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  /external/quake/quake/src/QW/client/
gl_vidandroid.c 32 const char *gl_renderer; variable
146 gl_renderer = (char*) glGetString (GL_RENDERER);
147 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
154 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
gl_vidlinux.c 117 const char *gl_renderer; variable
298 gl_renderer = glGetString (GL_RENDERER);
299 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
306 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
gl_vidlinux_svga.c 116 const char *gl_renderer; variable
328 gl_renderer = glGetString (GL_RENDERER);
329 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
336 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
gl_vidlinux_x11.c 97 const char *gl_renderer; variable
522 gl_renderer = glGetString (GL_RENDERER);
523 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
530 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
gl_vidlinuxglx.c 85 const char *gl_renderer; variable
470 gl_renderer = glGetString (GL_RENDERER);
471 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
478 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
gl_vidnt.c 65 const char *gl_renderer; variable
603 gl_renderer = glGetString (GL_RENDERER);
604 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
611 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
613 if (strnicmp(gl_renderer,"PowerVR",7)==0)
616 if (strnicmp(gl_renderer,"Permedia",8)==0)
    [all...]
glquake.h 254 extern const char *gl_renderer;
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 224 StrMode = GL_RENDERER;
226 case GL_RENDERER:
332 case GL_RENDERER:
335 DrawStr(glGetString(GL_RENDERER));
384 StrMode = GL_RENDERER;
444 glutAddMenuEntry("GL_RENDERER", 2);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 224 StrMode = GL_RENDERER;
226 case GL_RENDERER:
332 case GL_RENDERER:
335 DrawStr(glGetString(GL_RENDERER));
384 StrMode = GL_RENDERER;
444 glutAddMenuEntry("GL_RENDERER", 2);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 224 StrMode = GL_RENDERER;
226 case GL_RENDERER:
332 case GL_RENDERER:
335 DrawStr(glGetString(GL_RENDERER));
384 StrMode = GL_RENDERER;
444 glutAddMenuEntry("GL_RENDERER", 2);
  /external/chromium/chrome/browser/resources/
software_rendering_list.json 26 // 8. "gl_renderer" is a STRING structure (defined below).
72 "gl_renderer": {
  /external/quake/quake/src/WinQuake/
gl_vidlinux.cpp 116 const char *gl_renderer; variable
305 gl_renderer = glGetString (GL_RENDERER);
306 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
313 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
586 if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
gl_vidlinuxglx.cpp 97 const char *gl_renderer; variable
576 gl_renderer = glGetString (GL_RENDERER);
577 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
584 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
699 if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
gl_vidandroid.cpp 55 const char *gl_renderer; variable
182 gl_renderer = (char*) glGetString (GL_RENDERER);
183 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
193 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
gl_vidnt.cpp 65 const char *gl_renderer; variable
603 gl_renderer = glGetString (GL_RENDERER);
604 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
611 // Con_Printf ("%s %s\n", gl_renderer, gl_version);
613 if (strnicmp(gl_renderer,"PowerVR",7)==0)
616 if (strnicmp(gl_renderer,"Permedia",8)==0)
    [all...]
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 127 printGLString("Renderer", GL_RENDERER);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 107 printGLString("Renderer", GL_RENDERER);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 107 printGLString("Renderer", GL_RENDERER);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.cpp 32 (const char*)dispatcher().glGetString(GL_RENDERER),
  /external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js 8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/
LwjglContext.java 85 String renderGl = GL11.glGetString(GL11.GL_RENDERER);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 87 printGLString("Renderer", GL_RENDERER);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger.tests/src/com/android/ide/eclipse/gltrace/format/
GLMessageFormatterTest.java 77 GLEnum arg1 = GLEnum.GL_RENDERER;
  /external/chromium/chrome/browser/ui/webui/
gpu_internals_ui.cc 540 basic_info->Append(NewDescriptionValuePair("GL_RENDERER",
541 gpu_info.gl_renderer));
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 259 printGlString("Renderer", GL_RENDERER);

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