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    Searched full:glwidth (Results 1 - 12 of 12) sorted by null

  /external/quake/quake/src/QW/client/
gl_screen.c 75 int glx, gly, glwidth, glheight; variable
651 buffer = malloc(glwidth*glheight*3 + 18);
654 buffer[12] = glwidth&255;
655 buffer[13] = glwidth>>8;
660 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
663 c = 18+glwidth*glheight*3;
670 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
879 newbuf = malloc(glheight * glwidth * 3);
881 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
883 w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH
    [all...]
gl_rmisc.c 125 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
131 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
137 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
143 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
glquake2.h 50 extern int glx, gly, glwidth, glheight;
gl_rmain.c 948 extern int glwidth, glheight;
956 x = r_refdef.vrect.x * glwidth/vid.width;
957 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
964 if (x2 < glwidth)
glquake.h 97 extern int glx, gly, glwidth, glheight;
gl_draw.c 963 glViewport (glx, gly, glwidth, glheight);
    [all...]
  /external/quake/quake/src/WinQuake/
gl_rmisc.cpp 132 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
138 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
144 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
150 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
157 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
164 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
gl_screen.cpp 73 int glx, gly, glwidth, glheight; variable
618 buffer = (byte*) malloc(glwidth*glheight*3 + 18);
621 buffer[12] = glwidth&255;
622 buffer[13] = glwidth>>8;
627 glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
630 c = 18+glwidth*glheight*3;
637 COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
854 GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
gl_rmain.cpp 1170 extern int glwidth, glheight;
1178 x = r_refdef.vrect.x * glwidth/vid.width;
1179 x2 = (r_refdef.vrect.x + r_refdef.vrect.width) * glwidth/vid.width;
1186 if (x2 < glwidth)
    [all...]
glquake.h 86 extern int glx, gly, glwidth, glheight;
gl_draw.cpp 1222 glViewport (glx, gly, glwidth, glheight);
    [all...]
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallRS.java 206 public float glWidth;
222 mWorldState.glWidth = 2.0f;
229 mScript.set_g_glWidth(mWorldState.glWidth);

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