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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/filter/
IterativeFilter.java 30 package com.jme3.terrain.noise.filter;
36 import com.jme3.terrain.noise.Filter;
HydraulicErodeFilter.java 30 package com.jme3.terrain.noise.filter;
34 import com.jme3.terrain.noise.Basis;
SmoothFilter.java 30 package com.jme3.terrain.noise.filter;
OptimizedErode.java 30 package com.jme3.terrain.noise.filter;
ThermalErodeFilter.java 30 package com.jme3.terrain.noise.filter;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 66 Node terrain; field in class:TestBatchNodeCluster
112 terrain = new Node("terrain");
113 terrain.setLocalTranslation(50, 0, 50);
114 terrain.attachChild(batchNode);
117 rootNode.attachChild(terrain);
124 g.setLocalTranslation(terrain.getLocalTranslation());
341 terrain.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Y));
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestWalkingChar.java 70 import com.jme3.terrain.geomipmap.TerrainLodControl;
71 import com.jme3.terrain.geomipmap.TerrainQuad;
72 import com.jme3.terrain.heightmap.AbstractHeightMap;
73 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
81 * A walking animated character followed by a 3rd person camera on a terrain with LOD.
92 //terrain
93 TerrainQuad terrain; field in class:TestWalkingChar
244 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
247 matRock.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alphamap.png"));
248 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png")
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/
DistanceLodCalculator.java 32 package com.jme3.terrain.geomipmap.lodcalc;
39 import com.jme3.terrain.geomipmap.TerrainPatch;
40 import com.jme3.terrain.geomipmap.UpdatedTerrainPatch;
46 * Calculates the LOD of the terrain based on its distance from the
53 private int size; // size of a terrain patch
147 * Does this calculator require the terrain to have the difference of
PerspectiveLodCalculator.java 33 package com.jme3.terrain.geomipmap.lodcalc;
40 import com.jme3.terrain.geomipmap.TerrainPatch;
41 import com.jme3.terrain.geomipmap.UpdatedTerrainPatch;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainGrid.java 32 package com.jme3.terrain.geomipmap;
45 import com.jme3.terrain.Terrain;
46 import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
47 import com.jme3.terrain.heightmap.HeightMap;
48 import com.jme3.terrain.heightmap.HeightMapGrid;
64 * It uses an LRU (Least Recently Used) cache of 16 terrain tiles (full TerrainQuadTrees). The
89 * attached to the qrid quad tree, back on the OGL thread. It will grab the terrain quad from
97 * These allow physics to update, and other operation (often needed for loading the terrain) to occur
129 * It will first check the LRU cache to see if the terrain tile is already there
477 Terrain terrain = cache.get(tileCell); local
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LRUCache.java 1 package com.jme3.terrain.geomipmap;
UpdatedTerrainPatch.java 33 package com.jme3.terrain.geomipmap;
39 * Stores a terrain patch's details so the LOD background thread can update
40 * the actual terrain patch back on the ogl thread.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamTerrainPicker.java 33 package com.jme3.terrain.geomipmap.picking;
41 import com.jme3.terrain.geomipmap.TerrainPatch;
42 import com.jme3.terrain.geomipmap.TerrainQuad;
43 import com.jme3.terrain.geomipmap.picking.BresenhamYUpGridTracer.Direction;
BresenhamYUpGridTracer.java 33 package com.jme3.terrain.geomipmap.picking;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java 5 package com.jme3.terrain.heightmap;
16 * Loads Terrain grid tiles with image heightmaps.
52 // HEIGHTMAP image (for the terrain heightmap)
CombinerHeightMap.java 32 package com.jme3.terrain.heightmap;
HillHeightMap.java 32 package com.jme3.terrain.heightmap;
39 * Algorithm. Terrain is generatd by growing hills of random size and height at
40 * random points in the heightmap. The terrain is then normalized and valleys
59 * size the size of the terrain to be generated
70 * if size of the terrain is not greater that zero, or number of
78 "Either size of the terrain is not greater that zero, "
99 * size the size of the terrain to be generated
108 * if size of the terrain is not greater that zero, or number of
FluidSimHeightMap.java 32 package com.jme3.terrain.heightmap;
44 * @see <a href="http://www.gamedev.net/reference/articles/article2001.asp">Terrain Generation Using Fluid Simulation</a>
67 * size the size of the terrain to be generated
71 * the minimum initial height of a terrain value
73 * the maximum initial height of a terrain value
85 * if size of the terrain is not greater that zero, or number of
92 "Either size of the terrain is not greater that zero, "
116 * size the size of the terrain to be generated
120 * if size of the terrain is not greater that zero, or number of
126 "Either size of the terrain is not greater that zero, "
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ImageBasedHeightMap.java 33 package com.jme3.terrain.heightmap;
MidpointDisplacementHeightMap.java 32 package com.jme3.terrain.heightmap;
RawHeightMap.java 32 package com.jme3.terrain.heightmap;
70 * height of the terrain, where dark is low point and bright is high point.
AbstractHeightMap.java 32 package com.jme3.terrain.heightmap;
43 * data for terrain rendering. The loading of the data is dependent on the
63 /** The filter is used to erode the terrain. */
65 /** The range used to normalize terrain */
105 * <code>setSize</code> sets the size of the terrain where the area is
109 * the new size of the terrain.
275 logger.log(Level.INFO, "Saved terrain to {0}", filename);
280 * <code>normalizeTerrain</code> takes the current terrain data and
392 * what happens when values below one are squared. The terrain will be
428 * Smooth the terrain. For each node, its 8 neighbors heights
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
ImprovedNoise.java 30 package com.jme3.terrain.noise.basis;
32 import com.jme3.terrain.noise.ShaderUtils;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/
EntropyComputeUtil.java 1 package com.jme3.terrain.geomipmap.lodcalc.util;
16 * Computes the entropy value ? (delta) for a given terrain block and
26 // Bounding box for the terrain block
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
Color.java 30 package com.jme3.terrain.noise;

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