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Searched
full:acolormap
(Results
1 - 10
of
10
) sorted by null
/external/quake/quake/src/QW/client/
d_iface.h
185
extern void *
acolormap
; // FIXME: should go away
d_polyse.c
170
pix = ((byte *)
acolormap
)[pix + (fv->v[4] & 0xFF00) ];
208
d_pcolormap = &((byte *)
acolormap
)[index0->v[4] & 0xFF00];
651
*lpdest = ((byte *)
acolormap
)[*lptex + (llight & 0xFF00)];
1025
// pix = ((byte *)
acolormap
)[pix + (new[4] & 0xFF00)];
quakeasm.h
154
.extern C(
acolormap
)
r_alias.c
33
void *
acolormap
; // FIXME: should go away
variable
756
acolormap
= currententity->colormap;
d_polysa.s
1161
// d_pcolormap = &((byte *)
acolormap
)[index0->v[4] & 0xFF00];
[
all
...]
/external/quake/quake/src/WinQuake/
d_iface.h
186
extern void *
acolormap
; // FIXME: should go away
d_polyse.cpp
170
pix = ((byte *)
acolormap
)[pix + (fv->v[4] & 0xFF00) ];
208
d_pcolormap = &((byte *)
acolormap
)[index0->v[4] & 0xFF00];
653
*lpdest = ((byte *)
acolormap
)[*lptex + (llight & 0xFF00)];
1072
// pix = ((byte *)
acolormap
)[pix + (new[4] & 0xFF00)];
quakeasm.h
160
.extern C(
acolormap
)
r_alias.cpp
33
void *
acolormap
; // FIXME: should go away
variable
741
acolormap
= currententity->colormap;
d_polysa.s
1161
// d_pcolormap = &((byte *)
acolormap
)[index0->v[4] & 0xFF00];
[
all
...]
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