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Searched
full:fxaa
(Results
1 - 3
of
3
) sorted by null
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
FXAA.j3md
1
MaterialDef
FXAA
{
11
VertexShader GLSL100: Common/MatDefs/Post/
FXAA
.vert
12
FragmentShader GLSL100: Common/MatDefs/Post/
FXAA
.frag
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
FXAAFilter.java
10
* <a href="http://www.geeks3d.com/20110405/
fxaa
-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/" rel="nofollow">http://www.geeks3d.com/20110405/
fxaa
-fast-approximate-anti-aliasing-demo-glsl-<span class="domtooltips" title="OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics." id="domtooltipsspan11">opengl</span>-test-radeon-geforce/3/</a>
30
material = new Material(manager, "Common/MatDefs/Post/
FXAA
.j3md");
/external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java
156
FXAAFilter
fxaa
= new FXAAFilter();
local
157
fxaa
.setReduceMul(0.08f);
158
fpp.addFilter(
fxaa
);
Completed in 477 milliseconds