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  /external/skia/src/opts/
SkBitmapProcState_opts_SSSE3.h 12 int count, uint32_t* colors);
15 int count, uint32_t* colors);
18 int count, uint32_t* colors);
21 int count, uint32_t* colors);
SkBitmapProcState_opts_SSE2.h 14 int count, uint32_t* colors);
17 int count, uint32_t* colors);
30 int count, uint16_t* colors);
  /external/skia/legacy/src/opts/
SkBitmapProcState_opts_SSSE3.h 12 int count, uint32_t* colors);
15 int count, uint32_t* colors);
  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_Palette.3 9 SDL_Color *colors;
16 Number of colors used in this palette
22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
SDL_SetPalette.3 3 SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&.
8 \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR);
13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&.
17 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
19 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&.
22 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
28 SDL_Color colors[256];
33 /* Fill colors with color information */
35 colors[i]\&.r=i;
36 colors[i]\&.g=i
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SDL_SetColors.3 8 \fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR);
13 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
15 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&.
17 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&.
20 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
26 SDL_Color colors[256];
31 /* Fill colors with color information */
33 colors[i]\&.r=i;
34 colors[i]\&.g=i;
35 colors[i]\&.b=i
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  /frameworks/base/graphics/java/android/graphics/
SweepGradient.java 26 * @param colors The colors to be distributed between around the center.
27 * There must be at least 2 colors in the array.
29 * each corresponding color in the colors array, beginning
32 * If positions is NULL, then the colors are automatically
36 int colors[], float positions[]) {
37 if (colors.length < 2) {
38 throw new IllegalArgumentException("needs >= 2 number of colors");
40 if (positions != null && colors.length != positions.length) {
44 native_instance = nativeCreate1(cx, cy, colors, positions)
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LinearGradient.java 25 @param colors The colors to be distributed along the gradient line
27 each corresponding color in the colors array. If this is null,
28 the the colors are distributed evenly along the gradient line.
31 public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[],
33 if (colors.length < 2) {
34 throw new IllegalArgumentException("needs >= 2 number of colors");
36 if (positions != null && colors.length != positions.length) {
39 native_instance = nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt);
40 native_shader = nativePostCreate1(native_instance, x0, y0, x1, y1, colors, positions
    [all...]
RadialGradient.java 25 @param colors The colors to be distributed between the center and edge of the circle
27 each corresponding color in the colors array. If this is NULL,
28 the the colors are distributed evenly between the center and edge of the circle.
32 int colors[], float positions[], TileMode tile) {
36 if (colors.length < 2) {
37 throw new IllegalArgumentException("needs >= 2 number of colors");
39 if (positions != null && colors.length != positions.length) {
42 native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt);
43 native_shader = nativePostCreate1(native_instance, x, y, radius, colors, positions
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  /external/skia/gm/
composeshader.cpp 25 SkColor colors[2]; local
29 colors[0] = SK_ColorRED;
30 colors[1] = SK_ColorBLUE;
31 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
36 colors[0] = SK_ColorBLACK;
37 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
38 SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
  /external/skia/legacy/include/effects/
SkGradientShader.h 31 @param colors The array[count] of colors, to be distributed between the two points
33 each corresponding color in the colors array. If this is NULL,
34 the the colors are distributed evenly between the start and end point.
37 @param count Must be >=2. The number of colors (and pos if not NULL) entries.
39 @param mapper May be NULL. Callback to modify the spread of the colors.
42 const SkColor colors[], const SkScalar pos[], int count,
53 @param colors The array[count] of colors, to be distributed between the center and edge of the circle
55 each corresponding color in the colors array. If this is NULL
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  /external/skia/src/core/
SkBitmapProcState_sample.h 30 int count, DSTTYPE* SK_RESTRICT colors);
33 int count, DSTTYPE* SK_RESTRICT colors);
36 int count, DSTTYPE* SK_RESTRICT colors);
39 int count, DSTTYPE* SK_RESTRICT colors);
43 int count, DSTTYPE* SK_RESTRICT colors) {
44 SkASSERT(count > 0 && colors != NULL);
62 *colors++ = RETURNDST(src);
68 *colors++ = RETURNDST(src);
75 *colors++ = RETURNDST(src);
85 int count, DSTTYPE* SK_RESTRICT colors) {
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  /packages/apps/Calendar/src/com/android/calendar/selectcalendars/
CalendarColorCache.java 21 import android.provider.CalendarContract.Colors;
29 * of the accounts which contain optional calendar colors, and thus should allow for the
30 * user to choose calendar colors.
43 private static String[] PROJECTION = new String[] {Colors.ACCOUNT_NAME, Colors.ACCOUNT_TYPE };
46 * Interface which provides callback after provider query of calendar colors.
51 * Callback after the set of accounts with additional calendar colors are loaded.
77 mService.startQuery(0, null, Colors.CONTENT_URI, PROJECTION,
78 Colors.COLOR_TYPE + "=" + Colors.TYPE_CALENDAR, null, null)
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  /external/skia/legacy/include/core/
SkBlitRow.h 19 //! If set, the src colors may have alpha != 255
21 //! If set, the resulting 16bit colors should be dithered
26 a corresponding scanline of 16bit colors (specific format based on the
31 @param alpha A global alpha to be applied to all of the src colors
39 /** Function pointer that blends a single color with a row of 32-bit colors
55 /** Function pointer that blends 32bit colors onto a 32bit destination.
56 @param dst array of dst 32bit colors
57 @param src array of src 32bit colors (w/ or w/o alpha)
58 @param count number of colors to blend
59 @param alpha global alpha to be applied to all src colors
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  /external/skia/include/effects/
SkGradientShader.h 31 @param colors The array[count] of colors, to be distributed between the two points
33 each corresponding color in the colors array. If this is NULL,
34 the the colors are distributed evenly between the start and end point.
