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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
FXAA.j3md 1 MaterialDef FXAA {
11 VertexShader GLSL100: Common/MatDefs/Post/FXAA.vert
12 FragmentShader GLSL100: Common/MatDefs/Post/FXAA.frag
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
FXAAFilter.java 10 * <a href="http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/3/" rel="nofollow">http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-<span class="domtooltips" title="OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics." id="domtooltipsspan11">opengl</span>-test-radeon-geforce/3/</a>
30 material = new Material(manager, "Common/MatDefs/Post/FXAA.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 156 FXAAFilter fxaa = new FXAAFilter(); local
157 fxaa.setReduceMul(0.08f);
158 fpp.addFilter(fxaa);

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