/external/quake/quake/src/WinQuake/ |
modelgen.h | 62 vec3_t scale;
63 vec3_t scale_origin;
65 vec3_t eyeposition;
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world.cpp | 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move 37 vec3_t mins2, maxs2; // size when clipping against mosnters 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) 129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) 132 vec3_t size; 133 vec3_t hullmins, hullmaxs [all...] |
quakedef.h | 227 vec3_t origin; 228 vec3_t angles; 346 qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace); 390 int R_LightPoint (vec3_t p); 392 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); 408 qboolean R_CullBox (vec3_t mins, vec3_t maxs) [all...] |
d_iface.h | 43 vec3_t org;
47 vec3_t vel;
99 vec3_t vup, vright, vpn; // in worldspace
143 extern vec3_t r_pright, r_pup, r_ppn;
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gl_model.h | 57 vec3_t position; 69 vec3_t normal; 202 vec3_t clip_mins; 203 vec3_t clip_maxs; 294 vec3_t scale; 295 vec3_t scale_origin; 297 vec3_t eyeposition; 356 vec3_t mins, maxs; 363 vec3_t clipmins, clipmaxs;
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model.h | 49 vec3_t position; 61 vec3_t normal; 175 vec3_t clip_mins; 176 vec3_t clip_maxs; 314 vec3_t mins, maxs;
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r_local.h | 89 vec3_t normal;
107 extern vec3_t r_origin;
109 extern vec3_t r_entorigin;
129 extern vec3_t r_worldmodelorg;
199 extern vec3_t sbaseaxis[3], tbaseaxis[3];
295 extern vec3_t r_emins, r_emaxs;
308 int R_LightPoint (vec3_t p);
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server.h | 92 vec3_t wishdir; // intended motion calced from cmd 220 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); 244 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
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sv_user.cpp | 30 static vec3_t forward, right, up; 32 vec3_t wishdir; 57 vec3_t top, bottom; 126 vec3_t start, stop; 170 void SV_Accelerate (vec3_t wishvel) 174 vec3_t pushvec; 207 void SV_AirAccelerate (vec3_t wishveloc) 250 vec3_t wishvel; 329 vec3_t wishvel; 382 vec3_t v_angle [all...] |
gl_rlight.cpp | 79 vec3_t v;
268 vec3_t lightspot;
270 int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end)
276 vec3_t mid;
369 int R_LightPoint (vec3_t p)
371 vec3_t end;
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r_part.cpp | 38 vec3_t r_pright, r_pup, r_ppn; 73 vec3_t dir; 74 vec3_t org; 118 vec3_t avelocities[NUMVERTEXNORMALS]; 120 vec3_t avelocity = {23, 7, 3}; 131 vec3_t forward; 199 vec3_t org; 253 vec3_t org, dir; 277 void R_ParticleExplosion (vec3_t org) 321 void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength [all...] |
/frameworks/native/services/sensorservice/ |
Fusion.cpp | 245 bool Fusion::checkInitComplete(int what, const vec3_t& d, float dT) { 277 vec3_t up(mData[0]); 278 vec3_t east(cross_product(mData[1], up)); 280 vec3_t north(cross_product(up, east)); 290 void Fusion::handleGyro(const vec3_t& w, float dT) { 297 status_t Fusion::handleAcc(const vec3_t& a) { 311 status_t Fusion::handleMag(const vec3_t& m) { 328 const vec3_t up( getRotationMatrix() * Ba ); 329 const vec3_t east( cross_product(m, up) ); 341 vec3_t north( cross_product(up, east) ) [all...] |
/external/quake/quake/src/QW/client/ |
glquake2.h | 117 vec3_t org;
121 vec3_t vel;
133 extern vec3_t modelorg, r_entorigin;
144 extern vec3_t vup;
145 extern vec3_t vpn;
146 extern vec3_t vright;
