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  /frameworks/base/libs/hwui/
Texture.h 47 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
49 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
52 void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false,
61 if (bindTexture) {
70 void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
72 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
75 void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, bool force = false,
84 if (bindTexture) {
Layer.h 186 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
187 texture.setWrap(wrap, bindTexture, force, renderTarget);
190 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
191 texture.setFilter(filter, bindTexture, force, renderTarget);
224 inline void bindTexture() const {
SkiaShader.cpp 89 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) {
157 bindTexture(texture, mWrapS, mWrapT);
235 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
355 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerTexture.cpp 74 void LayerTexture::bindTexture()
77 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
LayerTexture.h 58 void bindTexture();
RenderSurfaceChromium.cpp 117 m_contentsTexture->bindTexture();
130 m_contentsTexture->bindTexture();
WebGLLayerChromium.cpp 68 rendererContext->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId);
  /external/webkit/Source/WebCore/platform/graphics/gpu/mac/
DrawingBufferMac.mm 71 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
76 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
  /external/webkit/Source/WebCore/platform/graphics/gpu/qt/
DrawingBufferQt.cpp 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
  /external/webkit/Source/WebCore/platform/graphics/gtk/
DrawingBufferGtk.cpp 58 context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
63 context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp 112 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, yTexture.id));
114 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, uTexture.id));
116 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, vTexture.id));
148 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, texture.id));
CCCanvasLayerImpl.cpp 57 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
CCPluginLayerImpl.cpp 56 GLC(context, context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureId));
  /external/replicaisland/src/com/replica/replicaisland/
OpenGLSystem.java 53 public static final void bindTexture(int target, int texture) {
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Texture.cpp 113 context->bindTexture(GraphicsContext3D::TEXTURE_2D, textureId);
196 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile));
207 m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_tileTextureIds->at(tile));
  /frameworks/rs/
rsProgram.cpp 109 bindTexture(NULL, ct, NULL);
168 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
209 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
rsProgram.h 70 void bindTexture(Context *, uint32_t slot, Allocation *);
  /cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
ProgramFragmentTest.java 115 pf.bindTexture(textures[i], i);
119 p.bindTexture(textures[i], i);
ProgramFragmentFixedFunctionTest.java 71 pf.bindTexture(mTex2D, t);
  /bootable/recovery/minui/
graphics.c 239 gl->bindTexture(gl, font->texture);
267 gl->bindTexture(gl, (GGLSurface*) icon);
302 gl->bindTexture(gl, (GGLSurface*) source);
  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.h 138 * targets should bypass this. An exception is bindTexture(), which should
167 // For accurate error detection, bindTexture should be called for *all*
169 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
  /frameworks/base/media/mca/filterfw/native/core/
gl_frame.cpp 157 if (BindTexture()) {
256 bool GLFrame::BindTexture() const {
277 if (!BindTexture())
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 138 * targets should bypass this. An exception is bindTexture(), which should
167 // For accurate error detection, bindTexture should be called for *all*
169 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
  /external/skia/src/gpu/gl/angle/
GrGLCreateANGLEInterface.cpp 46 GR_GET_PROC(GrGLBindTextureProc, BindTexture);
  /external/skia/src/gpu/gl/mesa/
GrGLCreateMesaInterface.cpp 43 GR_GL_GET_PROC(BindTexture);

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