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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLProtoBuf.java 370 glTranslatef(339, 339),
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  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
shark.c     [all...]
dolphin.c     [all...]
whale.c     [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
shark.c     [all...]
dolphin.c     [all...]
whale.c     [all...]
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
shark.c     [all...]
dolphin.c     [all...]
whale.c     [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_glfuncs.h 315 SDL_PROC_UNUSED(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z))
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_entry.cpp 46 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
531 void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
534 ctx->glTranslatef(ctx, x, y, z);
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp     [all...]
  /frameworks/native/opengl/libagl/
matrix.cpp 1067 void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
  /frameworks/base/opengl/java/android/opengl/
GLLogWrapper.java     [all...]
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp     [all...]
com_google_android_gles_jni_GLImpl.cpp     [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace.pb.cpp 980 const GLMessage_Function GLMessage::glTranslatef;
    [all...]
gltrace.pb.h     [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h     [all...]
gl.h 926 GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
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  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h     [all...]
gl.h 926 GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
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  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/GL/
gl_mangle.h     [all...]
gl.h 926 GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
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