/external/webkit/Source/WebCore/svg/ |
SVGFEImageElement.h | 27 #include "ImageBuffer.h" 73 OwnPtr<ImageBuffer> m_targetImage;
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/external/webkit/Source/WebCore/platform/graphics/ |
ShadowBlur.h | 42 class ImageBuffer; 93 ImageBuffer* m_layerImage; // Buffer to where the temporary shadow will be drawn to.
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ImageBuffer.cpp | 27 #include "ImageBuffer.h" 35 void ImageBuffer::transformColorSpace(ColorSpace srcColorSpace, ColorSpace dstColorSpace)
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GraphicsContext.h | 131 class ImageBuffer; 351 void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntPoint&, CompositeOperator = CompositeSourceOver); 352 void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntRect&, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); 353 void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntPoint& destPoint, const IntRect& srcRect, CompositeOperator = CompositeSourceOver); 354 void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const IntRect& destRect, const IntRect& srcRect, CompositeOperator = CompositeSourceOver, bool useLowQualityScale = false); 355 void drawImageBuffer(ImageBuffer*, ColorSpace styleColorSpace, const FloatRect& destRect, const FloatRect& srcRect = FloatRect(0, 0, -1, -1), 369 void clipToImageBuffer(ImageBuffer*, const FloatRect&);
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/external/webkit/Source/WebCore/platform/graphics/filters/ |
FETile.cpp | 57 ImageBuffer* resultImage = createImageBufferResult(); 74 OwnPtr<ImageBuffer> tileImage;
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FEFlood.cpp | 77 ImageBuffer* resultImage = createImageBufferResult();
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FEMerge.cpp | 57 ImageBuffer* resultImage = createImageBufferResult();
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FilterEffect.cpp | 28 #include "ImageBuffer.h" 98 ImageBuffer* FilterEffect::asImageBuffer() 104 m_imageBufferResult = ImageBuffer::create(m_absolutePaintRect.size(), ColorSpaceLinearRGB); 235 ImageBuffer* FilterEffect::createImageBufferResult() 242 m_imageBufferResult = ImageBuffer::create(m_absolutePaintRect.size(), ColorSpaceLinearRGB);
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SourceAlpha.cpp | 59 ImageBuffer* resultImage = createImageBufferResult();
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FEOffset.cpp | 86 ImageBuffer* resultImage = createImageBufferResult();
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/external/webkit/Source/WebKit/chromium/tests/ |
TransparencyWinTest.cpp | 35 #include "ImageBuffer.h" 103 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(17, 16), ColorSpaceDeviceRGB)); 142 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 194 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 213 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)); 283 OwnPtr<ImageBuffer> src(ImageBuffer::create(IntSize(16, 16), ColorSpaceDeviceRGB)) [all...] |
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
TransparencyWin.h | 37 #include "ImageBuffer.h" 233 ImageBuffer* m_layerBuffer; 238 // SkBitmap instead of an ImageBuffer because an SkBitmap is lighter-weight
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TransparencyWin.cpp | 36 #include "ImageBuffer.h" 112 m_destBitmap = ImageBuffer::create(size); 121 ImageBuffer* destBitmap() { return m_destBitmap.get(); } 135 OwnPtr<ImageBuffer> m_destBitmap; 137 // This could be an ImageBuffer but this is an optimization. Since this is
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
ImageBufferGtk.cpp | 21 #include "ImageBuffer.h" 35 String ImageBuffer::toDataURL(const String& mimeType, const double* quality) const
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/external/webkit/Source/WebCore/rendering/svg/ |
RenderSVGResourceFilter.h | 29 #include "ImageBuffer.h" 52 OwnPtr<ImageBuffer> sourceGraphicBuffer;
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RenderSVGResourcePattern.cpp | 123 OwnPtr<ImageBuffer> tileImage = createTileImage(object, m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform); 242 PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(RenderObject* object, 260 OwnPtr<ImageBuffer> tileImage; 263 return PassOwnPtr<ImageBuffer>(); 280 // Draw the content into the ImageBuffer.
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RenderSVGResourceGradient.cpp | 79 OwnPtr<ImageBuffer>& imageBuffer, 93 OwnPtr<ImageBuffer> maskImage; 106 imageBuffer = maskImage.release(); 111 OwnPtr<ImageBuffer>& imageBuffer, 128 SVGImageBufferTools::clipToImageBuffer(context, absoluteTransform, clampedAbsoluteTargetRect, imageBuffer);
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RenderSVGResourceFilter.cpp | 35 #include "ImageBuffer.h" 234 OwnPtr<ImageBuffer> sourceGraphic; 308 ImageBuffer* resultImage = lastEffect->asImageBuffer(); 315 ImageBuffer* resultImage = lastEffect->asImageBuffer();
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/external/webkit/Source/WebCore/svg/graphics/filters/ |
SVGFEImage.cpp | 64 ImageBuffer* resultImage = createImageBufferResult();
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/external/webkit/Source/WebCore/dom/ |
CanvasSurface.cpp | 35 #include "ImageBuffer.h" 141 m_imageBuffer = ImageBuffer::create(size); 143 // where ImageBuffer::create() returns 0, however we could still be low on memory. 155 ImageBuffer* CanvasSurface::buffer() const
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/external/webkit/Source/WebCore/html/ |
HTMLCanvasElement.cpp | 43 #include "ImageBuffer.h" 296 ImageBuffer* imageBuffer = buffer(); 297 if (imageBuffer) { 300 else if (imageBuffer->drawsUsingCopy()) 303 context->drawImageBuffer(imageBuffer, ColorSpaceDeviceRGB, r); 449 m_imageBuffer = ImageBuffer::create(size, ColorSpaceDeviceRGB, Accelerated); 451 m_imageBuffer = ImageBuffer::create(size, ColorSpaceDeviceRGB, Unaccelerated); 453 m_imageBuffer = ImageBuffer::create(size); 456 // where ImageBuffer::create() returns 0, however we could still be low on memory [all...] |
/external/webkit/Source/WebCore/platform/graphics/skia/ |
PlatformContextSkia.h | 93 // Begins a layer that is clipped to the image |imageBuffer| at the location 96 // NOTE: |imageBuffer| may be deleted before the |restore| is invoked. 97 void beginLayerClippedToImage(const FloatRect&, const ImageBuffer*); 198 // m_canvas that are also in imageBuffer.
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SkiaUtils.cpp | 35 #include "ImageBuffer.h" 270 static ImageBuffer* scratch = ImageBuffer::create(IntSize(1, 1)).leakPtr(); 271 // We don't bother checking for failure creating the ImageBuffer, since our 272 // ImageBuffer initializer won't fail.
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/external/webkit/Source/WebCore/svg/graphics/ |
SVGImage.cpp | 40 #include "ImageBuffer.h" 225 OwnPtr<ImageBuffer> buffer = ImageBuffer::create(size());
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/external/webkit/Source/WebCore/platform/graphics/android/layers/ |
CanvasTexture.cpp | 37 #include "ImageBuffer.h" 127 bool CanvasTexture::uploadImageBuffer(ImageBuffer* imageBuffer) 134 if (imageBuffer->size() != m_size) 136 SkCanvas* canvas = imageBufferCanvas(imageBuffer);
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