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Searched
full:armortype
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/QW/progs/
progdefs.h
116
float
armortype
;
member in struct:__anon14315
combat.qc
134
save = ceil(targ.
armortype
*damage);
138
targ.
armortype
= 0; // lost all armor
client.qc
64
parm9 = self.
armortype
* 100;
96
self.
armortype
= parm9 * 0.01;
540
self.
armortype
= 0.8;
561
self.
armortype
= 0.8;
1068
self.
armortype
= 0.8;
[
all
...]
items.qc
49
other.
armortype
= 0;
402
if (other.
armortype
*other.armorvalue >= type*value)
405
other.
armortype
= type;
1341
other.
armortype
= 0;
[
all
...]
defs.qc
178
.float
armortype
; // save this fraction of incoming damage
/external/quake/quake/src/WinQuake/
progdefs.q1
119
float
armortype
;
progdefs.q2
128
float
armortype
;
/external/quake/quake/src/QW/server/
progdefs.h
135
float
armortype
;
member in struct:__anon14363
Completed in 1118 milliseconds