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  /prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/GLES/
glext.h     [all...]
  /prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/GLES/
glext.h     [all...]
  /prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/GLES/
glext.h     [all...]
  /sdk/emulator/opengl/host/libs/Translator/include/GLES/
glext.h     [all...]
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 164 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
165 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
    [all...]
gl2_enc.h 180 void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
181 void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles.cpp 1236 void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
1238 getDispatch()->glDeleteVertexArraysOES(n, arrays);
1241 void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
1243 getDispatch()->glGenVertexArraysOES(n, arrays);
    [all...]
  /frameworks/native/opengl/include/GLES/
glext.h     [all...]
  /frameworks/native/opengl/include/GLES2/
gl2ext.h     [all...]
  /bionic/libc/arch-mips/string/
memcpy.S 128 bgtz v1,.Lloop16w # skip "pref 30,64(a0)" for too short arrays
277 bgtz v1,.Lua_loop16w # skip "pref 30,64(a0)" for too short arrays
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gl3stub.c 268 GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
269 GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
gl3stub.h 411 extern GL_APICALL void (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
412 extern GL_APICALL void (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
    [all...]
  /external/ceres-solver/docs/
powell.tex 41 With its automatic differentiation support, Ceres allows you to define templated objects/functors that will compute the residual and it takes care of computing the Jacobians as needed and filling the \texttt{jacobians} arrays with them. For example, for $f_4(x)$ we define
  /external/v8/test/mjsunit/
mirror-array.js 122 // Test a number of different arrays.
object-freeze.js 125 // Test freeze on arrays.
object-seal.js 131 // Test seal on arrays.
mjsunit.js 53 // of, e.g., Number and Date objects, the elements of arrays
  /external/libvpx/libvpx/examples/includes/geshi/
geshi.php 3554 $arrays = func_get_args(); variable
    [all...]
  /external/libpng/
CHANGES 526 Removed all global arrays (according to PNG_NO_GLOBAL_ARRAYS macro), to
529 eliminated use of png_sig in pngwutil.c. Moved the various png_CHNK arrays
530 into pngtypes.h. Eliminated use of global png_pass arrays. Declared the
531 png_CHNK and png_pass arrays to be "const". Made the global arrays
539 Eliminated pngtypes.h; use macros instead to declare PNG_CHNK arrays.
    [all...]
  /frameworks/native/opengl/libagl/
context.h 174 // arrays
606 array_machine_t arrays __attribute__((aligned(32))); member in struct:android::gl::ogles_context_t
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_api.h 195 void GLTrace_glDeleteVertexArrays(GLsizei n, const GLuint* arrays);
196 void GLTrace_glGenVertexArrays(GLsizei n, GLuint* arrays);
287 void GLTrace_glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
288 void GLTrace_glGenVertexArraysOES(GLsizei n, GLuint *arrays);
    [all...]
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_enc.h 280 void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
281 void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
gl_entry.cpp 265 void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
266 void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
    [all...]
  /external/chromium/chrome/common/extensions/docs/examples/api/webNavigation/basic/
navigation_collector.js 136 * errored and completed arrays for ease of insertion later.
  /external/chromium/chrome/common/extensions/docs/examples/extensions/benchmark/jst/
jstemplate.js 340 * The inner arrays (constituent queues) are structured as
361 * A pool of empty arrays. Minimizes object allocation for IE6's benefit.
613 // arrays, seen in Firefox. Thus we recognize an array as an object
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