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Searched
full:modestate
(Results
1 - 9
of
9
) sorted by null
/external/quake/quake/src/QW/client/
gl_vidnt.c
118
modestate_t
modestate
= MS_UNINIT;
variable
212
lastmodestate =
modestate
;
256
modestate
= MS_WINDOWED;
303
lastmodestate =
modestate
;
304
modestate
= MS_FULLDIB;
680
if (
modestate
== MS_WINDOWED)
800
if (
modestate
== MS_FULLDIB)
978
if (
modestate
== MS_FULLDIB)
988
else if ((
modestate
== MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
997
if (
modestate
== MS_FULLDIB)
[
all
...]
winquake.h
60
extern modestate_t
modestate
;
vid_win.c
105
modestate_t
modestate
= MS_UNINIT;
variable
1212
if (
modestate
== MS_WINDOWED)
1227
if (
modestate
== MS_FULLSCREEN)
1242
if (
modestate
== MS_FULLDIB)
1278
lastmodestate =
modestate
;
1372
modestate
= MS_WINDOWED;
[
all
...]
menu.c
551
if (
modestate
== MS_WINDOWED)
629
&& (
modestate
!= MS_WINDOWED)
cl_main.c
1038
// if (
modestate
== MS_WINDOWED)
/external/quake/quake/src/WinQuake/
gl_vidnt.cpp
118
modestate_t
modestate
= MS_UNINIT;
variable
212
lastmodestate =
modestate
;
256
modestate
= MS_WINDOWED;
303
lastmodestate =
modestate
;
304
modestate
= MS_FULLDIB;
680
if (
modestate
== MS_WINDOWED)
800
if (
modestate
== MS_FULLDIB)
978
if (
modestate
== MS_FULLDIB)
988
else if ((
modestate
== MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
997
if (
modestate
== MS_FULLDIB)
[
all
...]
winquake.h
59
extern modestate_t
modestate
;
vid_win.cpp
101
modestate_t
modestate
= MS_UNINIT;
variable
1171
if (
modestate
== MS_WINDOWED)
1186
if (
modestate
== MS_FULLSCREEN)
1201
if (
modestate
== MS_FULLDIB)
1237
lastmodestate =
modestate
;
1331
modestate
= MS_WINDOWED;
[
all
...]
menu.cpp
1056
if ((options_cursor == 13) && (
modestate
!= MS_WINDOWED))
1227
if (
modestate
== MS_WINDOWED)
1302
if ((options_cursor == 13) && (
modestate
!= MS_WINDOWED))
[
all
...]
Completed in 483 milliseconds