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Searched
full:loadgame
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/tools/jme3tools/savegame/
SaveGame.java
78
public static Savable
loadGame
(String gamePath, String dataName) {
79
return
loadGame
(gamePath, dataName, null);
89
public static Savable
loadGame
(String gamePath, String dataName, AssetManager manager) {
/external/jmonkeyengine/engine/src/test/jme3test/tools/
TestSaveGame.java
70
Node player = (Node) SaveGame.
loadGame
("mycompany/mygame", "savegame_001");
/external/quake/quake/src/WinQuake/
server.h
40
qboolean
loadgame
; // handle connections specially
member in struct:__anon14657
host_cmd.cpp
596
// been used. The menu calls it before stuffing
loadgame
command
644
sv.
loadgame
= true;
672
Sys_Error ("
Loadgame
buffer overflow");
840
Sys_Error ("
Loadgame
buffer overflow");
1305
if (sv.
loadgame
)
[
all
...]
sv_main.cpp
263
if (sv.
loadgame
)
282
if (sv.
loadgame
)
/frameworks/base/docs/html/reference/com/google/android/gms/games/
GamesClient.html
[
all
...]
Completed in 1407 milliseconds