/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/ |
IterativeFilter.java | 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
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HydraulicErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
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SmoothFilter.java | 30 package com.jme3.terrain.noise.filter;
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OptimizedErode.java | 30 package com.jme3.terrain.noise.filter;
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ThermalErodeFilter.java | 30 package com.jme3.terrain.noise.filter;
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 66 Node terrain; field in class:TestBatchNodeCluster 112 terrain = new Node("terrain"); 113 terrain.setLocalTranslation(50, 0, 50); 114 terrain.attachChild(batchNode); 117 rootNode.attachChild(terrain); 124 g.setLocalTranslation(terrain.getLocalTranslation()); 341 terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestWalkingChar.java | 70 import com.jme3.terrain.geomipmap.TerrainLodControl; 71 import com.jme3.terrain.geomipmap.TerrainQuad; 72 import com.jme3.terrain.heightmap.AbstractHeightMap; 73 import com.jme3.terrain.heightmap.ImageBasedHeightMap; 81 * A walking animated character followed by a 3rd person camera on a terrain with LOD. 92 //terrain 93 TerrainQuad terrain; field in class:TestWalkingChar 244 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md"); 247 matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png")); 248 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png") [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/ |
DistanceLodCalculator.java | 32 package com.jme3.terrain.geomipmap.lodcalc; 39 import com.jme3.terrain.geomipmap.TerrainPatch; 40 import com.jme3.terrain.geomipmap.UpdatedTerrainPatch; 46 * Calculates the LOD of the terrain based on its distance from the 53 private int size; // size of a terrain patch 147 * Does this calculator require the terrain to have the difference of
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PerspectiveLodCalculator.java | 33 package com.jme3.terrain.geomipmap.lodcalc; 40 import com.jme3.terrain.geomipmap.TerrainPatch; 41 import com.jme3.terrain.geomipmap.UpdatedTerrainPatch;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainGrid.java | 32 package com.jme3.terrain.geomipmap; 45 import com.jme3.terrain.Terrain; 46 import com.jme3.terrain.geomipmap.lodcalc.LodCalculator; 47 import com.jme3.terrain.heightmap.HeightMap; 48 import com.jme3.terrain.heightmap.HeightMapGrid; 64 * It uses an LRU (Least Recently Used) cache of 16 terrain tiles (full TerrainQuadTrees). The 89 * attached to the qrid quad tree, back on the OGL thread. It will grab the terrain quad from 97 * These allow physics to update, and other operation (often needed for loading the terrain) to occur 129 * It will first check the LRU cache to see if the terrain tile is already there 477 Terrain terrain = cache.get(tileCell); local [all...] |
LRUCache.java | 1 package com.jme3.terrain.geomipmap;
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UpdatedTerrainPatch.java | 33 package com.jme3.terrain.geomipmap;
39 * Stores a terrain patch's details so the LOD background thread can update
40 * the actual terrain patch back on the ogl thread.
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/ |
BresenhamTerrainPicker.java | 33 package com.jme3.terrain.geomipmap.picking; 41 import com.jme3.terrain.geomipmap.TerrainPatch; 42 import com.jme3.terrain.geomipmap.TerrainQuad; 43 import com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction;
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BresenhamYUpGridTracer.java | 33 package com.jme3.terrain.geomipmap.picking;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
ImageBasedHeightMapGrid.java | 5 package com.jme3.terrain.heightmap; 16 * Loads Terrain grid tiles with image heightmaps. 52 // HEIGHTMAP image (for the terrain heightmap)
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CombinerHeightMap.java | 32 package com.jme3.terrain.heightmap;
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HillHeightMap.java | 32 package com.jme3.terrain.heightmap;
39 * Algorithm. Terrain is generatd by growing hills of random size and height at
40 * random points in the heightmap. The terrain is then normalized and valleys
59 * size the size of the terrain to be generated
70 * if size of the terrain is not greater that zero, or number of
78 "Either size of the terrain is not greater that zero, "
99 * size the size of the terrain to be generated
108 * if size of the terrain is not greater that zero, or number of
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FluidSimHeightMap.java | 32 package com.jme3.terrain.heightmap;
44 * @see <a href="http://www.gamedev.net/reference/articles/article2001.asp">Terrain Generation Using Fluid Simulation</a>
67 * size the size of the terrain to be generated
71 * the minimum initial height of a terrain value
73 * the maximum initial height of a terrain value
85 * if size of the terrain is not greater that zero, or number of
92 "Either size of the terrain is not greater that zero, "
116 * size the size of the terrain to be generated
120 * if size of the terrain is not greater that zero, or number of
126 "Either size of the terrain is not greater that zero, " [all...] |
ImageBasedHeightMap.java | 33 package com.jme3.terrain.heightmap;
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MidpointDisplacementHeightMap.java | 32 package com.jme3.terrain.heightmap;
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RawHeightMap.java | 32 package com.jme3.terrain.heightmap;
70 * height of the terrain, where dark is low point and bright is high point.
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AbstractHeightMap.java | 32 package com.jme3.terrain.heightmap;
43 * data for terrain rendering. The loading of the data is dependent on the
63 /** The filter is used to erode the terrain. */
65 /** The range used to normalize terrain */
105 * <code>setSize</code> sets the size of the terrain where the area is
109 * the new size of the terrain.
275 logger.log(Level.INFO, "Saved terrain to {0}", filename);
280 * <code>normalizeTerrain</code> takes the current terrain data and
392 * what happens when values below one are squared. The terrain will be
428 * Smooth the terrain. For each node, its 8 neighbors heights [all...] |
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
ImprovedNoise.java | 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 1 package com.jme3.terrain.geomipmap.lodcalc.util; 16 * Computes the entropy value ? (delta) for a given terrain block and 26 // Bounding box for the terrain block
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/ |
Color.java | 30 package com.jme3.terrain.noise;
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