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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TexturesGenerator.h 59 static const int gDeferPriorityCutoff = 500000000;
74 // QueuedOperation::gDeferPriorityCutoff or higher
PaintTileOperation.cpp 100 // prioritize low res while scrolling, otherwise set priority above gDeferPriorityCutoff
102 priority = m_state->isScrolling() ? 0 : TexturesGenerator::gDeferPriorityCutoff;
TexturesGenerator.cpp 74 bool deferrable = operation->priority() >= gDeferPriorityCutoff;
140 if (!m_deferredMode && currentPriority >= gDeferPriorityCutoff) {

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