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    Searched full:s_mask (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 222 m_maskSamplerLocation = context->getUniformLocation(program, "s_mask");
234 uniform sampler2D s_mask; local
239 vec4 maskColor = texture2D(s_mask, v_texCoord);
  /external/aac/libAACdec/src/
aacdec_tns.cpp 185 UCHAR coef,s_mask; local
197 s_mask = sgn_mask[coef_res + 1 - coef_compress];
203 filter->Coeff[i] = (coef & s_mask) ? (coef | n_mask) : coef;

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