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Searched
full:gamerenderer
(Results
1 - 5
of
5
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
GameThread.java
32
private
GameRenderer
mRenderer;
41
public GameThread(
GameRenderer
renderer) {
GameRenderer.java
29
*
GameRenderer
the top-level rendering interface for the game engine. It is called by
30
* GLSurfaceView and is responsible for submitting commands to OpenGL.
GameRenderer
receives a
34
* The
GameRenderer
also invokes texture loads when it is activated.
36
public class
GameRenderer
implements GLSurfaceView.Renderer {
64
public
GameRenderer
(Context context, Game game, int gameWidth, int gameHeight) {
RenderSystem.java
73
public void swap(
GameRenderer
renderer, float cameraX, float cameraY) {
89
public void emptyQueues(
GameRenderer
renderer) {
Game.java
36
private
GameRenderer
mRenderer;
64
mRenderer = new
GameRenderer
(context, this, gameWidth, gameHeight);
448
public
GameRenderer
getRenderer() {
/external/replicaisland/
README.TXT
26
The last step in the GameThread is the rendering step. Rendering does not occur in the game thread. Instead, render commands are queued up by the game thread and then handed to a separate render thread at a synchronization point. The render thread is mostly implemented in
GameRenderer
.java, which is run by GLSurfaceView.java.
Completed in 567 milliseconds