 19 #include "ui/base/animation/slide_animation.h" 100 virtual void AnimationEnded(const ui::Animation* animation); 101 virtual void AnimationProgressed(const ui::Animation* animation); 102 virtual void AnimationCanceled(const ui::Animation* animation); 200 // The animation used for the abovementioned shade effect. The animation' [all...] |
/external/chromium/chrome/browser/ui/gtk/infobars/ |
infobar_arrow_model.cc | 114 void InfoBarArrowModel::AnimationEnded(const ui::Animation* animation) { 118 void InfoBarArrowModel::AnimationProgressed(const ui::Animation* animation) { 122 void InfoBarArrowModel::AnimationCanceled(const ui::Animation* animation) {
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/external/chromium/chrome/browser/ui/views/frame/ |
contents_container.cc | 9 #include "ui/base/animation/slide_animation.h" 99 if (active_overlay_ || !ui::Animation::ShouldRenderRichAnimation()) 117 if (active_overlay_ || !ui::Animation::ShouldRenderRichAnimation()) 133 void ContentsContainer::AnimationProgressed(const ui::Animation* animation) { 135 ui::Tween::ValueBetween(animation->GetCurrentValue(), kMinOpacity,
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/external/chromium/chrome/browser/ui/views/tabs/ |
base_tab.h | 12 #include "ui/base/animation/animation_delegate.h" 51 // Starts/Stops a pulse animation. 107 // Returns the pulse animation. The pulse animation is non-null if StartPulse 111 // Returns the hover animation. This may return null. 123 virtual void AnimationProgressed(const ui::Animation* animation) OVERRIDE; 124 virtual void AnimationCanceled(const ui::Animation* animation) OVERRIDE; 125 virtual void AnimationEnded(const ui::Animation* animation) OVERRIDE [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
AnimChannel.java | 33 package com.jme3.animation; 41 * fast forward, etc, for an animation. The animation 43 * skeleton. A single model may have multiple animation channels influencing 45 * animation channel for its feet, and another for its torso, and 58 private Animation animation; field in class:AnimChannel 59 private Animation blendFrom; 113 * @return The name of the currently playing animation, or null if 119 return animation != null ? animation.getName() : null [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/export/ |
SavableClassUtil.java | 34 import com.jme3.animation.Animation; 71 addRemapping("com.jme3.animation.BoneAnimation", Animation.class); 72 addRemapping("com.jme3.animation.SpatialAnimation", Animation.class);
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/external/replicaisland/src/com/replica/replicaisland/ |
LevelSelectActivity.java | 30 import android.view.animation.Animation; 31 import android.view.animation.AnimationUtils; 46 private Animation mButtonFlickerAnimation; 357 protected class EndActivityAfterAnimation implements Animation.AnimationListener { 365 public void onAnimationEnd(Animation animation) { 370 public void onAnimationRepeat(Animation animation) { 375 public void onAnimationStart(Animation animation) [all...] |
/packages/apps/Browser/src/com/android/browser/ |
TitleBar.java | 19 import android.animation.Animator; 20 import android.animation.Animator.AnimatorListener; 21 import android.animation.ObjectAnimator; 30 import android.view.animation.Animation; 31 import android.view.animation.Animation.AnimationListener; 32 import android.view.animation.AnimationUtils; 33 import android.view.animation.DecelerateInterpolator; 240 public void onAnimationStart(Animator animation) { [all...] |
/cts/tests/tests/view/src/android/view/animation/cts/ |
AccelerateDecelerateInterpolatorTest.java | 17 package android.view.animation.cts; 28 import android.view.animation.AccelerateDecelerateInterpolator; 29 import android.view.animation.AlphaAnimation; 30 import android.view.animation.Animation; 31 import android.view.animation.AnimationUtils; 32 import android.view.animation.Interpolator; 33 import android.view.animation.Transformation; 71 final Animation anim = AnimationUtils.loadAnimation(mActivity,
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LinearInterpolatorTest.java | 17 package android.view.animation.cts; 22 import android.view.animation.AlphaAnimation; 23 import android.view.animation.Animation; 24 import android.view.animation.AnimationUtils; 25 import android.view.animation.Interpolator; 26 import android.view.animation.LinearInterpolator; 27 import android.view.animation.Transformation; 73 final Animation anim = AnimationUtils.loadAnimation(mActivity, R.anim.alpha);
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/external/chromium/chrome/browser/ui/gtk/ |
slide_animator_gtk.cc | 8 #include "ui/base/animation/animation.h" 9 #include "ui/base/animation/slide_animation.h" 115 void SlideAnimatorGtk::AnimationProgressed(const ui::Animation* animation) { 129 void SlideAnimatorGtk::AnimationEnded(const ui::Animation* animation) {
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/external/chromium/chrome/browser/ui/views/bubble/ |
bubble.h | 10 #include "ui/base/animation/animation_delegate.h" 130 virtual void AnimationEnded(const ui::Animation* animation); 131 virtual void AnimationProgressed(const ui::Animation* animation); 194 // The animation used to fade the bubble out.
