/external/quake/quake/src/QW/client/ |
gl_screen.c | 75 int glx, gly, glwidth, glheight; variable 651 buffer = malloc(glwidth*glheight*3 + 18); 654 buffer[12] = glwidth&255; 655 buffer[13] = glwidth>>8; 660 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 663 c = 18+glwidth*glheight*3; 670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); 879 newbuf = malloc(glheight * glwidth * 3); 881 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf ); 883 w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH [all...] |
gl_rmisc.c | 125 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 131 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 137 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 143 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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glquake2.h | 50 extern int glx, gly, glwidth, glheight;
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gl_rmain.c | 948 extern int glwidth, glheight; 956 x = r_refdef.vrect.x * glwidth/vid.width; 957 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; 964 if (x2 < glwidth)
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glquake.h | 97 extern int glx, gly, glwidth, glheight;
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gl_draw.c | 963 glViewport (glx, gly, glwidth, glheight); [all...] |
/external/quake/quake/src/WinQuake/ |
gl_rmisc.cpp | 132 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 138 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 144 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight); 164 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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gl_screen.cpp | 73 int glx, gly, glwidth, glheight; variable 618 buffer = (byte*) malloc(glwidth*glheight*3 + 18); 621 buffer[12] = glwidth&255; 622 buffer[13] = glwidth>>8; 627 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); 630 c = 18+glwidth*glheight*3; 637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); 854 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
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gl_rmain.cpp | 1170 extern int glwidth, glheight; 1178 x = r_refdef.vrect.x * glwidth/vid.width; 1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width; 1186 if (x2 < glwidth) [all...] |
glquake.h | 86 extern int glx, gly, glwidth, glheight;
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gl_draw.cpp | 1222 glViewport (glx, gly, glwidth, glheight); [all...] |
/packages/wallpapers/Basic/src/com/android/wallpaper/fall/ |
FallRS.java | 206 public float glWidth; 222 mWorldState.glWidth = 2.0f; 229 mScript.set_g_glWidth(mWorldState.glWidth);
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