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Searched
full:global_texture
(Results
1 - 1
of
1
) sorted by null
/external/qemu/distrib/sdl-1.2.15/test/
testgl.c
29
static GLuint
global_texture
= 0;
variable
311
if ( !
global_texture
) {
324
global_texture
= SDL_GL_LoadTexture(image, texcoord);
336
if ( !
global_texture
) {
363
glBindTexture(GL_TEXTURE_2D,
global_texture
);
770
if (
global_texture
) {
771
glDeleteTextures( 1, &
global_texture
);
772
global_texture
= 0;
Completed in 215 milliseconds