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/external/chromium/chrome/browser/ui/views/infobars/ |
infobar.cc | 9 #include "ui/base/animation/slide_animation.h" 50 // Once the closing animation starts, we ignore further requests to change the 52 if ((arrow_target_height_ != height) && !animation()->IsClosing()) { 58 void InfoBar::AnimationProgressed(const ui::Animation* animation) { 80 void InfoBar::AnimationEnded(const ui::Animation* animation) { 81 // When the animation ends, we must ensure the container is notified even if 82 // the heights haven't changed, lest it never get an "animation finished" 95 // scaling each of these with the square root of the animation value causes [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintShrinkWrap.java | 7 import com.jme3.animation.Animation;
65 for(Animation animation : animData.anims) {
66 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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/packages/apps/Camera/src/com/android/camera/ui/ |
CountDownView.java | 29 import android.view.animation.Animation; 30 import android.view.animation.AnimationUtils; 43 private Animation mCountDownAnim; 77 // Fade-out animation
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/packages/apps/Gallery2/src/com/android/camera/ui/ |
CountDownView.java | 29 import android.view.animation.Animation; 30 import android.view.animation.AnimationUtils; 43 private Animation mCountDownAnim; 77 // Fade-out animation
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/development/samples/Home/src/com/example/android/home/ |
Home.java | 50 import android.view.animation.Animation; 51 import android.view.animation.AnimationUtils; 52 import android.view.animation.LayoutAnimationController; 121 private Animation mGridEntry; 122 private Animation mGridExit; 518 * Shows all of the applications by playing an animation on the grid. 533 // This enables a layout animation; if you uncomment this code, you need to 554 * Hides all of the applications by playing an animation on the grid. 574 // This enables a layout animation; if you uncomment this code, you need t [all...] |
/external/chromium/chrome/browser/chromeos/status/ |
network_menu_button.h | 18 #include "ui/base/animation/throb_animation.h" 64 virtual void AnimationProgressed(const ui::Animation* animation); 145 // The throb animation that does the wifi connecting animation.
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/external/chromium/chrome/browser/ui/gtk/notifications/ |
balloon_view_gtk.h | 18 #include "ui/base/animation/animation_delegate.h" 64 virtual void AnimationProgressed(const ui::Animation* animation); 77 // RepositionToBalloon() has been called and the animation completes. 122 // An animation to move the balloon on the screen as its position changes.
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/external/webkit/Source/WebCore/platform/animation/ |
AnimationList.cpp | 28 for (i = 0; i < size() && animation(i)->test(); ++i) { } \ 31 animation(i)->propSet(animation(j)->propGet()); \ 37 m_animations.append(Animation::create(o.animation(i))); 59 if (*animation(i) != *o.animation(i))
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