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    Searched full:modestate (Results 1 - 9 of 9) sorted by null

  /external/quake/quake/src/QW/client/
gl_vidnt.c 118 modestate_t modestate = MS_UNINIT; variable
212 lastmodestate = modestate;
256 modestate = MS_WINDOWED;
303 lastmodestate = modestate;
304 modestate = MS_FULLDIB;
680 if (modestate == MS_WINDOWED)
800 if (modestate == MS_FULLDIB)
978 if (modestate == MS_FULLDIB)
988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
997 if (modestate == MS_FULLDIB)
    [all...]
winquake.h 60 extern modestate_t modestate;
vid_win.c 105 modestate_t modestate = MS_UNINIT; variable
1212 if (modestate == MS_WINDOWED)
1227 if (modestate == MS_FULLSCREEN)
1242 if (modestate == MS_FULLDIB)
1278 lastmodestate = modestate;
1372 modestate = MS_WINDOWED;
    [all...]
menu.c 551 if (modestate == MS_WINDOWED)
629 && (modestate != MS_WINDOWED)
cl_main.c 1038 // if (modestate == MS_WINDOWED)
  /external/quake/quake/src/WinQuake/
gl_vidnt.cpp 118 modestate_t modestate = MS_UNINIT; variable
212 lastmodestate = modestate;
256 modestate = MS_WINDOWED;
303 lastmodestate = modestate;
304 modestate = MS_FULLDIB;
680 if (modestate == MS_WINDOWED)
800 if (modestate == MS_FULLDIB)
978 if (modestate == MS_FULLDIB)
988 else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
997 if (modestate == MS_FULLDIB)
    [all...]
winquake.h 59 extern modestate_t modestate;
vid_win.cpp 101 modestate_t modestate = MS_UNINIT; variable
1171 if (modestate == MS_WINDOWED)
1186 if (modestate == MS_FULLSCREEN)
1201 if (modestate == MS_FULLDIB)
1237 lastmodestate = modestate;
1331 modestate = MS_WINDOWED;
    [all...]
menu.cpp 1056 if ((options_cursor == 13) && (modestate != MS_WINDOWED))
1227 if (modestate == MS_WINDOWED)
1302 if ((options_cursor == 13) && (modestate != MS_WINDOWED))
    [all...]

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