/external/quake/quake/src/WinQuake/ |
gl_rsurf.cpp | 73 vec3_t impact, local; 418 vec3_t nv, dir; 647 vec3_t nv; 690 vec3_t nv; 1178 vec3_t mins, maxs; 1216 vec3_t temp; 1217 vec3_t forward, right, up; 1290 vec3_t acceptpt, rejectpt; 1295 vec3_t mins, maxs; [all...] |
sv_main.cpp | 80 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count) 367 void SV_AddToFatPVS (vec3_t org, mnode_t *node) 410 byte *SV_FatPVS (vec3_t org) 432 vec3_t org;
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cl_main.cpp | 447 vec3_t delta; 449 vec3_t oldorg; 542 vec3_t fv, rv, uv;
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cl_parse.cpp | 103 vec3_t pos; 699 vec3_t org;
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d_sprite.cpp | 345 vec3_t p_normal, p_saxis, p_taxis, p_temp1;
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in_dos.cpp | 35 vec3_t viewangles;
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gl_model.cpp | 81 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) 1129 float RadiusFromBounds (vec3_t mins, vec3_t maxs) 1132 vec3_t corner; [all...] |
model.cpp | 84 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) 1125 float RadiusFromBounds (vec3_t mins, vec3_t maxs) 1128 vec3_t corner; [all...] |
r_surf.cpp | 67 vec3_t impact, local;
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/external/quake/quake/src/QW/client/ |
gl_rsurf.c | 73 vec3_t impact, local; 422 vec3_t nv, dir; 603 vec3_t nv; 630 vec3_t nv; 1110 vec3_t mins, maxs; 1147 vec3_t temp; 1148 vec3_t forward, right, up; 1557 vec3_t v1, v2; [all...] |
view.c | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) 83 vec3_t forward, right, up; 326 vec3_t from; 328 vec3_t forward, right, up; 873 vec3_t forward, right, up;
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cl_pred.c | 39 vec3_t base;
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d_sprite.c | 345 vec3_t p_normal, p_saxis, p_taxis, p_temp1;
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cl_parse.c | 760 vec3_t org; 790 vec3_t pos; 1057 vec3_t fv, rv, uv;
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gl_model.c | 81 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) 1138 float RadiusFromBounds (vec3_t mins, vec3_t maxs) 1141 vec3_t corner; [all...] |
model.c | 79 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model) 1107 float RadiusFromBounds (vec3_t mins, vec3_t maxs) 1110 vec3_t corner; [all...] |
r_surf.c | 67 vec3_t impact, local;
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/external/quake/quake/src/QW/server/ |
sv_send.c | 255 void SV_Multicast (vec3_t origin, int to) 304 vec3_t delta; 356 vec3_t origin;
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sv_user.c | 34 extern vec3_t player_mins; 1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) 1204 vec3_t forward, right, up; 1230 vec3_t pmove_mins, pmove_maxs; [all...] |
model.c | 60 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
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/frameworks/native/opengl/libagl/ |
context.h | 85 struct vec3_t { struct in namespace:android::gl 617 vec3_t currentNormal;
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array.cpp | 143 memcpy(v, c->currentNormal.v, sizeof(vec3_t)); [all...] |
/frameworks/native/services/sensorservice/ |
vec.h | 131 // vec3_t b; 132 // vec3_t c = a.xyz + b; 431 typedef vec<float, 3> vec3_t; typedef in namespace:android
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