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Searched
full:lightmodel
(Results
1 - 3
of
3
) sorted by null
/frameworks/native/opengl/libagl/
light.cpp
88
c->lighting.
lightModel
.ambient.r =
89
c->lighting.
lightModel
.ambient.g =
90
c->lighting.
lightModel
.ambient.b = gglFloatToFixed(0.2f);
91
c->lighting.
lightModel
.ambient.a = 0x10000;
268
c->lighting.
lightModel
.ambient.v,
335
c->lighting.
lightModel
.ambient.v,
370
const int twoSide = c->lighting.
lightModel
.twoSide;
458
c->lighting.
lightModel
.twoSide = param ? GL_TRUE : GL_FALSE;
668
c->lighting.
lightModel
.ambient.r = gglFloatToFixed(params[0]);
669
c->lighting.
lightModel
.ambient.g = gglFloatToFixed(params[1])
[
all
...]
context.h
324
light_model_t
lightModel
;
/external/llvm/test/Transforms/InstCombine/
shufflemask-undef.ll
22
%struct.
LightModel
= type { %struct.IColor4, [8 x %struct.Light], [2 x %struct.Material], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
50
%struct.State = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.IColor4], [128 x %struct.IColor4], %struct.Viewport, %struct.Transform, %struct.
LightModel
, %struct.ActiveTextureTargets, %struct.AlphaTest, %struct.BlendMode, %struct.ClearColor, %struct.ColorBuffer, %struct.DepthTest, %struct.ArrayRange, %struct.FogMode, %struct.HintMode, %struct.LineMode, %struct.LogicOp, %struct.MaskMode, %struct.PixelMode, %struct.PointMode, %struct.PolygonMode, %struct.ScissorTest, i32, %struct.StencilTest, [8 x %struct.TextureMode], [16 x %struct.TextureImageMode], %struct.ArrayRange, [8 x %struct.TextureCoordGen], %struct.ClipPlane, %struct.Multisample, %struct.RegisterCombiners, %struct.ArrayRange, %struct.ArrayRange, [3 x %struct.PipelineProgramState], %struct.ArrayRange, %struct.TransformFeedback, i32*, %struct.FixedFunction, [3 x i32], [3 x i32] }>
Completed in 810 milliseconds