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  /frameworks/native/opengl/libagl/
matrix.cpp 891 static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c)
1097 depthRangef(zNear, zFar, c);
1103 depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c);
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.idl 503 // FIXME: this differs from the current WebGL spec (depthRangef)
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