/prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/GLES/ |
gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); [all...] |
/sdk/emulator/opengl/host/libs/Translator/include/GLES/ |
gl.h | 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); [all...] |
/frameworks/base/core/jni/ |
android_opengl_GLES10.cpp | 702 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */ 705 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) { 708 (GLclampf)zFar 712 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */ 715 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) { 718 (GLclampx)zFar 1067 /* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */ 1070 (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { 1077 (GLfloat)zFar 1081 /* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */ [all...] |
android_opengl_GLES11Ext.cpp | 894 /* void glDepthRangexOES ( GLclampx zNear, GLclampx zFar ) */ 897 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) { 900 (GLclampx)zFar 980 /* void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */ 983 (JNIEnv *_env, jobject _this, jint left, jint right, jint bottom, jint top, jint zNear, jint zFar) { 990 (GLfixed)zFar [all...] |
com_google_android_gles_jni_GLImpl.cpp | 643 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */ 646 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) { 649 (GLclampf)zFar 653 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */ 656 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) { 659 (GLclampx)zFar 1064 /* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */ 1067 (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) { 1074 (GLfloat)zFar 1078 /* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */ [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Context.h | 193 float zFar; 251 void setDepthRange(float zNear, float zFar);
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Context.cpp | 94 mState.zFar = 1.0f; 414 void Context::setDepthRange(float zNear, float zFar) 417 mState.zFar = zFar; 1153 params[1] = mState.zFar; [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
gltrace_api.h | 402 void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); [all...] |
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
importgl.h | 90 FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar));
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demo.c | 503 GLfloat zNear, GLfloat zFar) 514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
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/external/quake/quake/src/QW/client/ |
gl_rmain.c | 910 float zNear, float zFar ) 920 glFrustumf( xmin, xmax, ymin, ymax, zNear, zFar ); 926 GLdouble zNear, GLdouble zFar ) 936 glFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
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/frameworks/base/opengl/java/android/opengl/ |
Matrix.java | 369 * @param zFar 372 float fovy, float aspect, float zNear, float zFar) { 374 float rangeReciprocal = 1.0f / (zNear - zFar); 388 m[offset + 10] = (zFar + zNear) * rangeReciprocal; 393 m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal;
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/device/generic/goldfish/opengl/system/GLESv1_enc/ |
gl_enc.cpp | 102 void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) 115 memcpy(ptr, &zFar, 4); ptr += 4; 152 void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) 169 memcpy(ptr, &zFar, 4); ptr += 4; 475 void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) 492 memcpy(ptr, &zFar, 4); ptr += 4; [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 1009 float zNear, float zFar ) 1019 glFrustumf( xmin, xmax, ymin, ymax, zNear, zFar ); 1025 GLdouble zNear, GLdouble zFar ) 1035 glFrustum( xmin, xmax, ymin, ymax, zNear, zFar ); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
GLEScmImp.cpp | 522 GL_API void GL_APIENTRY glDepthRangef( GLclampf zNear, GLclampf zFar) { 524 ctx->dispatcher().glDepthRange(zNear,zFar); 527 GL_API void GL_APIENTRY glDepthRangex( GLclampx zNear, GLclampx zFar) { 529 ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar)); 663 GL_API void GL_APIENTRY glFrustumf( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { 665 ctx->dispatcher().glFrustum(left,right,bottom,top,zNear,zFar); 668 GL_API void GL_APIENTRY glFrustumx( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { 670 ctx->dispatcher().glFrustum(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar)); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
DummyGLfuncs.cpp | 41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){} 100 void GLAPIENTRY dummy_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){} 128 void GLAPIENTRY dummy_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){}
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DummyGLfuncs.h | 48 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar); 107 void GLAPIENTRY dummy_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 135 void GLAPIENTRY dummy_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
GLDispatch.h | 58 static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar); 134 static void (GLAPIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 162 static void (GLAPIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
SDL_glfuncs.h | 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar)) 102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) 195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
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/frameworks/native/opengl/tests/angeles/ |
demo.c | 503 GLfloat zNear, GLfloat zFar) 514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES20.spec | 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 209 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
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/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 120 void depthRange(GC3Dclampf zNear, GC3Dclampf zFar);
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/frameworks/native/opengl/libagl/ |
context.h | 476 GLfloat zFar;
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/device/generic/goldfish/opengl/system/GLESv2_enc/ |
gl2_entry.cpp | 45 void glDepthRangef(GLclampf zNear, GLclampf zFar); 446 void glDepthRangef(GLclampf zNear, GLclampf zFar) 449 ctx->glDepthRangef(ctx, zNear, zFar); [all...] |