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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 52 protected long characterId = 0;
86 if (characterId != 0) {
88 finalizeNativeCharacter(characterId);
90 characterId = createCharacterObject(objectId, collisionShape.getObjectId(), stepHeight);
91 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Creating Character {0}", Long.toHexString(characterId));
105 warp(characterId, location);
108 private native void warp(long characterId, Vector3f location);
119 setWalkDirection(characterId, vec);
122 private native void setWalkDirection(long characterId, Vector3f vec);
133 setUpAxis(characterId, axis)
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