/external/zlib/src/contrib/blast/ |
Makefile | 0 blast: blast.c blast.h 2 cc -DTEST -o blast blast.c 4 test: blast 5 blast < test.pk | cmp - test.txt 8 rm -f blast blast.o
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README | 1 Read blast.h for purpose and usage.
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blast.h | 0 /* blast.h -- interface for blast.c 26 * blast() decompresses the PKWare Data Compression Library (DCL) compressed 36 /* Definitions for input/output functions passed to blast(). See below for 41 int blast(blast_in infun, void *inhow, blast_out outfun, void *outhow); 43 * On success, the return value of blast() is zero. If there is an error in 50 * available bytes there. If infun() returns zero, then blast() returns with 51 * an input error. (blast() only asks for input if it needs it.) inhow is for 55 * to be written are buf[0..len-1]. If err is not zero, then blast() returns 69 * At the bottom of blast.c is an example program that uses blast() that can b [all...] |
blast.c | 0 /* blast.c 3 * For conditions of distribution and use, see copyright notice in blast.h 6 * blast.c decompresses data compressed by the PKWare Compression Library. 8 * the PKWare library, hence the name "blast". 28 #include "blast.h" /* prototype for blast() */ 376 /* See comments in blast.h */ 377 int blast(blast_in infun, void *inhow, blast_out outfun, void *outhow) function 408 /* Example of how to use blast() */ 433 ret = blast(inf, stdin, outf, stdout) [all...] |
/development/samples/JetBoy/res/values/ |
strings.xml | 7 <string name="helpText">Help JET BOY get through the asteroid field! Blast the asteroids in time with the beat and listen to the music respond!\n\nUse your FIRE button to explode each asteroid as it passes through the laser guide.</string>
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/external/llvm/lib/Support/ |
ErrorHandling.cpp | 68 // Blast the result out to stderr. We don't try hard to make sure this
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/external/zlib/src/contrib/ |
README.contrib | 19 blast/ by Mark Adler <madler@alumni.caltech.edu>
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/external/quake/quake/src/QW/client/ |
snd_mix.c | 126 // write a linear blast of samples
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/external/quake/quake/src/QW/progs/ |
combat.qc | 170 // for blast velocity
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/external/quake/quake/src/WinQuake/ |
snd_mix.cpp | 134 // write a linear blast of samples
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/bionic/libc/private/ |
resolv_private.h | 244 #define RES_BLAST 0x00020000 /* blast all recursive servers */
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/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/tool/ |
Interpreter.java | 204 // Exceptions are used just to blast out of the parse engine
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Grammar.java | [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/ |
resolv.h | 212 #define RES_BLAST 0x00020000 /* blast all recursive servers */
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/ |
resolv.h | 212 #define RES_BLAST 0x00020000 /* blast all recursive servers */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/ |
resolv.h | 212 #define RES_BLAST 0x00020000 /* blast all recursive servers */
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/external/quake/quake/src/WinQuake/data/ |
MANUAL.TXT | 562 per blast; second, it's slow; third, its shot pattern is very loose at
681 Thou canst not kill that which doth not live. But you can blast it
717 blast can hurt you if you're too close.
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/external/compiler-rt/BlocksRuntime/ |
runtime.c | 398 // just bits. Blast 'em using _Block_memmove in case they're __strong
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/external/zlib/src/ |
FAQ | 208 does PKZIP and zlib. However, you can look in zlib's contrib/blast
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/external/libpng/contrib/gregbook/ |
rpng-win.c | 550 Blast image data to buffer. This whole routine takes place before the
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wpng.c | 7 interlaced PNGs are read and written in one memory-intensive blast.
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rpng2-win.c | [all...] |
/external/quake/quake/src/QW/docs/ |
qwcl-readme.txt | 318 status bar and the spray where a shotgun blast hits) stay black when
[all...] |
/external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/ |
NFAToDFAConverter.java | [all...] |
/external/clang/lib/StaticAnalyzer/Core/ |
RegionStore.cpp | [all...] |