/external/skia/src/opts/ |
SkBitmapProcState_opts_SSSE3.h | 12 int count, uint32_t* colors); 15 int count, uint32_t* colors); 18 int count, uint32_t* colors); 21 int count, uint32_t* colors);
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SkBitmapProcState_opts_SSE2.h | 14 int count, uint32_t* colors); 17 int count, uint32_t* colors); 30 int count, uint16_t* colors);
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/external/skia/legacy/src/opts/ |
SkBitmapProcState_opts_SSSE3.h | 12 int count, uint32_t* colors); 15 int count, uint32_t* colors);
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/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_Palette.3 | 9 SDL_Color *colors; 16 Number of colors used in this palette 22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
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SDL_SetPalette.3 | 3 SDL_SetPalette \- Sets the colors in the palette of an 8-bit surface\&. 8 \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); 13 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. 17 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. 19 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. 22 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. 28 SDL_Color colors[256]; 33 /* Fill colors with color information */ 35 colors[i]\&.r=i; 36 colors[i]\&.g=i [all...] |
SDL_SetColors.3 | 8 \fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR); 13 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. 15 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&. 17 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&. 20 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. 26 SDL_Color colors[256]; 31 /* Fill colors with color information */ 33 colors[i]\&.r=i; 34 colors[i]\&.g=i; 35 colors[i]\&.b=i [all...] |
/frameworks/base/graphics/java/android/graphics/ |
SweepGradient.java | 26 * @param colors The colors to be distributed between around the center. 27 * There must be at least 2 colors in the array. 29 * each corresponding color in the colors array, beginning 32 * If positions is NULL, then the colors are automatically 36 int colors[], float positions[]) { 37 if (colors.length < 2) { 38 throw new IllegalArgumentException("needs >= 2 number of colors"); 40 if (positions != null && colors.length != positions.length) { 44 native_instance = nativeCreate1(cx, cy, colors, positions) [all...] |
LinearGradient.java | 25 @param colors The colors to be distributed along the gradient line 27 each corresponding color in the colors array. If this is null, 28 the the colors are distributed evenly along the gradient line. 31 public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[], 33 if (colors.length < 2) { 34 throw new IllegalArgumentException("needs >= 2 number of colors"); 36 if (positions != null && colors.length != positions.length) { 39 native_instance = nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt); 40 native_shader = nativePostCreate1(native_instance, x0, y0, x1, y1, colors, positions [all...] |
RadialGradient.java | 25 @param colors The colors to be distributed between the center and edge of the circle 27 each corresponding color in the colors array. If this is NULL, 28 the the colors are distributed evenly between the center and edge of the circle. 32 int colors[], float positions[], TileMode tile) { 36 if (colors.length < 2) { 37 throw new IllegalArgumentException("needs >= 2 number of colors"); 39 if (positions != null && colors.length != positions.length) { 42 native_instance = nativeCreate1(x, y, radius, colors, positions, tile.nativeInt); 43 native_shader = nativePostCreate1(native_instance, x, y, radius, colors, positions [all...] |
/external/skia/gm/ |
composeshader.cpp | 25 SkColor colors[2]; local 29 colors[0] = SK_ColorRED; 30 colors[1] = SK_ColorBLUE; 31 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, 36 colors[0] = SK_ColorBLACK; 37 colors[1] = SkColorSetARGB(0x80, 0, 0, 0); 38 SkShader* shaderB = SkGradientShader::CreateLinear(pts, colors, NULL, 2,
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/external/skia/legacy/include/effects/ |
