/frameworks/rs/ |
rsProgramStore.cpp | 26 bool depthMask, bool ditherEnable, 40 mHal.state.depthWriteEnable = depthMask; 88 bool depthMask, bool ditherEnable, 103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; 114 depthMask, ditherEnable, 148 bool depthMask, bool ditherEnable, 156 depthMask, ditherEnable,
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rsProgramStore.h | 68 bool depthMask, bool ditherEnable, 79 bool depthMask, bool ditherEnable,
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rsg.spec | 7 param bool depthMask
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
UT_program_store.java | 106 boolean depthMask, 115 _RS_ASSERT("ps.isDepthMaskEnabled() == depthMask", ps.isDepthMaskEnabled() == depthMask); 127 boolean depthMask, 144 checkObject(ps, depthMask, df, bsf, bdf, isR, isG, isB, isA, isDither); 154 boolean depthMask = (depth == 1); 160 b.setDepthMaskEnabled(depthMask); 162 varyBuilderColorAndDither(b, depthMask, df, bsf, bdf);
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/external/webkit/Source/WebCore/html/canvas/ |
WebGLFramebuffer.cpp | 292 GC3Dboolean colorMask[] = {0, 0, 0, 0}, depthMask = 0; 304 g3d->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); 306 g3d->depthMask(true); 327 g3d->depthMask(depthMask);
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WebGLRenderingContext.h | 124 void depthMask(GC3Dboolean);
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WebGLRenderingContext.idl | 502 [StrictTypeChecking] void depthMask(in boolean flag); [all...] |
/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
ProgramStoreTest.java | 51 boolean depthMask = (depth == 1); 57 b.setDepthMaskEnabled(depthMask);
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
DrawingBuffer.cpp | 153 unsigned char depthMask = false; 160 m_context->getBooleanv(GraphicsContext3D::DEPTH_WRITEMASK, &depthMask); 161 m_context->depthMask(true); 182 m_context->depthMask(depthMask);
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/external/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 64 GR_GET_PROC(GrGLDepthMaskProc, DepthMask);
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/external/skia/src/gpu/gl/mesa/ |
GrGLCreateMesaInterface.cpp | 68 GR_GL_GET_PROC(DepthMask);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
GraphicsContext3DOpenGL.cpp | 265 GLboolean colorMask[] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, depthMask = GL_TRUE; 277 ::glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); 299 ::glDepthMask(depthMask); 581 void GraphicsContext3D::depthMask(GC3Dboolean flag) [all...] |
/frameworks/base/graphics/java/android/renderscript/ |
RenderScript.java | 728 boolean depthMask, boolean dither, 731 boolean depthMask, boolean dither, 734 return rsnProgramStoreCreate(mContext, r, g, b, a, depthMask, dither, srcMode, [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Context.h | 204 bool depthMask;
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Context.cpp | 105 mState.depthMask = true; 706 if (mState.depthMask != mask) 708 mState.depthMask = mask; 1107 case GL_DEPTH_WRITEMASK: *params = mState.depthMask; break; [all...] |
/external/webkit/Source/WebKit/chromium/src/ |
GraphicsContext3DInternal.h | 119 void depthMask(GC3Dboolean flag);
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GraphicsContext3DChromium.cpp | 470 DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean) [all...] |
/system/core/include/pixelflinger/ |
pixelflinger.h | 281 void (*depthMask)(void* c, GGLboolean flag);
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/frameworks/native/opengl/libagl/ |
state.cpp | 96 c->rasterizer.procs.depthMask(c, 1); 536 c->rasterizer.procs.depthMask(c, flag);
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/external/webkit/Source/WebKit/chromium/public/ |
WebGraphicsContext3D.h | 208 virtual void depthMask(WGC3Dboolean flag) = 0;
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 645 void depthMask(GC3Dboolean flag); [all...] |
/frameworks/base/graphics/jni/ |
android_renderscript_RenderScript.cpp | [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglGL1Renderer.java | 156 //if depth clear is requested, we enable the depthMask [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/lib/ |
libGL.so | |
libGL.so.1 | |