HomeSort by relevance Sort by last modified time
    Searched full:gamerenderer (Results 1 - 5 of 5) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
GameThread.java 32 private GameRenderer mRenderer;
41 public GameThread(GameRenderer renderer) {
GameRenderer.java 29 * GameRenderer the top-level rendering interface for the game engine. It is called by
30 * GLSurfaceView and is responsible for submitting commands to OpenGL. GameRenderer receives a
34 * The GameRenderer also invokes texture loads when it is activated.
36 public class GameRenderer implements GLSurfaceView.Renderer {
64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) {
RenderSystem.java 73 public void swap(GameRenderer renderer, float cameraX, float cameraY) {
89 public void emptyQueues(GameRenderer renderer) {
Game.java 36 private GameRenderer mRenderer;
64 mRenderer = new GameRenderer(context, this, gameWidth, gameHeight);
448 public GameRenderer getRenderer() {
  /external/replicaisland/
README.TXT 26 The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly implemented in GameRenderer.java, which is run by GLSurfaceView.java.

Completed in 567 milliseconds