SkGradientShader.h | 31 @param colors The array[count] of colors, to be distributed between the two points 33 each corresponding color in the colors array. If this is NULL, 34 the the colors are distributed evenly between the start and end point. 37 @param count Must be >=2. The number of colors (and pos if not NULL) entries. 39 @param mapper May be NULL. Callback to modify the spread of the colors. 42 const SkColor colors[], const SkScalar pos[], int count, 53 @param colors The array[count] of colors, to be distributed between the center and edge of the circle 55 each corresponding color in the colors array. If this is NULL [all...] |
/external/skia/src/core/ |
SkBitmapProcState_sample.h | 30 int count, DSTTYPE* SK_RESTRICT colors); 33 int count, DSTTYPE* SK_RESTRICT colors); 36 int count, DSTTYPE* SK_RESTRICT colors); 39 int count, DSTTYPE* SK_RESTRICT colors); 43 int count, DSTTYPE* SK_RESTRICT colors) { 44 SkASSERT(count > 0 && colors != NULL); 62 *colors++ = RETURNDST(src); 68 *colors++ = RETURNDST(src); 75 *colors++ = RETURNDST(src); 85 int count, DSTTYPE* SK_RESTRICT colors) { [all...] |
/packages/apps/Calendar/src/com/android/calendar/selectcalendars/ |
CalendarColorCache.java | 21 import android.provider.CalendarContract.Colors; 29 * of the accounts which contain optional calendar colors, and thus should allow for the 30 * user to choose calendar colors. 43 private static String[] PROJECTION = new String[] {Colors.ACCOUNT_NAME, Colors.ACCOUNT_TYPE }; 46 * Interface which provides callback after provider query of calendar colors. 51 * Callback after the set of accounts with additional calendar colors are loaded. 77 mService.startQuery(0, null, Colors.CONTENT_URI, PROJECTION, 78 Colors.COLOR_TYPE + "=" + Colors.TYPE_CALENDAR, null, null) [all...] |
/external/skia/legacy/include/core/ |
SkBlitRow.h | 19 //! If set, the src colors may have alpha != 255 21 //! If set, the resulting 16bit colors should be dithered 26 a corresponding scanline of 16bit colors (specific format based on the 31 @param alpha A global alpha to be applied to all of the src colors 39 /** Function pointer that blends a single color with a row of 32-bit colors 55 /** Function pointer that blends 32bit colors onto a 32bit destination. 56 @param dst array of dst 32bit colors 57 @param src array of src 32bit colors (w/ or w/o alpha) 58 @param count number of colors to blend 59 @param alpha global alpha to be applied to all src colors [all...] |
/external/skia/include/effects/ |
SkGradientShader.h | 31 @param colors The array[count] of colors, to be distributed between the two points 33 each corresponding color in the colors array. If this is NULL, 34 the the colors are distributed evenly between the start and end point. 37 @param count Must be >=2. The number of colors (and pos if not NULL) entries. 39 @param mapper May be NULL. Callback to modify the spread of the colors. 42 const SkColor colors[], const SkScalar pos[], int count, 53 @param colors The array[count] of colors, to be distributed between the center and edge of the circle 55 each corresponding color in the colors array. If this is NULL [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
SweepGradientTest.java | 53 final int[] colors = new int[] { Color.GREEN, Color.RED }; local 55 Shader shader = new SweepGradient(CENTER, CENTER, colors[0], colors[1]); 58 checkColors(colors, positions, TOLERANCE); 62 final int[] colors = new int[] { Color.GREEN, Color.RED, Color.BLUE }; local 64 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); 68 checkColors(colors, positions, TOLERANCE); 72 final int[] colors = new int[] { Color.GREEN, Color.RED, Color.BLUE, Color.GREEN }; local 75 Shader shader = new SweepGradient(CENTER, CENTER, colors, positions); 79 checkColors(colors, positions, TOLERANCE) [all...] |
/external/skia/legacy/src/core/ |
SkBitmapProcState_sample.h | 28 int count, DSTTYPE* SK_RESTRICT colors) { 29 SkASSERT(count > 0 && colors != NULL); 47 *colors++ = RETURNDST(src); 53 *colors++ = RETURNDST(src); 60 *colors++ = RETURNDST(src); 70 int count, DSTTYPE* SK_RESTRICT colors) { 71 SkASSERT(count > 0 && colors != NULL); 93 BITMAPPROC_MEMSET(colors, dstValue, count); 104 *colors++ = RETURNDST(x0); 105 *colors++ = RETURNDST(x1) [all...] |
/external/skia/include/core/ |
SkColorTable.h | 18 SkColorTable holds an array SkPMColors (premultiplied 32-bit colors) used by 25 /** Makes a deep copy of colors. 28 /** Preallocates the colortable to have 'count' colors, which 32 SkColorTable(const SkPMColor colors[], int count); 36 kColorsAreOpaque_Flag = 0x01 //!< if set, all of the colors in the table are opaque (alpha==0xFF) 48 /** Returns the number of colors in the table. 60 /** Specify the number of colors in the color table. This does not initialize the colors 68 /** Return the array of colors for reading and/or writing. This must be 70 the colors were changed during the lock [all...] |
