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  /external/webkit/Source/WebCore/webaudio/
JavaScriptAudioNode.cpp 51 : AudioNode(context, sampleRate)
73 // Regardless of the allowed buffer sizes above, we still need to process at the granularity of the AudioNode.
74 if (m_bufferSize < AudioNode::ProcessingSizeInFrames)
75 m_bufferSize = AudioNode::ProcessingSizeInFrames;
108 AudioNode::initialize();
119 AudioNode::uninitialize();
AudioChannelSplitter.cpp 41 : AudioNode(context, sampleRate)
RealtimeAnalyserNode.cpp 37 : AudioNode(context, sampleRate)
63 // Give the analyser the audio which is passing through this AudioNode.
OfflineAudioDestinationNode.cpp 63 AudioNode::initialize();
71 AudioNode::uninitialize();
AudioPannerNode.cpp 50 : AudioNode(context, sampleRate)
86 AudioNode::pullInputs(framesToProcess);
136 AudioNode::initialize();
145 AudioNode::uninitialize();
290 void AudioPannerNode::notifyAudioSourcesConnectedToNode(AudioNode* node)
308 AudioNode* connectedNode = connectedOutput->node();
AudioPannerNode.h 31 #include "AudioNode.h"
40 // AudioPannerNode is an AudioNode with one input and one output.
47 class AudioPannerNode : public AudioNode {
63 // AudioNode
127 void notifyAudioSourcesConnectedToNode(AudioNode*);
AudioChannelMerger.cpp 45 : AudioNode(context, sampleRate)
AudioGainNode.cpp 38 : AudioNode(context, sampleRate)
54 // happen in the summing junction input of the AudioNode we're connected to.
RealtimeAnalyserNode.h 28 #include "AudioNode.h"
33 class RealtimeAnalyserNode : public AudioNode {
42 // AudioNode
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/audio/lwjgl/
LwjglAudioRenderer.java 35 import com.jme3.audio.AudioNode.Status;
69 private AudioNode[] chanSrcs;
187 chanSrcs = new AudioNode[channels.length];
291 public void updateSourceParam(AudioNode src, AudioParam param){
303 // There is a race condition in AudioNode that can
306 // called from the render thread may see that that AudioNode
450 private void setSourceParams(int id, AudioNode src, boolean forceNonLoop){
693 AudioNode src = chanSrcs[index];
712 AudioNode pas = (AudioNode) src;
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  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicPlayer.java 37 import com.jme3.audio.AudioNode.Status;
50 private AudioNode musicSource;
201 musicSource = new AudioNode(musicData, key);
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 4 import com.jme3.audio.AudioNode;
49 AudioNode waves;
140 waves = new AudioNode(audioRenderer, assetManager, "Sound/Environment/Ocean Waves.ogg", false);

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