/external/skia/include/core/ |
SkShader.h | 93 bit, meaning that calling the 32bit shadeSpan() entry point will 102 shadeSpan(). 109 the 32bit shadeSpan() would be const. 168 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 180 * Similar to shadeSpan, but only returns the alpha-channel for a span. 181 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/skia/legacy/include/core/ |
SkShader.h | 69 bit, meaning that calling the 32bit shadeSpan() entry point will 78 shadeSpan(). 85 the 32bit shadeSpan() would be const. 127 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; 136 * Similar to shadeSpan, but only returns the alpha-channel for a span. 137 * The default implementation calls shadeSpan() and then extracts the alpha
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/external/skia/legacy/src/core/ |
ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBlitter_A8.cpp | 259 fShader->shadeSpan(x, y, span, width); 302 shader->shadeSpan(x, y, span, count); 336 fShader->shadeSpan(x, y, span, width);
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SkBlitter_4444.cpp | 397 fShader->shadeSpan(x, y, span, width); 421 shader->shadeSpan(x, y, span, count); 446 fShader->shadeSpan(x, y, span, count);
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SkBlitter_RGB16.cpp | 848 fShader->shadeSpan(x, y, fBuffer, width); 861 shader->shadeSpan(x, y, buffer, width); 869 shader->shadeSpan(x, y, buffer, width); 915 shader->shadeSpan(x, y, span, nonZeroCount); [all...] |
SkBitmapProcShader.cpp | 162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBlitter.cpp | 581 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) { 583 fProxy->shadeSpan(x, y, span, count);
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/external/skia/src/core/ |
ARGB32_Clamp_Bilinear_BitmapShader.h | 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBlitter_A8.cpp | 259 fShader->shadeSpan(x, y, span, width); 302 shader->shadeSpan(x, y, span, count); 336 fShader->shadeSpan(x, y, span, width);
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SkBlitter_4444.cpp | 397 fShader->shadeSpan(x, y, span, width); 421 shader->shadeSpan(x, y, span, count); 446 fShader->shadeSpan(x, y, span, count);
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SkBlitter_RGB16.cpp | 848 fShader->shadeSpan(x, y, fBuffer, width); 861 shader->shadeSpan(x, y, buffer, width); 869 shader->shadeSpan(x, y, buffer, width); 915 shader->shadeSpan(x, y, span, nonZeroCount); [all...] |
SkBitmapShader16BilerpTemplate.h | 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapShaderTemplate.h | 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
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SkBitmapProcShader.cpp | 159 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
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SkBlitter.cpp | 603 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE { 605 fProxy->shadeSpan(x, y, span, count);
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/external/skia/legacy/src/effects/ |
SkTransparentShader.cpp | 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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SkGradientShader.cpp | 846 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; [all...] |
/external/skia/src/effects/ |
SkTransparentShader.cpp | 43 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
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/external/skia/src/effects/gradients/ |
SkSweepGradient.cpp | 296 void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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SkLinearGradient.cpp | 214 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
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SkRadialGradient.cpp | 420 void SkRadialGradient::shadeSpan(int x, int y,
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SkTwoPointRadialGradient.cpp | 225 void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,
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