/external/skia/src/core/ |
SkBitmapProcState_filter.h | 24 SkPMColor* dstColor) { 46 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 52 SkPMColor* dstColor, 79 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 86 SkPMColor* dstColor) { 99 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 106 SkPMColor* dstColor, 124 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
|
SkBitmapProcState_procs.h | 238 SkPMColor dstColor; \ 239 NAME_WRAP(Filter_32_opaque)(x, y, a, b, c, d, &dstColor); \ 240 (*dst) = SkPixel32ToPixel16(dstColor); \
|
/external/qemu/distrib/sdl-1.2.15/src/video/ataricommon/ |
SDL_atarigl.c | 721 Uint16 dstcolor; local 723 dstcolor = ((*srccol++)<<7) & (31<<10); 724 dstcolor |= ((*srccol++)<<2) & (31<<5); 725 dstcolor |= ((*srccol++)>>3) & 31; 726 *dstcol++ = dstcolor; 754 Uint16 dstcolor; local 756 dstcolor = ((*srccol++)<<8) & (31<<11); 757 dstcolor |= ((*srccol++)<<3) & (63<<5); 758 dstcolor |= ((*srccol++)>>3) & 31; 759 *dstcol++ = dstcolor; 818 Uint32 dstcolor; local 852 Uint32 dstcolor; local 886 Uint32 dstcolor; local 920 Uint32 dstcolor; local 954 Uint16 dstcolor; local 989 Uint16 dstcolor; local [all...] |
/external/skia/legacy/src/core/ |
SkBitmapProcState_filter.h | 96 SkPMColor* dstColor) { 118 *dstColor = ((lo >> 8) & mask) | (hi & ~mask); 124 SkPMColor* dstColor, 151 *dstColor = ((lo >> 8) & mask) | (hi & ~mask);
|
SkBitmapProcState.cpp | 238 SkPMColor dstColor; \ 239 Filter_32_opaque(x, y, a, b, c, d, &dstColor); \ 240 (*dst) = SkPixel32ToPixel16(dstColor); \
|
/external/skia/src/opts/ |
SkBitmapProcState_opts_SSE2.cpp | 648 SkPMColor dstColor; 744 dstColor = _mm_cvtsi128_si32(sum); 746 //*colors++ = SkPixel32ToPixel16(dstColor); 748 __m128i _m_temp1 = _mm_set1_epi32(dstColor);
|
/external/skia/src/gpu/ |
GrTextContext.cpp | 44 // setup blend so that we get mask * paintColor + (1-mask)*dstColor
|