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  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp 512 bool combinedClear = mask && !m_scissorEnabled;
515 if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT))
523 if (contextAttributes->depth() && (!combinedClear || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT)))
525 if (contextAttributes->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT)))
545 return combinedClear;
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