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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
TerrainPicker.java 33 package com.jme3.terrain.geomipmap.picking;
40 * Pick the location on the terrain from a given ray.
47 * Ask for the point of intersection between the given ray and the terrain.
TerrainPickData.java 33 package com.jme3.terrain.geomipmap.picking;
36 import com.jme3.terrain.geomipmap.TerrainPatch;
39 * Pick result on a terrain patch with the intersection on the bounding box
40 * of that terrain patch.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
HeightMap.java 33 package com.jme3.terrain.heightmap;
140 * <code>setSize</code> sets the size of the terrain where the area is
144 * the new size of the terrain.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Filter.java 30 package com.jme3.terrain.noise;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
Noise.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.modulator.Modulator;
38 import com.jme3.terrain.noise.modulator.NoiseModulator;
FilteredBasis.java 30 package com.jme3.terrain.noise.basis;
36 import com.jme3.terrain.noise.Basis;
37 import com.jme3.terrain.noise.filter.AbstractFilter;
38 import com.jme3.terrain.noise.modulator.Modulator;
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTest.java 32 package jme3test.terrain;
45 import com.jme3.terrain.geomipmap.TerrainLodControl;
46 import com.jme3.terrain.geomipmap.TerrainQuad;
47 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
48 import com.jme3.terrain.heightmap.AbstractHeightMap;
49 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
55 * Demonstrates how to use terrain.
56 * The base terrain class it uses is TerrainQuad, which is a quad tree of actual
58 * There are a couple options for the terrain in this test:
66 * the LodPerspectiveCalculatorFactory. Then you will see the terrain flicker to star
75 private TerrainQuad terrain; field in class:TerrainTest
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TerrainTestAdvanced.java 32 package jme3test.terrain;
47 import com.jme3.terrain.geomipmap.TerrainLodControl;
48 import com.jme3.terrain.geomipmap.TerrainQuad;
49 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
50 import com.jme3.terrain.heightmap.AbstractHeightMap;
51 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
59 * Uses the terrain's lighting texture with normal maps and lights.
65 private TerrainQuad terrain; field in class:TerrainTestAdvanced
95 // First, we load up our textures and the heightmap texture for the terrain
97 // TERRAIN TEXTURE materia
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TerrainGridSerializationTest.java 1 package jme3test.terrain;
18 import com.jme3.terrain.geomipmap.TerrainGrid;
19 import com.jme3.terrain.geomipmap.TerrainGridListener;
20 import com.jme3.terrain.geomipmap.TerrainLodControl;
21 import com.jme3.terrain.geomipmap.TerrainQuad;
22 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
27 private TerrainGrid terrain; field in class:TerrainGridSerializationTest
49 this.terrain= (TerrainGrid) assetManager.loadModel("TerrainGrid/TerrainGrid.j3o");
51 this.rootNode.attachChild(this.terrain);
53 TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera())
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TerrainTestCollision.java 32 package jme3test.terrain;
59 import com.jme3.terrain.geomipmap.TerrainLodControl;
60 import com.jme3.terrain.geomipmap.TerrainQuad;
61 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
62 import com.jme3.terrain.heightmap.AbstractHeightMap;
63 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
69 * Creates a terrain object and a collision node to go with it. Then
70 * drops several balls from the sky that collide with the terrain
72 * Left click to place a sphere on the ground where the crosshairs intersect the terrain.
73 * Hit keys 1 or 2 to raise/lower the terrain at that spot
79 TerrainQuad terrain; field in class:TerrainTestCollision
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/fractal/
FractalSum.java 30 package com.jme3.terrain.noise.fractal;
32 import com.jme3.terrain.noise.Basis;
33 import com.jme3.terrain.noise.ShaderUtils;
34 import com.jme3.terrain.noise.basis.ImprovedNoise;
35 import com.jme3.terrain.noise.basis.Noise;
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 49 import com.jme3.terrain.geomipmap.TerrainLodControl;
50 import com.jme3.terrain.geomipmap.TerrainQuad;
51 import com.jme3.terrain.heightmap.AbstractHeightMap;
52 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
59 * This demo shows a terrain with collision detection,
71 private TerrainQuad terrain; field in class:HelloTerrainCollision
89 /** 1. Create terrain material and load four textures into it. */
91 "Common/MatDefs/Terrain/Terrain.j3md");
95 "Textures/Terrain/splat/alphamap.png"))
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  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLightTerrain.java 47 import com.jme3.terrain.geomipmap.TerrainLodControl;
48 import com.jme3.terrain.geomipmap.TerrainQuad;
49 import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
50 import com.jme3.terrain.heightmap.AbstractHeightMap;
51 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
58 * Uses the terrain's lighting texture with normal maps and lights.
