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Searched
full:cs_spawned
(Results
1 - 9
of
9
) sorted by null
/external/quake/quake/src/QW/client/
docs.txt
111
The client_t->state is set to
cs_spawned
, so normal datagram updates begin
/external/quake/quake/src/QW/server/
sv_send.c
300
if (client->state !=
cs_spawned
)
627
if (host_client->state !=
cs_spawned
)
678
if (client->state !=
cs_spawned
)
774
if (c->state ==
cs_spawned
)
sv_main.c
167
if (cl->state >=
cs_spawned
)
188
if (drop->state ==
cs_spawned
)
354
if ((cl->state == cs_connected || cl->state ==
cs_spawned
) && !cl->spectator)
1154
if (cl->state == cs_connected || cl->state ==
cs_spawned
) {
1412
svs.clients[i].state ==
cs_spawned
)
[
all
...]
sv_user.c
62
if (host_client->state ==
cs_spawned
)
430
if (host_client->state ==
cs_spawned
)
433
host_client->state =
cs_spawned
;
791
if (client->state !=
cs_spawned
)
852
if (client->state !=
cs_spawned
)
981
if (i < 0 || i >= MAX_CLIENTS || svs.clients[i].state !=
cs_spawned
||
[
all
...]
server.h
102
cs_spawned
// client is fully in game
enumerator in enum:__anon14367
sv_ents.c
333
if (cl->state !=
cs_spawned
)
sv_init.c
162
if (host_client->state !=
cs_spawned
)
sv_ccmds.c
510
if (client->state !=
cs_spawned
)
pr_cmds.c
1063
if ( client->state ==
cs_spawned
)
Completed in 1332 milliseconds