HomeSort by relevance Sort by last modified time
    Searched refs:vec3_t (Results 101 - 123 of 123) sorted by null

1 2 3 45

  /external/quake/quake/src/WinQuake/
gl_rsurf.cpp 73 vec3_t impact, local;
418 vec3_t nv, dir;
647 vec3_t nv;
690 vec3_t nv;
1178 vec3_t mins, maxs;
1216 vec3_t temp;
1217 vec3_t forward, right, up;
1290 vec3_t acceptpt, rejectpt;
1295 vec3_t mins, maxs;
    [all...]
sv_main.cpp 80 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
367 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
410 byte *SV_FatPVS (vec3_t org)
432 vec3_t org;
cl_main.cpp 447 vec3_t delta;
449 vec3_t oldorg;
542 vec3_t fv, rv, uv;
cl_parse.cpp 103 vec3_t pos;
699 vec3_t org;
d_sprite.cpp 345 vec3_t p_normal, p_saxis, p_taxis, p_temp1;
in_dos.cpp 35 vec3_t viewangles;
gl_model.cpp 81 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
1129 float RadiusFromBounds (vec3_t mins, vec3_t maxs)
1132 vec3_t corner;
    [all...]
model.cpp 84 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
1125 float RadiusFromBounds (vec3_t mins, vec3_t maxs)
1128 vec3_t corner;
    [all...]
r_surf.cpp 67 vec3_t impact, local;
  /external/quake/quake/src/QW/client/
gl_rsurf.c 73 vec3_t impact, local;
422 vec3_t nv, dir;
603 vec3_t nv;
630 vec3_t nv;
1110 vec3_t mins, maxs;
1147 vec3_t temp;
1148 vec3_t forward, right, up;
1557 vec3_t v1, v2;
    [all...]
view.c 81 float V_CalcRoll (vec3_t angles, vec3_t velocity)
83 vec3_t forward, right, up;
326 vec3_t from;
328 vec3_t forward, right, up;
873 vec3_t forward, right, up;
cl_pred.c 39 vec3_t base;
d_sprite.c 345 vec3_t p_normal, p_saxis, p_taxis, p_temp1;
cl_parse.c 760 vec3_t org;
790 vec3_t pos;
1057 vec3_t fv, rv, uv;
gl_model.c 81 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
1138 float RadiusFromBounds (vec3_t mins, vec3_t maxs)
1141 vec3_t corner;
    [all...]
model.c 79 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
1107 float RadiusFromBounds (vec3_t mins, vec3_t maxs)
1110 vec3_t corner;
    [all...]
r_surf.c 67 vec3_t impact, local;
  /external/quake/quake/src/QW/server/
sv_send.c 255 void SV_Multicast (vec3_t origin, int to)
304 vec3_t delta;
356 vec3_t origin;
sv_user.c 34 extern vec3_t player_mins;
1202 float V_CalcRoll (vec3_t angles, vec3_t velocity)
1204 vec3_t forward, right, up;
1230 vec3_t pmove_mins, pmove_maxs;
    [all...]
model.c 60 mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
  /frameworks/native/opengl/libagl/
context.h 85 struct vec3_t { struct in namespace:android::gl
617 vec3_t currentNormal;
array.cpp 143 memcpy(v, c->currentNormal.v, sizeof(vec3_t));
    [all...]
  /frameworks/native/services/sensorservice/
vec.h 131 // vec3_t b;
132 // vec3_t c = a.xyz + b;
431 typedef vec<float, 3> vec3_t; typedef in namespace:android

Completed in 571 milliseconds

1 2 3 45