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    Searched full:object_count (Results 1 - 6 of 6) sorted by null

  /external/stlport/test/eh/
nc_alloc.h 32 extern long object_count;
123 ++object_count;
127 --object_count;
149 object_count = 0;
nc_alloc.cpp 37 long object_count = 0; variable
287 if (alloc_count != 0 || object_count != 0) {
292 if (object_count)
293 EH_STD::cerr << "ERROR : " << object_count << " non-destroyed objects.\n"; local
294 alloc_count = object_count = 0;
  /external/qemu/distrib/sdl-1.2.15/src/thread/symbian/
SDL_systhread.cpp 49 static int object_count; variable
76 object_count++;
77 name.Format(_L("SDL_%x"), object_count);
  /external/openssh/
pkcs11.h 816 unsigned long *object_count));
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  /frameworks/compile/mclinker/lib/Target/
GNULDBackend.cpp 1881 size_t object_count = 0, stack_note_count = 0; local
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  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 153 OBJECT_COUNT(-1);
185 final int objectTypeCount = GameObjectType.OBJECT_COUNT.ordinal();
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