/external/skia/tests/ |
ShaderOpacityTest.cpp | 57 SkColor colors[2]; local 63 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 64 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0); 65 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count, 72 colors[0] = SkColorSetARGB(0, 0, 0, 0); 73 colors[1] = SkColorSetARGB(0, 0, 0, 0); 74 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode); 80 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0); 81 colors[1] = SkColorSetARGB(0x40, 0, 0, 0); 82 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode) [all...] |
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GradientStopsActivity.java | 45 int[] colors = new int[] { 0xffff0000, 0xff0000ff }; local 48 colors, positions, Shader.TileMode.CLAMP); 55 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 }; 58 colors, positions, Shader.TileMode.CLAMP); 65 colors = new int[] { 0xffff0000, 0xff0000ff, 0xff00ff00 }; 68 colors, positions, Shader.TileMode.CLAMP); 75 colors = new int[] { 0xff000000, 0xffffffff }; 77 colors, null, Shader.TileMode.CLAMP); 85 colors, null, Shader.TileMode.REPEAT); 93 colors, null, Shader.TileMode.MIRROR) [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
testwin.c | 28 SDL_Color *colors, *cmap; local 42 /* Set the display colors -- on a hicolor display this is a no-op */ 45 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); 47 memcpy(colors, picture->format->palette->colors, 54 colors = (SDL_Color *)malloc(ncolors*sizeof(SDL_Color)); 62 colors[i].r = r<<5; 63 colors[i].g = g<<5; 64 colors[i].b = b<<6; 69 NOTICE("testwin: setting colors\n") [all...] |
/external/chromium/chrome/browser/ui/cocoa/wrench_menu/ |
wrench_menu_button_cell.h | 11 // the same colors as NSSmallSquareBezelStyle but as a smooth gradient, rather 12 // than two blocks of colors. This also uses the blue menu highlight color for
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
Gradient_Delegate.java | 44 * @param colors The colors to be distributed along the gradient line 46 * corresponding color in the colors array. If this is null, the 47 * the colors are distributed evenly along the gradient line. 49 protected Gradient_Delegate(int colors[], float positions[]) { 50 if (colors.length < 2) { 51 throw new IllegalArgumentException("needs >= 2 number of colors"); 53 if (positions != null && colors.length != positions.length) { 58 float spacing = 1.f / (colors.length - 1); 59 positions = new float[colors.length] [all...] |
/frameworks/base/graphics/tests/graphicstests/src/android/graphics/ |
BitmapTest.java | 81 int[] colors = new int[100]; local 83 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i; 86 Bitmap bm = Bitmap.createBitmap(colors, 10, 10, 98 assertEquals("getPixel", p, colors[i]); 107 int[] colors = new int[100]; local 109 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i; 112 Bitmap bm = Bitmap.createBitmap(colors, 10, 10, Bitmap.Config.RGB_565); 124 int[] colors = new int[100]; local 126 colors[i] = (0xFF << 24) | (i << 16) | (i << 8) | i; 130 Bitmap bm1 = Bitmap.createBitmap(colors, 10, 10, config) 150 int[] colors = new int[100]; local 180 int[] colors = new int[256]; local [all...] |
/cts/tests/tests/text/src/android/text/style/cts/ |
TextAppearanceSpanTest.java | 33 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 34 ColorStateList csl = new ColorStateList(states, colors); 70 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 71 ColorStateList csl = new ColorStateList(states, colors); 79 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 80 ColorStateList csl = new ColorStateList(states, colors); 101 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 102 ColorStateList csl = new ColorStateList(states, colors); 119 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 120 ColorStateList csl = new ColorStateList(states, colors); 134 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 143 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local 155 int[] colors = new int[] { Color.rgb(0, 0, 255), Color.BLACK }; local [all...] |