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  /external/webkit/Source/WebCore/platform/graphics/gpu/
BicubicShader.h 38 class BicubicShader : public Shader {
40 static PassOwnPtr<BicubicShader> create(GraphicsContext3D*);
45 BicubicShader(GraphicsContext3D*, unsigned program);
BicubicShader.cpp 35 #include "BicubicShader.h"
41 BicubicShader::BicubicShader(GraphicsContext3D* context, unsigned program)
53 PassOwnPtr<BicubicShader> BicubicShader::create(GraphicsContext3D* context)
109 return new BicubicShader(context, program);
112 void BicubicShader::use(const AffineTransform& transform, const AffineTransform& texTransform, const float coefficients[16], const float imageIncrement[2], float alpha)
SharedGraphicsContext3D.cpp 38 #include "BicubicShader.h"
80 OwnPtr<BicubicShader> bicubicShader = BicubicShader::create(context.get());
81 if (!bicubicShader)
89 return adoptRef(new SharedGraphicsContext3D(context.release(), solidFillShader.release(), texShader.release(), bicubicShader.release(), convolutionShaders.release()));
92 SharedGraphicsContext3D::SharedGraphicsContext3D(PassRefPtr<GraphicsContext3D> context, PassOwnPtr<SolidFillShader> solidFillShader, PassOwnPtr<TexShader> texShader, PassOwnPtr<BicubicShader> bicubicShader, PassOwnArrayPtr<OwnPtr<ConvolutionShader> > convolutionShaders)
98 , m_bicubicShader(bicubicShader)
SharedGraphicsContext3D.h 53 class BicubicShader;
147 SharedGraphicsContext3D(PassRefPtr<GraphicsContext3D>, PassOwnPtr<SolidFillShader>, PassOwnPtr<TexShader>, PassOwnPtr<BicubicShader>, PassOwnArrayPtr<OwnPtr<ConvolutionShader> >);
160 OwnPtr<BicubicShader> m_bicubicShader;
  /external/webkit/Source/WebCore/
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