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    Searched refs:textures (Results 51 - 75 of 261) sorted by null

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  /external/quake/quake/src/QW/server/
model.c 290 loadmodel->textures = NULL;
298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
315 loadmodel->textures[i] = tx;
331 tx = loadmodel->textures[i];
364 tx2 = loadmodel->textures[j];
607 if (!loadmodel->textures)
616 out->texture = loadmodel->textures[miptex];
  /external/skia/src/gpu/effects/
GrConvolutionEffect.cpp 183 GrTexture* textures[]) {
193 return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel);
GrTextureDomainEffect.cpp 191 GrTexture* textures[]) {
201 return GrTextureDomainEffect::Create(textures[texIdx], matrix, domain, wrapMode);
GrConfigConversionEffect.cpp 136 GrTexture* textures[]) {
145 (textures[GrEffectUnitTest::kSkiaPMTextureIdx],
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 64 // If more input textures are given than the shader can handle, this will result
101 // textures and FBOs.
334 // Render a single frame with the given input textures. You may override
338 // - Bind the given textures
341 bool RenderFrame(const std::vector<GLuint>& textures,
397 // Returns the lowest texture unit that will be used to bind textures.
402 // Sets the lowest texture unit that will be used to bind textures. The
443 // Binds the given input textures.
444 bool BindInputTextures(const std::vector<GLuint>& textures,
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 598 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
607 GLuint *textures = (GLuint *) 0; local
612 _exceptionMessage = "textures == null";
630 textures = textures_base + offset;
634 (GLuint *)textures
647 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */
657 GLuint *textures = (GLuint *) 0; local
659 textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining, &_bufferOffset);
666 if (textures == NULL) {
668 textures = (GLuint *) (_texturesBase + _bufferOffset)
1104 GLuint *textures = (GLuint *) 0; local
1154 GLuint *textures = (GLuint *) 0; local
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 259 int[] textures = new int[1]; local
260 gl.glGenTextures(1, textures, 0);
262 mTextureID = textures[0];
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 254 int[] textures = new int[1]; local
257 glGenTextures(1, textures, 0);
260 int texture = textures[0];
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 288 int[] textures = new int[1]; local
289 GLES20.glGenTextures(1, textures, 0);
291 mTextureID = textures[0];
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorClouds.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorMarble.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorStucci.java 32 package com.jme3.scene.plugins.blender.textures;
  /external/quake/quake/src/QW/client/
model.h 375 texture_t **textures; member in struct:model_s
  /external/quake/quake/src/WinQuake/
model.h 358 texture_t **textures; member in struct:model_s
  /frameworks/base/opengl/java/android/opengl/
GLES10.java 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
477 int[] textures,
481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
485 java.nio.IntBuffer textures
637 // C function void glGenTextures ( GLsizei n, GLuint *textures )
641 int[] textures,
645 // C function void glGenTextures ( GLsizei n, GLuint *textures )
649 java.nio.IntBuffer textures
    [all...]
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL10.java 398 int[] textures,
404 java.nio.IntBuffer textures
516 int[] textures,
522 java.nio.IntBuffer textures
  /frameworks/rs/
rsProgramFragment.cpp 69 if (!mHal.state.textures[ct]) {
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/
GLStub.java 166 int[] textures,
172 java.nio.IntBuffer textures
284 int[] textures,
290 java.nio.IntBuffer textures
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 175 // Remove references to the to-be-deleted textures.
176 void deleteTextures(GLsizei n, const GLuint* textures);
205 TextureRec* textures; member in struct:GLClientState::TextureState
  /external/replicaisland/src/com/replica/replicaisland/
GLErrorLogger.java 175 public void glDeleteTextures(int n, IntBuffer textures) {
176 ((GL10)mGL).glDeleteTextures(n, textures);
180 public void glDeleteTextures(int n, int[] textures, int offset) {
181 ((GL10)mGL).glDeleteTextures(n, textures, offset);
294 public void glGenTextures(int n, IntBuffer textures) {
295 ((GL10)mGL).glGenTextures(n, textures);
299 public void glGenTextures(int n, int[] textures, int offset) {
300 ((GL10)mGL).glGenTextures(n, textures, offset);
  /frameworks/native/opengl/libagl/
primitives.cpp 492 int width = c->textures.tmu[i].texture->surface.width;
497 int height = c->textures.tmu[i].texture->surface.height;
704 const int w = c->textures.tmu[i].texture->surface.width;
705 const int h = c->textures.tmu[i].texture->surface.height;
733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter;
737 &c->textures.tmu[i].texture->mip(lod));
790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter;
794 &c->textures.tmu[i].texture->mip(lod));
    [all...]
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 175 // Remove references to the to-be-deleted textures.
176 void deleteTextures(GLsizei n, const GLuint* textures);
205 TextureRec* textures; member in struct:GLClientState::TextureState
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 111 + "support non-power-of-2 textures. "
764 + "Cubemap textures must contain 6 data units.", img);
800 Image[] textures = context.boundTextures; local
816 if (textures[unit] != image) {
819 textures[unit] = image;
830 Image[] textures = context.boundTextures; local
831 if (textures[0] != null) {
833 textures[0] = null;
    [all...]
  /frameworks/rs/driver/
rsdShader.cpp 84 Allocation *a = mRSProgram->mHal.state.textures[ct];
195 Allocation *a = mRSProgram->mHal.state.textures[ct];
471 ALOGE("Attempting to bind %u textures on shader id %u, but only %u are available",
481 if (!mRSProgram->mHal.state.textures[ct]) {
487 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv;
500 mRSProgram->mHal.state.textures[ct]);
  /external/skia/src/effects/
SkDisplacementMapEffect.cpp 364 GrTexture* textures[]) {
379 textures[texIdxDispl], textures[texIdxColor]);

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