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Searched
full:characternode
(Results
1 - 4
of
4
) sorted by null
/external/icu4c/i18n/
tznames_impl.h
70
struct
CharacterNode
{
72
// We malloc and free an uninitalized array of
CharacterNode
objects
95
inline UBool
CharacterNode
::hasValues() const {
99
inline int32_t
CharacterNode
::countValues() const {
106
inline const void *
CharacterNode
::getValue(int32_t index) const {
120
const
CharacterNode
*node, UErrorCode& status) = 0;
141
CharacterNode
*fNodes;
150
CharacterNode
* addChildNode(
CharacterNode
*parent, UChar c, UErrorCode &status);
151
CharacterNode
* getChildNode(CharacterNode *parent, UChar c) const
[
all
...]
tznames_impl.cpp
55
//
CharacterNode
class implementation
57
void
CharacterNode
::clear() {
61
void
CharacterNode
::deleteValues(UObjectDeleter *valueDeleter) {
74
CharacterNode
::addValue(void *value, UObjectDeleter *valueDeleter, UErrorCode &status) {
177
fNodes = (
CharacterNode
*)uprv_malloc(fNodesCapacity * sizeof(
CharacterNode
));
195
CharacterNode
*node = fNodes;
212
CharacterNode
*newNodes = (
CharacterNode
*)uprv_malloc(newCapacity * sizeof(
CharacterNode
));
[
all
...]
tzgnames.cpp
193
UBool handleMatch(int32_t matchLength, const
CharacterNode
*node, UErrorCode &status);
213
GNameSearchHandler::handleMatch(int32_t matchLength, const
CharacterNode
*node, UErrorCode &status) {
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestPhysicsCharacter.java
52
private Node
characterNode
;
107
characterNode
= new Node("character node");
110
characterNode
.addControl(physicsCharacter);
112
rootNode.attachChild(
characterNode
);
113
characterNode
.attachChild(model);
120
characterNode
.attachChild(camNode);
Completed in 138 milliseconds