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Searched
refs:EGL
(Results
26 - 50
of
212
) sorted by null
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/sdk/emulator/opengl/host/libs/Translator/EGL/
EglWindowSurface.h
20
#include <
EGL
/
egl
.h>
EglValidate.h
19
#include <
EGL
/
egl
.h>
EglSurface.h
19
#include <
EGL
/
egl
.h>
20
#include <
EGL
/eglinternalplatform.h>
Android.mk
40
###
EGL
host implementation ########################
49
###
EGL
host implementation, 64-bit ########################
/sdk/emulator/opengl/host/libs/libOpenglRender/
RenderContext.h
20
#include <
EGL
/
egl
.h>
FBConfig.h
19
#include <
EGL
/
egl
.h>
WindowSurface.h
24
#include <
EGL
/
egl
.h>
/frameworks/native/opengl/libs/
Android.mk
4
# Build META
EGL
library
7
egl
.cfg_config_module :=
12
LOCAL_MODULE :=
egl
.cfg
15
LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/
egl
18
egl
.cfg_config_module := $(LOCAL_MODULE)
24
EGL
/egl_tls.cpp \
25
EGL
/egl_cache.cpp \
26
EGL
/egl_display.cpp \
27
EGL
/egl_object.cpp \
28
EGL
/egl.cpp
[
all
...]
hooks.h
26
#include <
EGL
/
egl
.h>
27
#include <
EGL
/eglext.h>
64
// GL /
EGL
hooks
72
#include "
EGL
/egl_entries.in"
/external/webkit/Source/WebCore/platform/graphics/openvg/
SurfaceOpenVG.cpp
26
#if PLATFORM(
EGL
)
39
#if PLATFORM(
EGL
)
47
#if PLATFORM(
EGL
)
125
#if PLATFORM(
EGL
)
135
#if PLATFORM(
EGL
)
145
#if PLATFORM(
EGL
)
160
#if PLATFORM(
EGL
)
175
#if PLATFORM(
EGL
)
186
#if PLATFORM(
EGL
)
215
#if PLATFORM(
EGL
)
[
all
...]
/frameworks/native/opengl/tests/gl_perf/
filltest.cpp
27
#include <
EGL
/
egl
.h>
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
3
#include <
EGL
/
egl
.h>
/packages/apps/Gallery2/jni_mosaic/feature_mos/src/mosaic_renderer/
FrameBuffer.h
3
#include <
EGL
/
egl
.h>
/device/generic/goldfish/opengl/system/egl/
eglDisplay.h
21
#include <
EGL
/
egl
.h>
22
#include <
EGL
/eglext.h>
/external/webkit/Source/WebCore/platform/image-decoders/openvg/
ImageDecoderOpenVG.cpp
29
#if PLATFORM(
EGL
)
43
#if PLATFORM(
EGL
)
/frameworks/native/libs/gui/
SyncFeatures.cpp
22
#include <
EGL
/
egl
.h>
23
#include <
EGL
/eglext.h>
42
// This can only be called after
EGL
has been initialized; otherwise the
/frameworks/native/services/surfaceflinger/
GLExtensions.h
27
#include <
EGL
/
egl
.h>
28
#include <
EGL
/eglext.h>
/packages/apps/Gallery2/jni/
jni_egl_fence.cpp
20
#include <
EGL
/
egl
.h>
21
#include <
EGL
/eglext.h>
62
// Create a
egl
fence and wait for
egl
to return it.
63
// Additional reference on
egl
fence sync can be found in:
75
ALOGE("
EGL
FENCE: error waiting for fence: %#x", eglGetError());
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
main.h
13
#include <
EGL
/
egl
.h>
15
namespace
egl
namespace
55
egl
::setCurrentError(EGL_SUCCESS);
/frameworks/base/media/mca/filterfw/native/core/
vertex_frame.cpp
23
#include <
EGL
/
egl
.h>
/frameworks/native/cmds/flatland/
Flatland.h
19
#include <
EGL
/
egl
.h>
/frameworks/native/opengl/libs/EGL/
egl_object.h
25
#include <
EGL
/
egl
.h>
26
#include <
EGL
/eglext.h>
171
template<typename NATIVE, typename
EGL
>
172
static inline NATIVE* egl_to_native_cast(
EGL
arg) {
egl_tls.h
22
#include <
EGL
/
egl
.h>
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
Android.mk
34
###
EGL
host implementation ########################
49
###
EGL
host implementation, 64-bit ################
/sdk/emulator/opengl/tests/ut_renderer/
RendererSurface.h
19
#include <
EGL
/
egl
.h>
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