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    Searched refs:texture_t (Results 26 - 36 of 36) sorted by null

12

  /external/quake/quake/src/WinQuake/
r_main.cpp 107 texture_t *r_notexture_mip;
156 r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
159 r_notexture_mip->offsets[0] = sizeof(texture_t);
model.cpp 359 texture_t *tx, *tx2;
360 texture_t *anims[10];
361 texture_t *altanims[10];
390 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
397 tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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gl_rmain.cpp 69 texture_t *r_notexture_mip;
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  /external/quake/quake/src/QW/client/
gl_model.c 343 texture_t *tx, *tx2;
344 texture_t *anims[10];
345 texture_t *altanims[10];
374 tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
381 tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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