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  /external/quake/quake/src/QW/progs/
progdefs.h 116 float armortype; member in struct:__anon14315
combat.qc 134 save = ceil(targ.armortype*damage);
138 targ.armortype = 0; // lost all armor
client.qc 64 parm9 = self.armortype * 100;
96 self.armortype = parm9 * 0.01;
540 self.armortype = 0.8;
561 self.armortype = 0.8;
1068 self.armortype = 0.8;
    [all...]
items.qc 49 other.armortype = 0;
402 if (other.armortype*other.armorvalue >= type*value)
405 other.armortype = type;
1341 other.armortype = 0;
    [all...]
defs.qc 178 .float armortype; // save this fraction of incoming damage
  /external/quake/quake/src/WinQuake/
progdefs.q1 119 float armortype;
progdefs.q2 128 float armortype;
  /external/quake/quake/src/QW/server/
progdefs.h 135 float armortype; member in struct:__anon14363

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