37 @param count Must be >=2. The number of colors (and pos if not NULL) entries.
39 @param mapper May be NULL. Callback to modify the spread of the colors.
42 const SkColor colors[], const SkScalar pos[], int count,
53 @param colors The array[count] of colors, to be distributed between the center and edge of the circle
55 each corresponding color in the colors array. If this is NULL
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  /cts/tests/tests/graphics/src/android/graphics/cts/
SweepGradientTest.java 53 final int[] colors = new int[] { Color.GREEN, Color.RED }; local
55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]);
58 checkColors(colors, positions, TOLERANCE);
62 final int[] colors = new int[] { Color.GREEN, Color.RED, Color.BLUE }; local
64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions);
68 checkColors(colors, positions, TOLERANCE);
72 final int[] colors = new int[] { Color.GREEN, Color.RED, Color.BLUE, Color.GREEN }; local
75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions);
79 checkColors(colors, positions, TOLERANCE)
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  /external/skia/legacy/src/core/
SkBitmapProcState_sample.h 28 int count, DSTTYPE* SK_RESTRICT colors) {
29 SkASSERT(count > 0 && colors != NULL);
47 *colors++ = RETURNDST(src);
53 *colors++ = RETURNDST(src);
60 *colors++ = RETURNDST(src);
70 int count, DSTTYPE* SK_RESTRICT colors) {
71 SkASSERT(count > 0 && colors != NULL);
93 BITMAPPROC_MEMSET(colors, dstValue, count);
104 *colors++ = RETURNDST(x0);
105 *colors++ = RETURNDST(x1)
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  /external/skia/include/core/
SkColorTable.h 18 SkColorTable holds an array SkPMColors (premultiplied 32-bit colors) used by
25 /** Makes a deep copy of colors.
28 /** Preallocates the colortable to have 'count' colors, which
32 SkColorTable(const SkPMColor colors[], int count);
36 kColorsAreOpaque_Flag = 0x01 //!< if set, all of the colors in the table are opaque (alpha==0xFF)
48 /** Returns the number of colors in the table.
60 /** Specify the number of colors in the color table. This does not initialize the colors
68 /** Return the array of colors for reading and/or writing. This must be
70 the colors were changed during the lock
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  /external/skia/tests/
ShaderOpacityTest.cpp 57 SkColor colors[2]; local
63 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
64 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
65 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
72 colors[0] = SkColorSetARGB(0, 0, 0, 0);
73 colors[1] = SkColorSetARGB(0, 0, 0, 0);
74 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
80 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
81 colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
82 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode)
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  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GradientStopsActivity.java 45 int[] colors = new int[] { 0xffff0000, 0xff0000ff }; local
48 colors, positions, Shader.TileMode.CLAMP);
55 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 };
58 colors, positions, Shader.TileMode.CLAMP);
65 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 };
68 colors, positions, Shader.TileMode.CLAMP);
75 colors = new int[] { 0xff000000, 0xffffffff };
77 colors, null, Shader.TileMode.CLAMP);
85 colors, null, Shader.TileMode.REPEAT);
93 colors, null, Shader.TileMode.MIRROR)
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  /external/qemu/distrib/sdl-1.2.15/test/
testwin.c 28 SDL_Color *colors, *cmap; local
42 /* Set the display colors -- on a hicolor display this is a no-op */
45 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
47 memcpy(colors, picture->format->palette->colors,
54 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color));
62 colors[i].r = r<<5;
63 colors[i].g = g<<5;
64 colors[i].b = b<<6;
69 NOTICE("testwin: setting colors\n")
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  /external/chromium/chrome/browser/ui/cocoa/wrench_menu/
wrench_menu_button_cell.h 11 // the same colors as NSSmallSquareBezelStyle but as a smooth gradient, rather
12 // than two blocks of colors. This also uses the blue menu highlight color for
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Gradient_Delegate.java 44 * @param colors The colors to be distributed along the gradient line
46 * corresponding color in the colors array. If this is null, the
47 * the colors are distributed evenly along the gradient line.
49 protected Gradient_Delegate(int colors[], float positions[]) {
50 if (colors.length < 2) {
51 throw new IllegalArgumentException("needs >= 2 number of colors");
53 if (positions != null && colors.length != positions.length) {
58 float spacing = 1.f / (colors.length - 1);
59 positions = new float[colors.length]
    [all...]
  /frameworks/base/graphics/tests/graphicstests/src/android/graphics/
BitmapTest.java 81 int[] colors = new int[100]; local
83 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
86 Bitmap bm = Bitmap.createBitmap(colors, 10, 10,
98 assertEquals("getPixel", p, colors[i]);
107 int[] colors = new int[100]; local
109 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
112 Bitmap bm = Bitmap.createBitmap(colors, 10, 10, Bitmap.Config.RGB_565);
124 int[] colors = new int[100]; local
126 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i;
130 Bitmap bm1 = Bitmap.createBitmap(colors, 10, 10, config)
150 int[] colors = new int[100]; local
180 int[] colors = new int[256]; local
    [all...]
  /cts/tests/tests/text/src/android/text/style/cts/
TextAppearanceSpanTest.java 33 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
34 ColorStateList csl = new ColorStateList(states, colors);
70 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
71 ColorStateList csl = new ColorStateList(states, colors);
79 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
80 ColorStateList csl = new ColorStateList(states, colors);
101 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
102 ColorStateList csl = new ColorStateList(states, colors);
119 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
120 ColorStateList csl = new ColorStateList(states, colors);
134 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
143 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
155 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local
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