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  /external/jmonkeyengine/engine/src/tools/jme3tools/savegame/
SaveGame.java 78 public static Savable loadGame(String gamePath, String dataName) {
79 return loadGame(gamePath, dataName, null);
89 public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
  /external/jmonkeyengine/engine/src/test/jme3test/tools/
TestSaveGame.java 70 Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
  /external/quake/quake/src/WinQuake/
server.h 40 qboolean loadgame; // handle connections specially member in struct:__anon14657
host_cmd.cpp 596 // been used. The menu calls it before stuffing loadgame command
644 sv.loadgame = true;
672 Sys_Error ("Loadgame buffer overflow");
840 Sys_Error ("Loadgame buffer overflow");
1305 if (sv.loadgame)
    [all...]
sv_main.cpp 263 if (sv.loadgame)
282 if (sv.loadgame)
  /frameworks/base/docs/html/reference/com/google/android/gms/games/
GamesClient.html     [all...]

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