64 private TerrainQuad terrain; field in class:TestSpotLightTerrain
118 // TERRAIN TEXTURE material
119 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
124 matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"))
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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/
CollisionShapeFactory.java 41 import com.jme3.terrain.geomipmap.TerrainPatch;
42 import com.jme3.terrain.geomipmap.TerrainQuad;
88 TerrainQuad terrain = (TerrainQuad) spatial; local
90 shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), trans.getScale()),
100 TerrainPatch terrain = (TerrainPatch) spatial; local
102 shape.addChildShape(new HeightfieldCollisionShape(terrain.getHeightMap(), terrain.getLocalScale()),
139 * Examples include terrain, houses or whole shooter levels.<br>
158 * Examples include terrain, houses or whole shooter levels.<br/>
165 TerrainQuad terrain = (TerrainQuad) spatial local
168 TerrainPatch terrain = (TerrainPatch) spatial; local
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
Terrain.java 32 package com.jme3.terrain;
37 import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
41 * Terrain can be one or many meshes comprising of a, probably large, piece of land.
42 * Terrain is Y-up in the grid axis, meaning gravity acts in the -Y direction.
44 * also be disabled if you so desire, however some terrain implementations can choose to ignore
46 * Terrain implementations should extend Node, or at least Spatial.
50 public interface Terrain {
53 * Get the real-world height of the terrain at the specified X-Z coorindate.
60 * Get the normal vector for the surface of the terrain at the specified
78 * To set the height of the terrain and see it, you will have
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/
LodPerspectiveCalculatorFactory.java 33 package com.jme3.terrain.geomipmap.lodcalc;
38 import com.jme3.terrain.geomipmap.TerrainPatch;
LodDistanceCalculatorFactory.java 33 package com.jme3.terrain.geomipmap.lodcalc;
39 import com.jme3.terrain.geomipmap.TerrainPatch;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestDepthOfField.java 18 import com.jme3.terrain.geomipmap.TerrainQuad;
19 import com.jme3.terrain.heightmap.AbstractHeightMap;
20 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
35 TerrainQuad terrain; field in class:TestDepthOfField
139 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
142 matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
143 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
144 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
148 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
152 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg")
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/grid/
ImageTileLoader.java 5 package com.jme3.terrain.geomipmap.grid;
13 import com.jme3.terrain.geomipmap.TerrainGridTileLoader;
14 import com.jme3.terrain.geomipmap.TerrainQuad;
15 import com.jme3.terrain.heightmap.*;
50 * Effects vertical scale of the height of the terrain when loaded.
79 // HEIGHTMAP image (for the terrain heightmap)
AssetTileLoader.java 5 package com.jme3.terrain.geomipmap.grid;
13 import com.jme3.terrain.geomipmap.TerrainGridTileLoader;
14 import com.jme3.terrain.geomipmap.TerrainQuad;
43 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Load terrain grid tile: {0}", modelName);
51 Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load terrain grid tile: {0}", modelName);
54 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Loaded terrain grid tile: {0}", modelName);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestHoveringTank.java 60 import com.jme3.terrain.geomipmap.TerrainLodControl;
61 import com.jme3.terrain.geomipmap.TerrainQuad;
62 import com.jme3.terrain.heightmap.AbstractHeightMap;
63 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
76 TerrainQuad terrain; field in class:TestHoveringTank
250 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
253 matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
254 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
255 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
259 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg")
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/modulator/
CatRom2.java 30 package com.jme3.terrain.noise.modulator;
35 import com.jme3.terrain.noise.ShaderUtils;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
PerturbFilter.java 30 package com.jme3.terrain.noise.filter;
35 import com.jme3.terrain.noise.ShaderUtils;
36 import com.jme3.terrain.noise.fractal.FractalSum;
AbstractFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestPostWater.java 28 import com.jme3.terrain.geomipmap.TerrainQuad;
29 import com.jme3.terrain.heightmap.AbstractHeightMap;
30 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
47 TerrainQuad terrain; field in class:TestPostWater
227 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
230 matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
231 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
232 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
236 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
240 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg")
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