/external/quake/quake/src/QW/server/ |
model.c | 290 loadmodel->textures = NULL; 298 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 315 loadmodel->textures[i] = tx; 331 tx = loadmodel->textures[i]; 364 tx2 = loadmodel->textures[j]; 607 if (!loadmodel->textures) 616 out->texture = loadmodel->textures[miptex];
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/external/skia/src/gpu/effects/ |
GrConvolutionEffect.cpp | 183 GrTexture* textures[]) { 193 return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel);
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GrTextureDomainEffect.cpp | 191 GrTexture* textures[]) { 201 return GrTextureDomainEffect::Create(textures[texIdx], matrix, domain, wrapMode);
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GrConfigConversionEffect.cpp | 136 GrTexture* textures[]) { 145 (textures[GrEffectUnitTest::kSkiaPMTextureIdx],
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 64 // If more input textures are given than the shader can handle, this will result 101 // textures and FBOs. 334 // Render a single frame with the given input textures. You may override 338 // - Bind the given textures 341 bool RenderFrame(const std::vector<GLuint>& textures, 397 // Returns the lowest texture unit that will be used to bind textures. 402 // Sets the lowest texture unit that will be used to bind textures. The 443 // Binds the given input textures. 444 bool BindInputTextures(const std::vector<GLuint>& textures,
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/frameworks/base/core/jni/ |
android_opengl_GLES10.cpp | 598 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ 607 GLuint *textures = (GLuint *) 0; local 612 _exceptionMessage = "textures == null"; 630 textures = textures_base + offset; 634 (GLuint *)textures 647 /* void glDeleteTextures ( GLsizei n, const GLuint *textures ) */ 657 GLuint *textures = (GLuint *) 0; local 659 textures = (GLuint *)getPointer(_env, textures_buf, &_array, &_remaining, &_bufferOffset); 666 if (textures == NULL) { 668 textures = (GLuint *) (_texturesBase + _bufferOffset) 1104 GLuint *textures = (GLuint *) 0; local 1154 GLuint *textures = (GLuint *) 0; local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
MatrixPaletteRenderer.java | 259 int[] textures = new int[1]; local 260 gl.glGenTextures(1, textures, 0); 262 mTextureID = textures[0];
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 254 int[] textures = new int[1]; local 257 glGenTextures(1, textures, 0); 260 int texture = textures[0];
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 288 int[] textures = new int[1]; local 289 GLES20.glGenTextures(1, textures, 0); 291 mTextureID = textures[0];
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureGeneratorClouds.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorMarble.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorStucci.java | 32 package com.jme3.scene.plugins.blender.textures;
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/external/quake/quake/src/QW/client/ |
model.h | 375 texture_t **textures; member in struct:model_s
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/external/quake/quake/src/WinQuake/ |
model.h | 358 texture_t **textures; member in struct:model_s
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/frameworks/base/opengl/java/android/opengl/ |
GLES10.java | 473 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 477 int[] textures, 481 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 485 java.nio.IntBuffer textures 637 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 641 int[] textures, 645 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 649 java.nio.IntBuffer textures [all...] |
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
GL10.java | 398 int[] textures, 404 java.nio.IntBuffer textures 516 int[] textures, 522 java.nio.IntBuffer textures
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/frameworks/rs/ |
rsProgramFragment.cpp | 69 if (!mHal.state.textures[ct]) {
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/packages/apps/Gallery2/tests/src/com/android/gallery3d/glrenderer/ |
GLStub.java | 166 int[] textures, 172 java.nio.IntBuffer textures 284 int[] textures, 290 java.nio.IntBuffer textures
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 175 // Remove references to the to-be-deleted textures. 176 void deleteTextures(GLsizei n, const GLuint* textures); 205 TextureRec* textures; member in struct:GLClientState::TextureState
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/external/replicaisland/src/com/replica/replicaisland/ |
GLErrorLogger.java | 175 public void glDeleteTextures(int n, IntBuffer textures) { 176 ((GL10)mGL).glDeleteTextures(n, textures); 180 public void glDeleteTextures(int n, int[] textures, int offset) { 181 ((GL10)mGL).glDeleteTextures(n, textures, offset); 294 public void glGenTextures(int n, IntBuffer textures) { 295 ((GL10)mGL).glGenTextures(n, textures); 299 public void glGenTextures(int n, int[] textures, int offset) { 300 ((GL10)mGL).glGenTextures(n, textures, offset);
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/frameworks/native/opengl/libagl/ |
primitives.cpp | 492 int width = c->textures.tmu[i].texture->surface.width; 497 int height = c->textures.tmu[i].texture->surface.height; 704 const int w = c->textures.tmu[i].texture->surface.width; 705 const int h = c->textures.tmu[i].texture->surface.height; 733 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 737 &c->textures.tmu[i].texture->mip(lod)); 790 const GLenum min_filter = c->textures.tmu[i].texture->min_filter; 794 &c->textures.tmu[i].texture->mip(lod)); [all...] |
/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 175 // Remove references to the to-be-deleted textures. 176 void deleteTextures(GLsizei n, const GLuint* textures); 205 TextureRec* textures; member in struct:GLClientState::TextureState
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 111 + "support non-power-of-2 textures. " 764 + "Cubemap textures must contain 6 data units.", img); 800 Image[] textures = context.boundTextures; local 816 if (textures[unit] != image) { 819 textures[unit] = image; 830 Image[] textures = context.boundTextures; local 831 if (textures[0] != null) { 833 textures[0] = null; [all...] |
/frameworks/rs/driver/ |
rsdShader.cpp | 84 Allocation *a = mRSProgram->mHal.state.textures[ct]; 195 Allocation *a = mRSProgram->mHal.state.textures[ct]; 471 ALOGE("Attempting to bind %u textures on shader id %u, but only %u are available", 481 if (!mRSProgram->mHal.state.textures[ct]) { 487 DrvAllocation *drvTex = (DrvAllocation *)mRSProgram->mHal.state.textures[ct]->mHal.drv; 500 mRSProgram->mHal.state.textures[ct]);
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/external/skia/src/effects/ |
SkDisplacementMapEffect.cpp | 364 GrTexture* textures[]) { 379 textures[texIdxDispl], textures[texIdxColor]);
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