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  /prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/GLES/
gl.h 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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  /sdk/emulator/opengl/host/libs/Translator/include/GLES/
gl.h 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
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  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 702 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
705 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
708 (GLclampf)zFar
712 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
715 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
718 (GLclampx)zFar
1067 /* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
1070 (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
1077 (GLfloat)zFar
1081 /* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
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android_opengl_GLES11Ext.cpp 894 /* void glDepthRangexOES ( GLclampx zNear, GLclampx zFar ) */
897 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
900 (GLclampx)zFar
980 /* void glFrustumxOES ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
983 (JNIEnv *_env, jobject _this, jint left, jint right, jint bottom, jint top, jint zNear, jint zFar) {
990 (GLfixed)zFar
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com_google_android_gles_jni_GLImpl.cpp 643 /* void glDepthRangef ( GLclampf zNear, GLclampf zFar ) */
646 (JNIEnv *_env, jobject _this, jfloat zNear, jfloat zFar) {
649 (GLclampf)zFar
653 /* void glDepthRangex ( GLclampx zNear, GLclampx zFar ) */
656 (JNIEnv *_env, jobject _this, jint zNear, jint zFar) {
659 (GLclampx)zFar
1064 /* void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) */
1067 (JNIEnv *_env, jobject _this, jfloat left, jfloat right, jfloat bottom, jfloat top, jfloat zNear, jfloat zFar) {
1074 (GLfloat)zFar
1078 /* void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) */
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  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 193 float zFar;
251 void setDepthRange(float zNear, float zFar);
Context.cpp 94 mState.zFar = 1.0f;
414 void Context::setDepthRange(float zNear, float zFar)
417 mState.zFar = zFar;
1153 params[1] = mState.zFar;
    [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_api.h 402 void GLTrace_glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
    [all...]
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 90 FNDEF(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar));
demo.c 503 GLfloat zNear, GLfloat zFar)
514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
  /external/quake/quake/src/QW/client/
gl_rmain.c 910 float zNear, float zFar )
920 glFrustumf( xmin, xmax, ymin, ymax, zNear, zFar );
926 GLdouble zNear, GLdouble zFar )
936 glFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
  /frameworks/base/opengl/java/android/opengl/
Matrix.java 369 * @param zFar
372 float fovy, float aspect, float zNear, float zFar) {
374 float rangeReciprocal = 1.0f / (zNear - zFar);
388 m[offset + 10] = (zFar + zNear) * rangeReciprocal;
393 m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal;
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_enc.cpp 102 void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
115 memcpy(ptr, &zFar, 4); ptr += 4;
152 void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
169 memcpy(ptr, &zFar, 4); ptr += 4;
475 void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
492 memcpy(ptr, &zFar, 4); ptr += 4;
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  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 1009 float zNear, float zFar )
1019 glFrustumf( xmin, xmax, ymin, ymax, zNear, zFar );
1025 GLdouble zNear, GLdouble zFar )
1035 glFrustum( xmin, xmax, ymin, ymax, zNear, zFar );
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp 522 GL_API void GL_APIENTRY glDepthRangef( GLclampf zNear, GLclampf zFar) {
524 ctx->dispatcher().glDepthRange(zNear,zFar);
527 GL_API void GL_APIENTRY glDepthRangex( GLclampx zNear, GLclampx zFar) {
529 ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar));
663 GL_API void GL_APIENTRY glFrustumf( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
665 ctx->dispatcher().glFrustum(left,right,bottom,top,zNear,zFar);
668 GL_API void GL_APIENTRY glFrustumx( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
670 ctx->dispatcher().glFrustum(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
DummyGLfuncs.cpp 41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){}
100 void GLAPIENTRY dummy_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){}
128 void GLAPIENTRY dummy_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){}
DummyGLfuncs.h 48 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar);
107 void GLAPIENTRY dummy_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
135 void GLAPIENTRY dummy_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
GLDispatch.h 58 static void (GLAPIENTRY *glDepthRange) (GLclampd zNear, GLclampd zFar);
134 static void (GLAPIENTRY *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
162 static void (GLAPIENTRY *glOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_glfuncs.h 68 SDL_PROC_UNUSED(void,glDepthRange,(GLclampd zNear, GLclampd zFar))
102 SDL_PROC_UNUSED(void,glFrustum,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
195 SDL_PROC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
  /frameworks/native/opengl/tests/angeles/
demo.c 503 GLfloat zNear, GLfloat zFar)
514 (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536));
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 37 void glDepthRangef ( GLclampf zNear, GLclampf zFar )
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 209 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DInternal.h 120 void depthRange(GC3Dclampf zNear, GC3Dclampf zFar);
  /frameworks/native/opengl/libagl/
context.h 476 GLfloat zFar;
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_entry.cpp 45 void glDepthRangef(GLclampf zNear, GLclampf zFar);
446 void glDepthRangef(GLclampf zNear, GLclampf zFar)
449 ctx->glDepthRangef(ctx, zNear, zFar);
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