/frameworks/base/libs/hwui/ |
Texture.h | 47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 49 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 52 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false, 61 if (bindTexture) { 70 void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 75 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false, 84 if (bindTexture) {
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Layer.h | 186 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 187 texture.setWrap(wrap, bindTexture, force, renderTarget); 190 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 191 texture.setFilter(filter, bindTexture, force, renderTarget); 224 inline void bindTexture() const {
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SkiaShader.cpp | 89 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { 157 bindTexture(texture, mWrapS, mWrapT); 235 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]); 355 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
LayerTexture.cpp | 74 void LayerTexture::bindTexture() 77 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
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LayerTexture.h | 58 void bindTexture();
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RenderSurfaceChromium.cpp | 117 m_contentsTexture->bindTexture(); 130 m_contentsTexture->bindTexture();
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WebGLLayerChromium.cpp | 68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
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/external/webkit/Source/WebCore/platform/graphics/gpu/mac/ |
DrawingBufferMac.mm | 71 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 76 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/gpu/qt/ |
DrawingBufferQt.cpp | 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/gtk/ |
DrawingBufferGtk.cpp | 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer); 63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/chromium/cc/ |
CCVideoLayerImpl.cpp | 112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id)); 114 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id)); 116 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id)); 148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id));
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CCCanvasLayerImpl.cpp | 57 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
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CCPluginLayerImpl.cpp | 56 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
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/external/replicaisland/src/com/replica/replicaisland/ |
OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) {
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Texture.cpp | 113 context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId); 196 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile)); 207 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile));
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/frameworks/rs/ |
rsProgram.cpp | 109 bindTexture(NULL, ct, NULL); 168 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { 209 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramFragmentTest.java | 115 pf.bindTexture(textures[i], i); 119 p.bindTexture(textures[i], i);
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ProgramFragmentFixedFunctionTest.java | 71 pf.bindTexture(mTex2D, t);
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/bootable/recovery/minui/ |
graphics.c | 239 gl->bindTexture(gl, font->texture); 267 gl->bindTexture(gl, (GGLSurface*) icon); 302 gl->bindTexture(gl, (GGLSurface*) source);
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/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 138 * targets should bypass this. An exception is bindTexture(), which should 167 // For accurate error detection, bindTexture should be called for *all* 169 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
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/frameworks/base/media/mca/filterfw/native/core/ |
gl_frame.cpp | 157 if (BindTexture()) { 256 bool GLFrame::BindTexture() const { 277 if (!BindTexture())
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 138 * targets should bypass this. An exception is bindTexture(), which should 167 // For accurate error detection, bindTexture should be called for *all* 169 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
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/external/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 46 GR_GET_PROC(GrGLBindTextureProc, BindTexture);
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/external/skia/src/gpu/gl/mesa/ |
GrGLCreateMesaInterface.cpp | 43 GR_GL_GET_PROC(BindTexture);
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