147 extern vec3_t r_origin;
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pmove.c | 34 vec3_t forward, right, up; 36 vec3_t player_mins = {-16, -16, -24}; 37 vec3_t player_maxs = {16, 16, 32}; 72 int PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) 110 vec3_t dir; 113 vec3_t planes[MAX_CLIP_PLANES]; 114 vec3_t primal_velocity, original_velocity; 117 vec3_t end [all...] |
glquake.h | 163 vec3_t org; 167 vec3_t vel; 179 extern vec3_t modelorg, r_entorigin; 190 extern vec3_t vup; 191 extern vec3_t vpn; 192 extern vec3_t vright; 193 extern vec3_t r_origin; 295 qboolean R_CullBox (vec3_t mins, vec3_t maxs); 304 int R_LightPoint (vec3_t p) [all...] |
model.h | 60 vec3_t position; 72 vec3_t normal; 186 vec3_t clip_mins; 187 vec3_t clip_maxs; 325 vec3_t mins, maxs; 332 vec3_t clipmins, clipmaxs;
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protocol.h | 99 #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle 257 vec3_t origin; 258 vec3_t angles; 277 vec3_t angles;
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d_iface.h | 42 vec3_t org; 46 vec3_t vel; 98 vec3_t vup, vright, vpn; // in worldspace 142 extern vec3_t r_pright, r_pup, r_ppn;
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gl_model.h | 60 vec3_t position;
72 vec3_t normal;
206 vec3_t clip_mins;
207 vec3_t clip_maxs;
298 vec3_t scale;
299 vec3_t scale_origin;
301 vec3_t eyeposition;
359 vec3_t mins, maxs;
366 vec3_t clipmins, clipmaxs;
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client.h | 40 vec3_t origin; 41 vec3_t viewangles; // only for demos, not from server 42 vec3_t velocity; 120 vec3_t origin; 242 vec3_t viewangles; 247 vec3_t simorg; 248 vec3_t simvel; 249 vec3_t simangles;
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r_local.h | 90 vec3_t normal; 108 extern vec3_t r_origin; 110 extern vec3_t r_entorigin; 130 extern vec3_t r_worldmodelorg; 200 extern vec3_t sbaseaxis[3], tbaseaxis[3]; 296 extern vec3_t r_emins, r_emaxs; 309 int R_LightPoint (vec3_t p);
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cl_cam.c | 38 static vec3_t desired_position; // where the camera wants to be 51 vec3_t cam_viewangles; 57 static void vectoangles(vec3_t vec, vec3_t ang) 87 static float vlen(vec3_t v) 136 pmtrace_t Cam_DoTrace(vec3_t vec1, vec3_t vec2) 151 static float Cam_TryFlyby(player_state_t *self, player_state_t *player, vec3_t vec, qboolean checkvis) 153 vec3_t v; 184 static qboolean Cam_IsVisible(player_state_t *player, vec3_t vec [all...] |
r_part.c | 38 vec3_t r_pright, r_pup, r_ppn; 89 vec3_t org; 140 void R_ParticleExplosion (vec3_t org) 184 void R_BlobExplosion (vec3_t org) 229 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) 269 void R_LavaSplash (vec3_t org) 274 vec3_t dir; 311 void R_TeleportSplash (vec3_t org) 316 vec3_t dir [all...] |
gl_rlight.c | 98 vec3_t v; 265 vec3_t lightspot; 267 int RecursiveLightPoint (mnode_t *node, vec3_t start, vec3_t end) 273 vec3_t mid; 366 int R_LightPoint (vec3_t p) 368 vec3_t end;
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/external/quake/quake/src/QW/server/ |
world.c | 35 vec3_t boxmins, boxmaxs;// enclose the test object along entire move 37 vec3_t mins2, maxs2; // size when clipping against mosnters 45 int SV_HullPointContents (hull_t *hull, int num, vec3_t p); 105 hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs) 129 hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset) 132 vec3_t size; 133 vec3_t hullmins, hullmaxs [all...] |