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    Searched full:acolormap (Results 1 - 10 of 10) sorted by null

  /external/quake/quake/src/QW/client/
d_iface.h 185 extern void *acolormap; // FIXME: should go away
d_polyse.c 170 pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00) ];
208 d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
651 *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)];
1025 // pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)];
quakeasm.h 154 .extern C(acolormap)
r_alias.c 33 void * acolormap; // FIXME: should go away variable
756 acolormap = currententity->colormap;
d_polysa.s 1161 // d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
    [all...]
  /external/quake/quake/src/WinQuake/
d_iface.h 186 extern void *acolormap; // FIXME: should go away
d_polyse.cpp 170 pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00) ];
208 d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
653 *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)];
1072 // pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)];
quakeasm.h 160 .extern C(acolormap)
r_alias.cpp 33 void * acolormap; // FIXME: should go away variable
741 acolormap = currententity->colormap;
d_polysa.s 1161 // d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00];
    [all...]

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