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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
FaultHeightMap.java 32 package com.jme3.terrain.heightmap;
ParticleDepositionHeightMap.java 32 package com.jme3.terrain.heightmap;
64 * @param size the size of the terrain where the area is size x size.
312 //transfer the new terrain into the height map.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
TerrainQuad.java 33 package com.jme3.terrain.geomipmap;
52 import com.jme3.terrain.ProgressMonitor;
53 import com.jme3.terrain.Terrain;
54 import com.jme3.terrain.geomipmap.lodcalc.LodCalculator;
55 import com.jme3.terrain.geomipmap.picking.BresenhamTerrainPicker;
56 import com.jme3.terrain.geomipmap.picking.TerrainPickData;
57 import com.jme3.terrain.geomipmap.picking.TerrainPicker;
71 * A terrain quad is a node in the quad tree of the terrain system.
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TerrainPatch.java 33 package com.jme3.terrain.geomipmap;
50 import com.jme3.terrain.geomipmap.TerrainQuad.LocationHeight;
51 import com.jme3.terrain.geomipmap.lodcalc.util.EntropyComputeUtil;
61 * A terrain patch is a leaf in the terrain quad tree. It has a mesh that can change levels of detail (LOD)
62 * whenever the view point, or camera, changes. The actual terrain mesh is created by the LODGeomap class.
83 protected int lod = -1; // this terrain patch's LOD
130 * the name of the terrain patch.
151 * the name of the terrain patch.
161 * the total size of the terrain. (Higher if the patch is part of
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LODGeomap.java 32 package com.jme3.terrain.geomipmap;
44 import com.jme3.terrain.GeoMap;
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/
GeoMap.java 32 package com.jme3.terrain;
46 * Constructs heightfields to be used in Terrain.
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
ShaderUtils.java 30 package com.jme3.terrain.noise;

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