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  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 390 // Load the program, which is the basics rules to draw the vertexes and textures.
552 int[] textures = new int[1]; local
553 GLES20.glGenTextures(1, textures, 0);
555 mTextureID = textures[0];
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 513 int[] textures = new int[1];
516 glGenTextures(1, textures, 0);
519 int texture = textures[0];
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 287 GLSparseArrayProperty textures = new GLSparseArrayProperty(GLStateType.TEXTURES, local
289 textures.add(0);
294 textures);
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 555 const GrGLuint* textures) {
567 if (textures[j] == pTU->getTexture()->getID()) {
585 textures[i] == frameBuffer->getColor()->getID()) {
589 textures[i] == frameBuffer->getDepth()->getID()) {
593 textures[i] == frameBuffer->getStencil()->getID()) {
601 GrTextureObj *buffer = GR_FIND(textures[i],
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVProjectionGenerator.java 1 package com.jme3.scene.plugins.blender.textures;
10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube;
20 * Flat projection for 2D textures.
45 * Cube projection for 2D textures.
108 * Tube projection for 2D textures.
167 * Sphere projection for 2D textures.
TextureGeneratorBlend.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorMagic.java 32 package com.jme3.scene.plugins.blender.textures;
TextureGeneratorWood.java 31 package com.jme3.scene.plugins.blender.textures;
  /external/quake/quake/src/QW/client/
gl_model.c 350 loadmodel->textures = NULL;
358 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
375 loadmodel->textures[i] = tx;
401 tx = loadmodel->textures[i];
434 tx2 = loadmodel->textures[j];
679 if (!loadmodel->textures)
688 out->texture = loadmodel->textures[miptex];
    [all...]
model.c 348 loadmodel->textures = NULL;
356 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
373 loadmodel->textures[i] = tx;
392 tx = loadmodel->textures[i];
425 tx2 = loadmodel->textures[j];
670 if (!loadmodel->textures)
679 out->texture = loadmodel->textures[miptex];
    [all...]
gl_model.h 409 texture_t **textures; member in struct:model_s
  /external/quake/quake/src/WinQuake/
gl_model.cpp 350 loadmodel->textures = NULL;
358 loadmodel->textures = (texture_t**) Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
375 loadmodel->textures[i] = tx;
401 tx = loadmodel->textures[i];
434 tx2 = loadmodel->textures[j];
679 if (!loadmodel->textures)
688 out->texture = loadmodel->textures[miptex];
    [all...]
model.cpp 366 loadmodel->textures = NULL;
374 loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
391 loadmodel->textures[i] = tx;
410 tx = loadmodel->textures[i];
443 tx2 = loadmodel->textures[j];
688 if (!loadmodel->textures)
697 out->texture = loadmodel->textures[miptex];
    [all...]
gl_model.h 406 texture_t **textures; member in struct:model_s
  /external/skia/legacy/src/core/
SkDevice.cpp 349 const SkPoint verts[], const SkPoint textures[],
353 draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 203 GrTexture** textures) {
219 filter->asNewEffect(&effect, textures[0]);
SkTableColorFilter.cpp 374 GrTexture* textures[]) {
377 return ColorTableEffect::Create(textures[GrEffectUnitTest::kAlphaTextureIdx], kAllFlags);
389 // unref becomes the unlock replacement for all types of textures.
  /frameworks/base/opengl/java/android/opengl/
GLErrorWrapper.java 207 public void glDeleteTextures(int n, int[] textures, int offset) {
209 mgl.glDeleteTextures(n, textures, offset);
213 public void glDeleteTextures(int n, IntBuffer textures) {
215 mgl.glDeleteTextures(n, textures);
347 public void glGenTextures(int n, int[] textures, int offset) {
349 mgl.glGenTextures(n, textures, offset);
353 public void glGenTextures(int n, IntBuffer textures) {
355 mgl.glGenTextures(n, textures);
    [all...]
GLES20.java     [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLDispatch.h 61 void (GLAPIENTRY *glDeleteTextures) (GLsizei n, const GLuint *textures);
79 void (GLAPIENTRY *glGenTextures) (GLsizei n, GLuint *textures);
  /device/generic/goldfish/opengl/system/GLESv1_enc/
GLEncoder.h 136 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
AbstractTextureBlender.java 1 package com.jme3.scene.plugins.blender.textures.blending;
142 case MTEX_BLEND_HUE: {// FIXME: not working well for image textures
143 // (works fine for generated textures)
177 // textures (works fine for generated
178 // textures)
TextureBlenderAWT.java 1 package com.jme3.scene.plugins.blender.textures.blending;
146 case RGBA32F:// TODO: implement these textures
  /frameworks/base/opengl/java/com/google/android/gles_jni/
GLImpl.java 287 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
291 int[] textures,
295 // C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
299 java.nio.IntBuffer textures
451 // C function void glGenTextures ( GLsizei n, GLuint *textures )
455 int[] textures,
459 // C function void glGenTextures ( GLsizei n, GLuint *textures )
463 java.nio.IntBuffer textures
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES10.spec 22 void glDeleteTextures ( GLsizei n, const GLuint *textures )
42 void glGenTextures ( GLsizei n, GLuint *textures )

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