/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 390 // Load the program, which is the basics rules to draw the vertexes and textures. 552 int[] textures = new int[1]; local 553 GLES20.glGenTextures(1, textures, 0); 555 mTextureID = textures[0];
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 513 int[] textures = new int[1]; 516 glGenTextures(1, textures, 0); 519 int texture = textures[0];
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 287 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES, local 289 textures.add(0); 294 textures);
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/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 555 const GrGLuint* textures) { 567 if (textures[j] == pTU->getTexture()->getID()) { 585 textures[i] == frameBuffer->getColor()->getID()) { 589 textures[i] == frameBuffer->getDepth()->getID()) { 593 textures[i] == frameBuffer->getStencil()->getID()) { 601 GrTextureObj *buffer = GR_FIND(textures[i], [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVProjectionGenerator.java | 1 package com.jme3.scene.plugins.blender.textures; 10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube; 20 * Flat projection for 2D textures. 45 * Cube projection for 2D textures. 108 * Tube projection for 2D textures. 167 * Sphere projection for 2D textures.
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TextureGeneratorBlend.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorMagic.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorWood.java | 31 package com.jme3.scene.plugins.blender.textures;
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/external/quake/quake/src/QW/client/ |
gl_model.c | 350 loadmodel->textures = NULL; 358 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 375 loadmodel->textures[i] = tx; 401 tx = loadmodel->textures[i]; 434 tx2 = loadmodel->textures[j]; 679 if (!loadmodel->textures) 688 out->texture = loadmodel->textures[miptex]; [all...] |
model.c | 348 loadmodel->textures = NULL; 356 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 373 loadmodel->textures[i] = tx; 392 tx = loadmodel->textures[i]; 425 tx2 = loadmodel->textures[j]; 670 if (!loadmodel->textures) 679 out->texture = loadmodel->textures[miptex]; [all...] |
gl_model.h | 409 texture_t **textures;
member in struct:model_s
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/external/quake/quake/src/WinQuake/ |
gl_model.cpp | 350 loadmodel->textures = NULL; 358 loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 375 loadmodel->textures[i] = tx; 401 tx = loadmodel->textures[i]; 434 tx2 = loadmodel->textures[j]; 679 if (!loadmodel->textures) 688 out->texture = loadmodel->textures[miptex]; [all...] |
model.cpp | 366 loadmodel->textures = NULL; 374 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); 391 loadmodel->textures[i] = tx; 410 tx = loadmodel->textures[i]; 443 tx2 = loadmodel->textures[j]; 688 if (!loadmodel->textures) 697 out->texture = loadmodel->textures[miptex]; [all...] |
gl_model.h | 406 texture_t **textures; member in struct:model_s
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/external/skia/legacy/src/core/ |
SkDevice.cpp | 349 const SkPoint verts[], const SkPoint textures[], 353 draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
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/external/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 203 GrTexture** textures) { 219 filter->asNewEffect(&effect, textures[0]);
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SkTableColorFilter.cpp | 374 GrTexture* textures[]) { 377 return ColorTableEffect::Create(textures[GrEffectUnitTest::kAlphaTextureIdx], kAllFlags); 389 // unref becomes the unlock replacement for all types of textures.
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/frameworks/base/opengl/java/android/opengl/ |
GLErrorWrapper.java | 207 public void glDeleteTextures(int n, int[] textures, int offset) { 209 mgl.glDeleteTextures(n, textures, offset); 213 public void glDeleteTextures(int n, IntBuffer textures) { 215 mgl.glDeleteTextures(n, textures); 347 public void glGenTextures(int n, int[] textures, int offset) { 349 mgl.glGenTextures(n, textures, offset); 353 public void glGenTextures(int n, IntBuffer textures) { 355 mgl.glGenTextures(n, textures); [all...] |
GLES20.java | [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLDispatch.h | 61 void (GLAPIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures); 79 void (GLAPIENTRY *glGenTextures) (GLsizei n, GLuint *textures);
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
GLEncoder.h | 136 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
AbstractTextureBlender.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
142 case MTEX_BLEND_HUE: {// FIXME: not working well for image textures
143 // (works fine for generated textures)
177 // textures (works fine for generated
178 // textures)
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TextureBlenderAWT.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
146 case RGBA32F:// TODO: implement these textures
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/frameworks/base/opengl/java/com/google/android/gles_jni/ |
GLImpl.java | 287 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 291 int[] textures, 295 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) 299 java.nio.IntBuffer textures 451 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 455 int[] textures, 459 // C function void glGenTextures ( GLsizei n, GLuint *textures ) 463 java.nio.IntBuffer textures [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES10.spec | 22 void glDeleteTextures ( GLsizei n, const GLuint *textures ) 42 void glGenTextures ( GLsizei n, GLuint *textures )
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