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  /external/skia/src/core/
SkBitmapProcState_filter.h 24 SkPMColor* dstColor) {
46 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
52 SkPMColor* dstColor,
79 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
86 SkPMColor* dstColor) {
99 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
106 SkPMColor* dstColor,
124 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
SkBitmapProcState_procs.h 238 SkPMColor dstColor; \
239 NAME_WRAP(Filter_32_opaque)(x, y, a, b, c, d, &dstColor); \
240 (*dst) = SkPixel32ToPixel16(dstColor); \
  /external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/
SDL_atarigl.c 721 Uint16 dstcolor; local
723 dstcolor = ((*srccol++)<<7) & (31<<10);
724 dstcolor |= ((*srccol++)<<2) & (31<<5);
725 dstcolor |= ((*srccol++)>>3) & 31;
726 *dstcol++ = dstcolor;
754 Uint16 dstcolor; local
756 dstcolor = ((*srccol++)<<8) & (31<<11);
757 dstcolor |= ((*srccol++)<<3) & (63<<5);
758 dstcolor |= ((*srccol++)>>3) & 31;
759 *dstcol++ = dstcolor;
818 Uint32 dstcolor; local
852 Uint32 dstcolor; local
886 Uint32 dstcolor; local
920 Uint32 dstcolor; local
954 Uint16 dstcolor; local
989 Uint16 dstcolor; local
    [all...]
  /external/skia/legacy/src/core/
SkBitmapProcState_filter.h 96 SkPMColor* dstColor) {
118 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
124 SkPMColor* dstColor,
151 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
SkBitmapProcState.cpp 238 SkPMColor dstColor; \
239 Filter_32_opaque(x, y, a, b, c, d, &dstColor); \
240 (*dst) = SkPixel32ToPixel16(dstColor); \
  /external/skia/src/opts/
SkBitmapProcState_opts_SSE2.cpp 648 SkPMColor dstColor;
744 dstColor = _mm_cvtsi128_si32(sum);
746 //*colors++ = SkPixel32ToPixel16(dstColor);
748 __m128i _m_temp1 = _mm_set1_epi32(dstColor);
  /external/skia/src/gpu/
GrTextContext.cpp 44 // setup blend so that we get mask * paintColor + (1-mask)*dstColor

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