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  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglWindowSurface.h 20 #include <EGL/egl.h>
EglValidate.h 19 #include <EGL/egl.h>
EglSurface.h 19 #include <EGL/egl.h>
20 #include <EGL/eglinternalplatform.h>
Android.mk 40 ### EGL host implementation ########################
49 ### EGL host implementation, 64-bit ########################
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderContext.h 20 #include <EGL/egl.h>
FBConfig.h 19 #include <EGL/egl.h>
WindowSurface.h 24 #include <EGL/egl.h>
  /frameworks/native/opengl/libs/
Android.mk 4 # Build META EGL library
7 egl.cfg_config_module :=
12 LOCAL_MODULE := egl.cfg
15 LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
18 egl.cfg_config_module := $(LOCAL_MODULE)
24 EGL/egl_tls.cpp \
25 EGL/egl_cache.cpp \
26 EGL/egl_display.cpp \
27 EGL/egl_object.cpp \
28 EGL/egl.cpp
    [all...]
hooks.h 26 #include <EGL/egl.h>
27 #include <EGL/eglext.h>
64 // GL / EGL hooks
72 #include "EGL/egl_entries.in"
  /external/webkit/Source/WebCore/platform/graphics/openvg/
SurfaceOpenVG.cpp 26 #if PLATFORM(EGL)
39 #if PLATFORM(EGL)
47 #if PLATFORM(EGL)
125 #if PLATFORM(EGL)
135 #if PLATFORM(EGL)
145 #if PLATFORM(EGL)
160 #if PLATFORM(EGL)
175 #if PLATFORM(EGL)
186 #if PLATFORM(EGL)
215 #if PLATFORM(EGL)
    [all...]
  /frameworks/native/opengl/tests/gl_perf/
filltest.cpp 27 #include <EGL/egl.h>
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 3 #include <EGL/egl.h>
  /packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
FrameBuffer.h 3 #include <EGL/egl.h>
  /device/generic/goldfish/opengl/system/egl/
eglDisplay.h 21 #include <EGL/egl.h>
22 #include <EGL/eglext.h>
  /external/webkit/Source/WebCore/platform/image-decoders/openvg/
ImageDecoderOpenVG.cpp 29 #if PLATFORM(EGL)
43 #if PLATFORM(EGL)
  /frameworks/native/libs/gui/
SyncFeatures.cpp 22 #include <EGL/egl.h>
23 #include <EGL/eglext.h>
42 // This can only be called after EGL has been initialized; otherwise the
  /frameworks/native/services/surfaceflinger/
GLExtensions.h 27 #include <EGL/egl.h>
28 #include <EGL/eglext.h>
  /packages/apps/Gallery2/jni/
jni_egl_fence.cpp 20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
62 // Create a egl fence and wait for egl to return it.
63 // Additional reference on egl fence sync can be found in:
75 ALOGE("EGL FENCE: error waiting for fence: %#x", eglGetError());
  /external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
main.h 13 #include <EGL/egl.h>
15 namespace egl namespace
55 egl::setCurrentError(EGL_SUCCESS);
  /frameworks/base/media/mca/filterfw/native/core/
vertex_frame.cpp 23 #include <EGL/egl.h>
  /frameworks/native/cmds/flatland/
Flatland.h 19 #include <EGL/egl.h>
  /frameworks/native/opengl/libs/EGL/
egl_object.h 25 #include <EGL/egl.h>
26 #include <EGL/eglext.h>
171 template<typename NATIVE, typename EGL>
172 static inline NATIVE* egl_to_native_cast(EGL arg) {
egl_tls.h 22 #include <EGL/egl.h>
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
Android.mk 34 ### EGL host implementation ########################
49 ### EGL host implementation, 64-bit ################
  /sdk/emulator/opengl/tests/ut_renderer/
RendererSurface.h 19 #include <EGL/egl.h>

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