/external/qemu/distrib/sdl-1.2.15/docs/man3/ |
SDL_Color.3 | 18 Red intensity 21 Green intensity 24 Blue intensity
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/frameworks/wilhelm/src/itf/ |
IVibra.c | 95 static SLresult IVibra_SetIntensity(SLVibraItf self, SLpermille intensity) 102 } else if (!(0 <= intensity && intensity <= 1000)) { 107 thiz->mIntensity = intensity; 129 SLpermille intensity = thiz->mIntensity; local 131 *pIntensity = intensity;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/ |
SSAOFilter.java | 68 private float intensity = 1.5f; field in class:SSAOFilter 89 * @param intensity intensity of the resulting AO. default 1.2f 93 public SSAOFilter(float sampleRadius, float intensity, float scale, float bias) { 96 this.intensity = intensity; 168 ssaoMat.setFloat("Intensity", intensity); 207 * returns the ambient occlusion intensity 211 return intensity; [all...] |
/external/speex/include/speex/ |
speex_stereo.h | 4 @brief Describes the handling for intensity stereo 38 * This describes the Speex intensity stereo encoding/decoding 71 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */ 74 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */ 77 /** Transforms a mono frame into a stereo frame using intensity stereo info */ 80 /** Transforms a mono frame into a stereo frame using intensity stereo info */ 83 /** Callback handler for intensity stereo info */
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/SSAO/ |
ssao.j3md | 12 Float Intensity
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/frameworks/av/media/libstagefright/codecs/mp3dec/src/ |
pvmp3_mpeg2_stereo_proc.cpp | 52 int32 Start, Location of first element where stereo intensity is applied 294 * mixed blocks processing: intensity bound inside long blocks 296 /* 1. long blocks up to intensity border: Stereo or M/S */ 310 sfbTemp = i; /* from that (long) sfb on we have intensity stereo */ 320 /* 2. long blocks from intensity border up to sfb band 6: intensity */ 338 /* 3. now process all sfb with short blocks (3...12), all in intensity mode */ 342 /* first calculate directional factors for intensity stereo, 343 * for all sfb in intensity mode, but only 347 * here we clearly have more than one sfb in intensity mode [all...] |
pvmp3_stereo_proc.cpp | 42 int32 Start, Location of first element where stereo intensity is applied 61 int32 Start, Location of first element where stereo intensity is applied 317 * mixed blocks processing: intensity bound inside long blocks 319 /* 1. long blocks up to intensity border: not intensity */ 335 /* from that sfb on intensity stereo */ 347 /* 2. long blocks from intensity border up to sfb band 8: intensity */ 351 /* Start of intensity stereo of remaining sfc bands: */ 370 /* 3. short blocks from sfbcnt to last sfb do intensity stereo * [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TexturePixel.java | 19 public float intensity, red, green, blue, alpha;
field in class:TexturePixel 28 this.intensity = pixel.intensity;
142 this.intensity = pixelValue >= 0 ? pixelValue / 255.0f : 1.0f - (~pixelValue) / 255.0f;
146 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f;
222 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f;
236 this.intensity += pixel.intensity;
250 this.intensity *= value;
266 this.intensity /= value; [all...] |
TextureGeneratorMusgrave.java | 86 texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]); 87 if(texres.intensity>1) { 88 texres.intensity = 1.0f; 89 } else if(texres.intensity < 0) { 90 texres.intensity = 0.0f; 94 int colorbandIndex = (int) (texres.intensity * 1000.0f); 106 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorStucci.java | 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard); 96 int colorbandIndex = (int) (texres.intensity * 1000.0f); 104 texres.intensity = 1.0f - texres.intensity; 106 if (texres.intensity < 0.0f) { 107 texres.intensity = 0.0f; 116 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorVoronoi.java | 101 texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeight3 * da[2] + voronoiWeight4 * da[3]); 102 if(texres.intensity>1.0f) { 103 texres.intensity = 1.0f; 104 } else if(texres.intensity<0.0f) { 105 texres.intensity = 0.0f; 109 int colorbandIndex = (int) (texres.intensity * 1000.0f); 130 t1 *= texres.intensity; 152 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorClouds.java | 93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard); 94 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); 96 int colorbandIndex = (int) (texres.intensity * 1000.0f); 107 texres.red = texres.intensity; 121 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorDistnoise.java | 84 texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount, noisebasis, noisebasis2); 85 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); 87 int colorbandIndex = (int) (texres.intensity * 1000.0f); 99 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorWood.java | 95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]); 98 int colorbandIndex = (int) (texres.intensity * 1000.0f); 111 data[index++] = (byte) (texres.intensity * 255.0f); 153 * Computes basic wood intensity value at x,y,z. 158 * @return wood intensity at position [x, y, z] 185 * A class that collects the data for wood intensity calculations.
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TextureGeneratorBlend.java | 140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k); 143 int colorbandIndex = (int) (texres.intensity * 1000.0f); 155 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorMarble.java | 82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]); 84 int colorbandIndex = (int) (texres.intensity * 1000.0f); 96 data[index++] = (byte) (texres.intensity * 255.0f);
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TextureGeneratorNoise.java | 83 texres.intensity = FastMath.clamp(val, 0.0f, 1.0f); 85 int colorbandIndex = (int) (texres.intensity * 1000.0f); 97 data[index++] = (byte) (texres.intensity * 255.0f);
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/frameworks/base/docs/html/design/building-blocks/ |
seek-bars.jd | 7 interactive nature of the slider makes it a great choice for settings that reflect intensity levels,
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/hardware/qcom/display/liboverlay/ |
overlayMdp.cpp | 236 if (mParams.params.pa_params.intensity != data.hsicData.intensity) { 238 "Intensity has changed from %d to %d", 239 mParams.params.pa_params.intensity, 240 data.hsicData.intensity); 256 mParams.params.pa_params.intensity = data.hsicData.intensity;
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/frameworks/native/opengl/tests/gl_yuvtex/ |
gl_yuvtex.cpp | 108 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local 109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 111 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity; 118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
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/development/samples/HelloEffects/res/values/ |
strings.xml | 20 <string name="bw">Min/Max Color Intensity</string>
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/external/skia/tools/tests/skdiff/test1/output-expected/ |
stdout | 26 Maximum pixel intensity mismatch 239
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/hardware/qcom/display/libqdutils/ |
qdMetaData.h | 38 int32_t intensity; member in struct:HSICData_t
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/external/aac/libAACenc/src/ |
intensity.cpp | 87 contents/description: intensity stereo processing 91 #include "intensity.h" 107 /* the maximum allowed change of the intensity direction (unit: IS scale) - scaled with factor 0.25 - */ 147 FIXP_DBL direction_deviation_thresh; /*!< The maximum allowed change of the intensity direction (unit: IS scale) */ 197 description: Initialization of intensity parameters 223 description: Prepares intensity decision 283 /* delimitate intensity scale value to representable range */ 292 /* don't do intensity if 430 description: Finalizes intensity decision 527 description: Intensity stereo processing too [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
BloomUI.java | 52 System.out.println("-- bloom Intensity : press O to increase, P to decrease"); 94 System.out.println("bloom Intensity : " + filter.getBloomIntensity()); 98 System.out.println("bloom Intensity : " + filter.getBloomIntensity());
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