/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GraphicsLayerChromium.h | 60 virtual void setAnchorPoint(const FloatPoint3D&);
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LayerRendererChromium.cpp | [all...] |
GraphicsLayerChromium.cpp | 186 void GraphicsLayerChromium::setAnchorPoint(const FloatPoint3D& point)
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/external/webkit/Source/WebCore/platform/graphics/texmap/ |
GraphicsLayerTextureMapper.h | 59 virtual void setAnchorPoint(const FloatPoint3D& p);
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TextureMapperNode.h | 205 FloatPoint3D anchorPoint;
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GraphicsLayerTextureMapper.cpp | 180 void GraphicsLayerTextureMapper::setAnchorPoint(const FloatPoint3D& value)
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/external/webkit/Source/WebCore/platform/graphics/win/ |
GraphicsLayerCACF.h | 57 virtual void setAnchorPoint(const FloatPoint3D& inPoint);
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MediaPlayerPrivateQuickTimeVisualContext.cpp | 130 FloatPoint3D videoAnchor = m_parent->m_qtVideoLayer->anchorPoint(); [all...] |
GraphicsLayerCACF.cpp | 212 void GraphicsLayerCACF::setAnchorPoint(const FloatPoint3D& point)
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MediaPlayerPrivateQuickTimeWin.cpp | 901 m_qtVideoLayer->setAnchorPoint(FloatPoint3D());
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/external/webkit/Source/WebCore/platform/graphics/ca/mac/ |
PlatformCALayerMac.mm | 412 FloatPoint3D PlatformCALayer::position() const 415 return FloatPoint3D(point.x, point.y, [m_layer.get() zPosition]); 418 void PlatformCALayer::setPosition(const FloatPoint3D& value) 426 FloatPoint3D PlatformCALayer::anchorPoint() const 433 return FloatPoint3D(point.x, point.y, z); 436 void PlatformCALayer::setAnchorPoint(const FloatPoint3D& value)
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PlatformCAAnimationMac.mm | 372 void PlatformCAAnimation::setFromValue(const FloatPoint3D& value) 423 void PlatformCAAnimation::setToValue(const FloatPoint3D& value) 485 void PlatformCAAnimation::setValues(const Vector<FloatPoint3D>& value)
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/external/webkit/Source/WebCore/platform/graphics/transforms/ |
TransformationMatrix.h | 63 class FloatPoint3D; 126 FloatPoint3D mapPoint(const FloatPoint3D&) const;
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TransformationMatrix.cpp | 31 #include "FloatPoint3D.h" 582 FloatPoint3D TransformationMatrix::mapPoint(const FloatPoint3D& p) const 585 return FloatPoint3D(p.x() + static_cast<float>(m_matrix[3][0]), 591 return FloatPoint3D(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); [all...] |
/external/webkit/Source/WebCore/platform/graphics/filters/ |
FELighting.cpp | 193 FloatPoint3D halfwayVector = paintingData.lightVector; 202 FloatPoint3D normalVector; 211 FloatPoint3D halfwayVector = paintingData.lightVector; 255 paintingData.colorVector = FloatPoint3D(m_lightingColor.red(), m_lightingColor.green(), m_lightingColor.blue());
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SpotLightSource.cpp | 180 static TextStream& operator<<(TextStream& ts, const FloatPoint3D& p)
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/external/webkit/Source/WebCore/rendering/ |
RenderLayerBacking.h | 32 #include "FloatPoint3D.h" 168 FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
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RenderLayerBacking.cpp | 432 FloatPoint3D transformOrigin = computeTransformOrigin(borderBox); 434 FloatPoint3D anchor(relativeCompositingBounds.width() != 0.0f ? ((layerBounds.x() - relativeCompositingBounds.x()) + transformOrigin.x()) / relativeCompositingBounds.width() : 0.5f, 456 m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5f, 0.5f, 0)); [all...] |
/external/webkit/Source/WebCore/platform/graphics/ca/win/ |
PlatformCAAnimationWin.cpp | 348 void PlatformCAAnimation::setFromValue(const FloatPoint3D& value) 394 void PlatformCAAnimation::setToValue(const FloatPoint3D& value) 452 void PlatformCAAnimation::setValues(const Vector<FloatPoint3D>& value)
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CACFLayerTreeHost.cpp | 155 m_rootLayer->setAnchorPoint(FloatPoint3D(0, 0, 0));
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/external/webkit/Source/WebCore/platform/graphics/ca/ |
GraphicsLayerCA.cpp | 135 static void getTransformFunctionValue(const TransformOperation* transformOp, TransformOperation::OperationType transformType, const IntSize& size, FloatPoint3D& value) 391 void GraphicsLayerCA::setAnchorPoint(const FloatPoint3D& point) [all...] |
GraphicsLayerCA.h | 75 virtual void setAnchorPoint(const FloatPoint3D&);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnMathUtils.cpp | 126 bool approxEqual(const FloatPoint3D& v0, const FloatPoint3D& v1)
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsLayer.cpp | 426 if (m_anchorPoint != FloatPoint3D(0.5f, 0.5f, 0)) {
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.cpp | 36 #include "FloatPoint3D.h" 720 FloatPoint3D point(0.5, 0.5, 0.0); 721 FloatPoint3D result = renderMatrix.mapPoint(point); [all...] |