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  /external/skia/include/core/
SkShader.h 93 bit, meaning that calling the 32bit shadeSpan() entry point will
102 shadeSpan().
109 the 32bit shadeSpan() would be const.
168 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
180 * Similar to shadeSpan, but only returns the alpha-channel for a span.
181 * The default implementation calls shadeSpan() and then extracts the alpha
  /external/skia/legacy/include/core/
SkShader.h 69 bit, meaning that calling the 32bit shadeSpan() entry point will
78 shadeSpan().
85 the 32bit shadeSpan() would be const.
127 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
136 * Similar to shadeSpan, but only returns the alpha-channel for a span.
137 * The default implementation calls shadeSpan() and then extracts the alpha
  /external/skia/legacy/src/core/
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBlitter_A8.cpp 259 fShader->shadeSpan(x, y, span, width);
302 shader->shadeSpan(x, y, span, count);
336 fShader->shadeSpan(x, y, span, width);
SkBlitter_4444.cpp 397 fShader->shadeSpan(x, y, span, width);
421 shader->shadeSpan(x, y, span, count);
446 fShader->shadeSpan(x, y, span, count);
SkBlitter_RGB16.cpp 848 fShader->shadeSpan(x, y, fBuffer, width);
861 shader->shadeSpan(x, y, buffer, width);
869 shader->shadeSpan(x, y, buffer, width);
915 shader->shadeSpan(x, y, span, nonZeroCount);
    [all...]
SkBitmapProcShader.cpp 162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBlitter.cpp 581 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) {
583 fProxy->shadeSpan(x, y, span, count);
  /external/skia/src/core/
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBlitter_A8.cpp 259 fShader->shadeSpan(x, y, span, width);
302 shader->shadeSpan(x, y, span, count);
336 fShader->shadeSpan(x, y, span, width);
SkBlitter_4444.cpp 397 fShader->shadeSpan(x, y, span, width);
421 shader->shadeSpan(x, y, span, count);
446 fShader->shadeSpan(x, y, span, count);
SkBlitter_RGB16.cpp 848 fShader->shadeSpan(x, y, fBuffer, width);
861 shader->shadeSpan(x, y, buffer, width);
869 shader->shadeSpan(x, y, buffer, width);
915 shader->shadeSpan(x, y, span, nonZeroCount);
    [all...]
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapProcShader.cpp 159 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
SkBlitter.cpp 603 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE {
605 fProxy->shadeSpan(x, y, span, count);
  /external/skia/legacy/src/effects/
SkTransparentShader.cpp 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkGradientShader.cpp 846 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
    [all...]
  /external/skia/src/effects/
SkTransparentShader.cpp 43 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
  /external/skia/src/effects/gradients/
SkSweepGradient.cpp 296 void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
SkLinearGradient.cpp 214 void SkLinearGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC,
SkRadialGradient.cpp 420 void SkRadialGradient::shadeSpan(int x, int y,
SkTwoPointRadialGradient.cpp 225 void SkTwoPointRadialGradient::shadeSpan(int x, int y, SkPMColor* dstCParam,

Completed in 471 milliseconds

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