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  /external/qemu/distrib/sdl-1.2.15/docs/man3/
SDL_Color.3 18 Red intensity
21 Green intensity
24 Blue intensity
  /frameworks/wilhelm/src/itf/
IVibra.c 95 static SLresult IVibra_SetIntensity(SLVibraItf self, SLpermille intensity)
102 } else if (!(0 <= intensity && intensity <= 1000)) {
107 thiz->mIntensity = intensity;
129 SLpermille intensity = thiz->mIntensity; local
131 *pIntensity = intensity;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 68 private float intensity = 1.5f; field in class:SSAOFilter
89 * @param intensity intensity of the resulting AO. default 1.2f
93 public SSAOFilter(float sampleRadius, float intensity, float scale, float bias) {
96 this.intensity = intensity;
168 ssaoMat.setFloat("Intensity", intensity);
207 * returns the ambient occlusion intensity
211 return intensity;
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  /external/speex/include/speex/
speex_stereo.h 4 @brief Describes the handling for intensity stereo
38 * This describes the Speex intensity stereo encoding/decoding
71 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
74 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
77 /** Transforms a mono frame into a stereo frame using intensity stereo info */
80 /** Transforms a mono frame into a stereo frame using intensity stereo info */
83 /** Callback handler for intensity stereo info */
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/
ssao.j3md 12 Float Intensity
  /frameworks/av/media/libstagefright/codecs/mp3dec/src/
pvmp3_mpeg2_stereo_proc.cpp 52 int32 Start, Location of first element where stereo intensity is applied
294 * mixed blocks processing: intensity bound inside long blocks
296 /* 1. long blocks up to intensity border: Stereo or M/S */
310 sfbTemp = i; /* from that (long) sfb on we have intensity stereo */
320 /* 2. long blocks from intensity border up to sfb band 6: intensity */
338 /* 3. now process all sfb with short blocks (3...12), all in intensity mode */
342 /* first calculate directional factors for intensity stereo,
343 * for all sfb in intensity mode, but only
347 * here we clearly have more than one sfb in intensity mode
    [all...]
pvmp3_stereo_proc.cpp 42 int32 Start, Location of first element where stereo intensity is applied
61 int32 Start, Location of first element where stereo intensity is applied
317 * mixed blocks processing: intensity bound inside long blocks
319 /* 1. long blocks up to intensity border: not intensity */
335 /* from that sfb on intensity stereo */
347 /* 2. long blocks from intensity border up to sfb band 8: intensity */
351 /* Start of intensity stereo of remaining sfc bands: */
370 /* 3. short blocks from sfbcnt to last sfb do intensity stereo *
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TexturePixel.java 19 public float intensity, red, green, blue, alpha; field in class:TexturePixel
28 this.intensity = pixel.intensity;
142 this.intensity = pixelValue >= 0 ? pixelValue / 255.0f : 1.0f - (~pixelValue) / 255.0f;
146 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f;
222 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f;
236 this.intensity += pixel.intensity;
250 this.intensity *= value;
266 this.intensity /= value;
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TextureGeneratorMusgrave.java 86 texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]);
87 if(texres.intensity>1) {
88 texres.intensity = 1.0f;
89 } else if(texres.intensity < 0) {
90 texres.intensity = 0.0f;
94 int colorbandIndex = (int) (texres.intensity * 1000.0f);
106 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorStucci.java 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
96 int colorbandIndex = (int) (texres.intensity * 1000.0f);
104 texres.intensity = 1.0f - texres.intensity;
106 if (texres.intensity < 0.0f) {
107 texres.intensity = 0.0f;
116 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorVoronoi.java 101 texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeight3 * da[2] + voronoiWeight4 * da[3]);
102 if(texres.intensity>1.0f) {
103 texres.intensity = 1.0f;
104 } else if(texres.intensity<0.0f) {
105 texres.intensity = 0.0f;
109 int colorbandIndex = (int) (texres.intensity * 1000.0f);
130 t1 *= texres.intensity;
152 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorClouds.java 93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
94 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f);
96 int colorbandIndex = (int) (texres.intensity * 1000.0f);
107 texres.red = texres.intensity;
121 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorDistnoise.java 84 texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount, noisebasis, noisebasis2);
85 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f);
87 int colorbandIndex = (int) (texres.intensity * 1000.0f);
99 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorWood.java 95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]);
98 int colorbandIndex = (int) (texres.intensity * 1000.0f);
111 data[index++] = (byte) (texres.intensity * 255.0f);
153 * Computes basic wood intensity value at x,y,z.
158 * @return wood intensity at position [x, y, z]
185 * A class that collects the data for wood intensity calculations.
TextureGeneratorBlend.java 140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k);
143 int colorbandIndex = (int) (texres.intensity * 1000.0f);
155 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorMarble.java 82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]);
84 int colorbandIndex = (int) (texres.intensity * 1000.0f);
96 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorNoise.java 83 texres.intensity = FastMath.clamp(val, 0.0f, 1.0f);
85 int colorbandIndex = (int) (texres.intensity * 1000.0f);
97 data[index++] = (byte) (texres.intensity * 255.0f);
  /frameworks/base/docs/html/design/building-blocks/
seek-bars.jd 7 interactive nature of the slider makes it a great choice for settings that reflect intensity levels,
  /hardware/qcom/display/liboverlay/
overlayMdp.cpp 236 if (mParams.params.pa_params.intensity != data.hsicData.intensity) {
238 "Intensity has changed from %d to %d",
239 mParams.params.pa_params.intensity,
240 data.hsicData.intensity);
256 mParams.params.pa_params.intensity = data.hsicData.intensity;
  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 108 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local
109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
111 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /development/samples/HelloEffects/res/values/
strings.xml 20 <string name="bw">Min/Max Color Intensity</string>
  /external/skia/tools/tests/skdiff/test1/output-expected/
stdout 26 Maximum pixel intensity mismatch 239
  /hardware/qcom/display/libqdutils/
qdMetaData.h 38 int32_t intensity; member in struct:HSICData_t
  /external/aac/libAACenc/src/
intensity.cpp 87 contents/description: intensity stereo processing
91 #include "intensity.h"
107 /* the maximum allowed change of the intensity direction (unit: IS scale) - scaled with factor 0.25 - */
147 FIXP_DBL direction_deviation_thresh; /*!< The maximum allowed change of the intensity direction (unit: IS scale) */
197 description: Initialization of intensity parameters
223 description: Prepares intensity decision
283 /* delimitate intensity scale value to representable range */
292 /* don't do intensity if
430 description: Finalizes intensity decision
527 description: Intensity stereo processing too
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  /external/jmonkeyengine/engine/src/test/jme3test/post/
BloomUI.java 52 System.out.println("-- bloom Intensity : press O to increase, P to decrease");
94 System.out.println("bloom Intensity : " + filter.getBloomIntensity());
98 System.out.println("bloom Intensity : " + filter.getBloomIntensity());

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