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    Searched refs:FloatPoint3D (Results 26 - 50 of 55) sorted by null

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  /external/webkit/Source/WebCore/platform/graphics/chromium/
GraphicsLayerChromium.h 60 virtual void setAnchorPoint(const FloatPoint3D&);
LayerRendererChromium.cpp     [all...]
GraphicsLayerChromium.cpp 186 void GraphicsLayerChromium::setAnchorPoint(const FloatPoint3D& point)
  /external/webkit/Source/WebCore/platform/graphics/texmap/
GraphicsLayerTextureMapper.h 59 virtual void setAnchorPoint(const FloatPoint3D& p);
TextureMapperNode.h 205 FloatPoint3D anchorPoint;
GraphicsLayerTextureMapper.cpp 180 void GraphicsLayerTextureMapper::setAnchorPoint(const FloatPoint3D& value)
  /external/webkit/Source/WebCore/platform/graphics/win/
GraphicsLayerCACF.h 57 virtual void setAnchorPoint(const FloatPoint3D& inPoint);
MediaPlayerPrivateQuickTimeVisualContext.cpp 130 FloatPoint3D videoAnchor = m_parent->m_qtVideoLayer->anchorPoint();
    [all...]
GraphicsLayerCACF.cpp 212 void GraphicsLayerCACF::setAnchorPoint(const FloatPoint3D& point)
MediaPlayerPrivateQuickTimeWin.cpp 901 m_qtVideoLayer->setAnchorPoint(FloatPoint3D());
  /external/webkit/Source/WebCore/platform/graphics/ca/mac/
PlatformCALayerMac.mm 412 FloatPoint3D PlatformCALayer::position() const
415 return FloatPoint3D(point.x, point.y, [m_layer.get() zPosition]);
418 void PlatformCALayer::setPosition(const FloatPoint3D& value)
426 FloatPoint3D PlatformCALayer::anchorPoint() const
433 return FloatPoint3D(point.x, point.y, z);
436 void PlatformCALayer::setAnchorPoint(const FloatPoint3D& value)
PlatformCAAnimationMac.mm 372 void PlatformCAAnimation::setFromValue(const FloatPoint3D& value)
423 void PlatformCAAnimation::setToValue(const FloatPoint3D& value)
485 void PlatformCAAnimation::setValues(const Vector<FloatPoint3D>& value)
  /external/webkit/Source/WebCore/platform/graphics/transforms/
TransformationMatrix.h 63 class FloatPoint3D;
126 FloatPoint3D mapPoint(const FloatPoint3D&) const;
TransformationMatrix.cpp 31 #include "FloatPoint3D.h"
582 FloatPoint3D TransformationMatrix::mapPoint(const FloatPoint3D& p) const
585 return FloatPoint3D(p.x() + static_cast<float>(m_matrix[3][0]),
591 return FloatPoint3D(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/filters/
FELighting.cpp 193 FloatPoint3D halfwayVector = paintingData.lightVector;
202 FloatPoint3D normalVector;
211 FloatPoint3D halfwayVector = paintingData.lightVector;
255 paintingData.colorVector = FloatPoint3D(m_lightingColor.red(), m_lightingColor.green(), m_lightingColor.blue());
SpotLightSource.cpp 180 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
  /external/webkit/Source/WebCore/rendering/
RenderLayerBacking.h 32 #include "FloatPoint3D.h"
168 FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
RenderLayerBacking.cpp 432 FloatPoint3D transformOrigin = computeTransformOrigin(borderBox);
434 FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f,
456 m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0));
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/ca/win/
PlatformCAAnimationWin.cpp 348 void PlatformCAAnimation::setFromValue(const FloatPoint3D& value)
394 void PlatformCAAnimation::setToValue(const FloatPoint3D& value)
452 void PlatformCAAnimation::setValues(const Vector<FloatPoint3D>& value)
CACFLayerTreeHost.cpp 155 m_rootLayer->setAnchorPoint(FloatPoint3D(0, 0, 0));
  /external/webkit/Source/WebCore/platform/graphics/ca/
GraphicsLayerCA.cpp 135 static void getTransformFunctionValue(const TransformOperation* transformOp, TransformOperation::OperationType transformType, const IntSize& size, FloatPoint3D& value)
391 void GraphicsLayerCA::setAnchorPoint(const FloatPoint3D& point)
    [all...]
GraphicsLayerCA.h 75 virtual void setAnchorPoint(const FloatPoint3D&);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.cpp 126 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1)
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsLayer.cpp 426 if (m_anchorPoint != FloatPoint3D(0.5f, 0.5f, 0)) {
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp 36 #include "FloatPoint3D.h"
720 FloatPoint3D point(0.5, 0.5, 0.0);
721 FloatPoint3D result = renderMatrix.mapPoint(point);
    [all...]

Completed in 624 milliseconds

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