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Searched
full:object_count
(Results
1 - 6
of
6
) sorted by null
/external/stlport/test/eh/
nc_alloc.h
32
extern long
object_count
;
123
++
object_count
;
127
--
object_count
;
149
object_count
= 0;
nc_alloc.cpp
37
long
object_count
= 0;
variable
287
if (alloc_count != 0 ||
object_count
!= 0) {
292
if (
object_count
)
293
EH_STD::cerr << "ERROR : " <<
object_count
<< " non-destroyed objects.\n";
local
294
alloc_count =
object_count
= 0;
/external/qemu/distrib/sdl-1.2.15/src/thread/symbian/
SDL_systhread.cpp
49
static int
object_count
;
variable
76
object_count
++;
77
name.Format(_L("SDL_%x"),
object_count
);
/external/openssh/
pkcs11.h
816
unsigned long *
object_count
));
[
all
...]
/frameworks/compile/mclinker/lib/Target/
GNULDBackend.cpp
1881
size_t
object_count
= 0, stack_note_count = 0;
local
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java
153
OBJECT_COUNT
(-1);
185
final int objectTypeCount = GameObjectType.
OBJECT_COUNT
.ordinal();
[
all
...]
Completed in 1723 milliseconds