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Searched
refs:texture_t
(Results
26 - 36
of
36
) sorted by null
1
2
/external/quake/quake/src/WinQuake/
r_main.cpp
107
texture_t
*r_notexture_mip;
156
r_notexture_mip = Hunk_AllocName (sizeof(
texture_t
) + 16*16+8*8+4*4+2*2, "notexture");
159
r_notexture_mip->offsets[0] = sizeof(
texture_t
);
model.cpp
359
texture_t
*tx, *tx2;
360
texture_t
*anims[10];
361
texture_t
*altanims[10];
390
tx = Hunk_AllocName (sizeof(
texture_t
) +pixels, loadname );
397
tx->offsets[j] = mt->offsets[j] + sizeof(
texture_t
) - sizeof(miptex_t);
[
all
...]
gl_rmain.cpp
69
texture_t
*r_notexture_mip;
[
all
...]
/external/quake/quake/src/QW/client/
gl_model.c
343
texture_t
*tx, *tx2;
344
texture_t
*anims[10];
345
texture_t
*altanims[10];
374
tx = Hunk_AllocName (sizeof(
texture_t
) +pixels, loadname );
381
tx->offsets[j] = mt->offsets[j] + sizeof(
texture_t
) - sizeof(miptex_t);
[
all
...]